Im quite suprised at how my post was handled XD. I was getting ready to be thrown into the sharks B:.
Anyways, I do think the ww spec is op as i have 4.2k armor, 500 res all, 30k hp, 48% crit chance, 900 loh, 0 ias, 330 crit damage (with passives, but not buffs). I just facerolled to inferno diablo, taking on 3 elite packs (sucubus, charging angles, meteor guys) all at once in a 4 man party while they "skipped". I had 2.4k loh, and 150 crit damage using opca instead of bash. To me, the spec is far less gear dependent but much more gear specific (crit chance, axe, loh, minimal armor/hp/res all)
Also, out of sheer curiosity, could someone post a link or quickly summerize the mechanics of wickedwind to me? when i cast it, it ticks once a second but i sware to go it procs cm a ton more. So thats why i was unsure about the skill when comparing in my previous one.
@kagekaze I liked ur bit on the "taking into account player skill" into the balance. stupid me never really thought about that one. I still think its op but the skill factor being input is higher than most builds imo so that could be the balance.
Also, people should call it the sonic spec or Taz spec, not wwspec. just saying
WW allows people to proc on-hit effects far more frequently and reliably than any other skill. Anyone who thinks that wasn't going to cause balance issue hasn't been paying attention.
The problem is that this spec is so much better than any other, that it becomes the only good spec. Why would I become a glass cannon and die repeatedly when I can take no damage and deal more damage with the exact same gear?
I'm surprised anyone is still playing this game though. It is incredibly boring.
A player in the official forums has made some tests (basically he says he reduced his "crit chance" to match a lower "proc rate coefficient"). He says it's proof the build will be just fine after the patch. I wouldn't say it's an absolute proof (as he says), but his video is a pretty good indication that the build should be fine.
A player in the official forums has made some tests (basically he says he reduced his "crit chance" to match a lower "proc rate coefficient"). He says it's proof the build will be just fine after the patch. I wouldn't say it's an absolute proof (as he says), but his video is a pretty good indication that the build should be fine.
Well, Blizzard themselves said the build was fine and they were more concerned with the proc-frequency in general rather than its specific combination with CM.
It's probably worth pointing out that:
1. It was WW's combination of reliability and frequency that was the problem, not the frequency alone.
2. WW+CM + Frost Nova requires a certain number of crits within FN's duration. This isn't a linear function of crit chance (it's a Poisson Distribution, for the wiki-inclined)... so a 50% reduction in proc chance doesn't mean you need to double your crit rate to get back to where you were.
2. WW+CM + Frost Nova requires a certain number of crits within FN's duration. This isn't a linear function of crit chance (it's a Poisson Distribution, for the wiki-inclined)... so a 50% reduction in proc chance doesn't mean you need to double your crit rate to get back to where you were.
Oh the maths!...
Don't bring back bad memories from my bachelors studies!
Anyways, lesson learned: people exaggerate about the build not being viable anymore. You just need more crit. chance gear, that's all.
Anyways, I do think the ww spec is op as i have 4.2k armor, 500 res all, 30k hp, 48% crit chance, 900 loh, 0 ias, 330 crit damage (with passives, but not buffs). I just facerolled to inferno diablo, taking on 3 elite packs (sucubus, charging angles, meteor guys) all at once in a 4 man party while they "skipped". I had 2.4k loh, and 150 crit damage using opca instead of bash. To me, the spec is far less gear dependent but much more gear specific (crit chance, axe, loh, minimal armor/hp/res all)
Also, out of sheer curiosity, could someone post a link or quickly summerize the mechanics of wickedwind to me? when i cast it, it ticks once a second but i sware to go it procs cm a ton more. So thats why i was unsure about the skill when comparing in my previous one.
@kagekaze I liked ur bit on the "taking into account player skill" into the balance. stupid me never really thought about that one. I still think its op but the skill factor being input is higher than most builds imo so that could be the balance.
Also, people should call it the sonic spec or Taz spec, not wwspec. just saying
I nominate Usain Bolt spec.
LOL well played man hahahaahha
I'm surprised anyone is still playing this game though. It is incredibly boring.
http://us.battle.net/d3/en/forum/topic/6352685335
http://www.youtube.com/watch?v=u1txeJqsvws
http://www.youtube.com/watch?v=d9Mb0yhljcQ
http://www.youtube.com/watch?v=qXVO1Gt-70k
Well, Blizzard themselves said the build was fine and they were more concerned with the proc-frequency in general rather than its specific combination with CM.
It's probably worth pointing out that:
1. It was WW's combination of reliability and frequency that was the problem, not the frequency alone.
2. WW+CM + Frost Nova requires a certain number of crits within FN's duration. This isn't a linear function of crit chance (it's a Poisson Distribution, for the wiki-inclined)... so a 50% reduction in proc chance doesn't mean you need to double your crit rate to get back to where you were.
So there's that.
Don't bring back bad memories from my bachelors studies!
Anyways, lesson learned: people exaggerate about the build not being viable anymore. You just need more crit. chance gear, that's all.