Definitely want 35-40% crit and a minimum of 500 resist-all standing. The rest really depends on your specific build, and certain bits can slide around if you have something way over par (Vitality isn't as important if you have a crapload of Resist/Armor and 1500 LOH, for example).
Depends an enormous amount on how much aptitude and energy goes into playing - not just in the raw amount of stats, but in where you put them. For example, you can get away with remarkably little defense with tight play and invest heavily into high DPS, but you'll need to be really tanky if you want to run over everything without even trying.
Bare minimum? ~250k EHP with prismatic armor (32k HP, 2500 armor, 500 AR before the buff), perhaps a bit less; 3 AP per tick (30% crit + 10 AP per crit, or equivalent); "some" life on hit (200 is enough if your play is tight) - after that, you just want damage to make it go faster, or more defense to let you play more aggressively.
The first time i did inferno I only had around 20% crit and 5ap on crit and it was ok for me. I instead focused more on defensive stats to be able to survive longer even if i dont get a string of nova procs or whatever else. What you should look for the most is armor on almost every slot since most of the time people undervalue it, this way you can get higher total damage reduction than if you just stack allresist and it's cheaper. A weapon with high life on hit will probably help you more than anything else and getting 500-700 should not be too expensive as long as there are no other stats on it like crit damage or a socket etc.
In terms of dps it is possible to clear act3 with as little as 10-15k, but as your gear gets better it will increase naturally since this build is focused on crit anyway.
I think the answer depends a lot on your definition of efficient. I just tried a CM spec with like 1k LoH, 600 or so resists, 8.5k armor buffed, 12.5k dps or maybe less, and 40k or so hp (had around 400-450k EHP), and was able to comfortably steamroll my way through the act for the most part. I did have 43% crit and 20 AP on crit though, which is likely overkill, but I was able to freezelock single mobs. I'm not sure how efficient it was because it seemed to take quite a while to kill elites, but I'm used to farming Act 1 where elites die in seconds and haven't actually tried farming Act 3 for at least a month or two. In short, I can't say whether it's efficient, but it works well.
like the post earlier depends on how agressive you are planning on playing it 700-800 buffed AR+40k like and 900 loh and 5k fully buffed armor = only thing that will kill you instantly is double arcane beam or standing in too many desecrate or a molten this is assuming that you have enough crit and ap on crit to keep mobs frozen fairly well.
Depends on mobs you're facing, most melees are free kills but when you run into serious kiters with really bad affixes things can go wrong easilly. If such mobs spread out, lay shit all over half screen and spam shielding then you're boned and forced to dps them a lot with Energy Twister (ET) and then low dps won't do you any good. You'll be either forced to skip them or bring then down with ET and ocasional nova/explosive blast combos. Vortex/frozen champs can be a real pain too, teleport from one and get draged in by another before CM procs reseted teleport cd.
Myself i scored 60 with Wizard 2 days ago and cleared inferno everything on 5 stacks - my stats are 30K hp/ 800-860 resists/7K armor (with enchantress)/20 AP on crit chance/500 LoH/37.5% crit/25K dps.
Build is extremly fun to play, but your durability goes down a lot against ranged enemies who aren't idly standing in ET/EB/Nova spam. Sometimes i'm catching ranged mobs packed and they die really fast in neverending novas, but other times they spread out well and i've to fight them with ranged spell that spec isn't exelling at. Really wish i could incorporate hydra or something similar to counter such situations better. Even though it's a very nice build (especially for those who don't like dieing in 2-3 hits), it's still not on par with WW/Tornado or Sword&Board barb (my main). I find it funny (and not fair at the same time) how wizards ET hits a lot lower compared to barbarians tornados from sprint.
Also i don't understand Blur passive design (even though i use it heh). It's a passive intended for melee wizards (becouse ranged once are barely getting hit if at all), but for all melee classes i played (barb/monk/wiz) greatest enemies are ranged mobs and elemental dmg affixes. Surprisingly Blur reduces dmg in we're having least problems with... Would totally drop it if there would be anything else worth taking exept cold blooded and critical mass. So tbh i think that Blur should be changed to work on all dmg to offset our disadvantage vs other melee classes (think even WDs have 20% all dmg reduction passive).
P.S. 500 LoH, 600-700 resists, 6K armor should be enough to clear inferno. DPS wise it might be possible with 15K if you're willing to skip some packs, with 25K i skiped one - shielding teleporting mobs spaming meteorites in act 4, couldn't beat their enrage timer since they were avoiding ETs like pros.
You can use terrain to bunch up ranged mobs in most areas and aoe them down. If you don't want to use blur replace it with arcane dynamo it reaches 5 stacks from one spectral blades: deep cuts cast.
so do yall think its better to run LoH over life regen? i currently have about 8-900 life per sec. wouldnt mind some LoH, but still saving for rings and such before i get a different weapon. I'm sure a ring with 3-4% crit and LoH will be thru the roof
I think you need 35%+crit(attack speed helps too) and like 15 ap on crit to get a nice flow of explosions and twisters. Other than that I would say you need 500 or more EHP to survive things like laser beams and such in case things get ugly, sure u can do with less but then ull die more often. And as some have already mentioned, melee mobs are more less free kills, real trouble is ranged mobs with "fast" affix imo, they are a real pain in the ass because I cannot single lock them for more then a few seconds(or even at all sometimes), so those can be skiped unless you have a lot of trash mobs around to keep the crits and novas going.
so do yall think its better to run LoH over life regen? i currently have about 8-900 life per sec. wouldnt mind some LoH, but still saving for rings and such before i get a different weapon. I'm sure a ring with 3-4% crit and LoH will be thru the roof
For melee build, LoH>Life Regen. For kiting spec it's the other way around. LoH is just rediculous in the melee spec and I could often see tics for 2-6k with just 1k LoH.
so do yall think its better to run LoH over life regen? i currently have about 8-900 life per sec. wouldnt mind some LoH, but still saving for rings and such before i get a different weapon. I'm sure a ring with 3-4% crit and LoH will be thru the roof
For melee build, LoH>Life Regen. For kiting spec it's the other way around. LoH is just rediculous in the melee spec and I could often see tics for 2-6k with just 1k LoH.
1k loh and u ticked for 6k? arent u using life steal?(it works well with explosion blast if u have more than 30k dps) but sucks with twisters.
Life regen isn't any good for this spec because of the buffer diamond skin provides, which means that most of the time you will be at max hp. LOH can tick high when theres multiple procs because they stack together and it just looks that way.
You can use terrain to bunch up ranged mobs in most areas and aoe them down. If you don't want to use blur replace it with arcane dynamo it reaches 5 stacks from one spectral blades: deep cuts cast.
There quite a few places where you can't bunch them up no matter what (like Bridge to Korsik). And well i'm using a different spec so don't have any dmg spells exept ET and EB, might try out spec without frost nova later when i'll get to 1-1.2K buffed resists but with 800/7K armor can't afford it just yet.
OT: LoH is better compared to live regen since we're already looking for resists+armor+int+CC/IAS/CD/Vit for armor slots i don't see much of a chance to incorporate live regen there. Besides when couple of mobs stand in ET if something cut through diamond skin you're back to full in mere seconds.
I cleared acts 3-4 with ~30% crit, ~10k armor, ~900 resists, ~29k hp, ~16 APoC, normal crit dmg, and 4.5k damage all buffed
Spent at most 1m gold on it (most likely overpaid on alot of items, but was just getting the items)
Only skipped kitey elite groups that are way too fast to stay in my nova spam, maybe a total of 5 groups
The fun thing is being able to tank groups even while they are enraging
A1 farming is a joke with Pony land killing me with bad affix combos, and I did A2 as Blizz/kite so I cant say much there
For melee build, LoH>Life Regen. For kiting spec it's the other way around. LoH is just rediculous in the melee spec and I could often see tics for 2-6k with just 1k LoH.
1k loh and u ticked for 6k? arent u using life steal?(it works well with explosion blast if u have more than 30k dps) but sucks with twisters.
I have a Life Steal wand but I bought a cheap LoH wand the other day (got a really good deal on a 800 LoH 10 AP on crit weapon) for my CM build. I just tried the Life Steal instead of LoH and it didn't seem to work nearly as well since I still only had like 25k dps with the LS wand and maybe 16k with the LoH one, but that might also be because of the lack of AP on crit on my LS weapon, I'll have to test it a bit more and maybe try short fuse instead of chain reaction to see how it compares.
I think it's actually the twisters that give such high LoH returns from the build. I think it is bugged at the moment as I was getting 500-1k life from a single twister on a single mob with around 1k LoH. Multiply that by how many mobs you have and how many twisters you throw out and 3k ticks are pretty common, if you actually take damage. If I remember, I'll look into it a little more to see just how much life gain I'm getting from WW.
1k loh and u ticked for 6k? arent u using life steal?(it works well with explosion blast if u have more than 30k dps) but sucks with twisters.
Lifesteal having a 80% nerf on Inferno, i really don't feel like its anywhere near LoH for anything short of those 80k+ dps builds.
Also, take Spectral Blade Deep Cuts for example, it gets 88% of your LoH Per Hit Per Target. That's CRAZY good.
Healing Blades (Heal on Crit) rune only has a 60% LoH coefficient so even with the healing on crit, you'll get less healing overhall.
1k loh and u ticked for 6k? arent u using life steal?(it works well with explosion blast if u have more than 30k dps) but sucks with twisters.
Lifesteal having a 80% nerf on Inferno, i really don't feel like its anywhere near LoH for anything short of those 80k+ dps builds.
Also, take Spectral Blade Deep Cuts for example, it gets 88% of your LoH Per Hit Per Target. That's CRAZY good.
Healing Blades (Heal on Crit) rune only has a 60% LoH coefficient so even with the healing on crit, you'll get less healing overhall.
Even with the 80% reduction in Inferno, Life Steal greatly out paces LoH for most kiting builds, and in particular builds that utilize Arcane Orb, since the coefficient for AO is 25% - 33% depending on rune. The exact dps it out performs LoH depends on attack speed in addition to dps, but the numbers are floating around one of the forum threads here or can be found on the official forums, I just don't recall which thread. I think the numbers are roughly 50k dps for 1.5 attacks per second or 35k for 2h builds, but again I'm not completely sure.
I agree the coefficient for deeps cuts is oustanding and for CM builds LoH appears to be much much better than Life Steal, unless you have an amazing DPS value (I've seen some with 60k+). I have no idea what the LoH vs LS breakeven points are for the CM abilities, namely deep cuts, explosive blast with whatever rune, or WW.
When I am running a CM build I switch to my LOH/Crit damage/APoC Wand. When I run a kiting build I switch to my 3% lifesteal spear with 170% crit including socket.
I prefer my CM Melee setup for act3+, mostly because I just don't have enough resists unbuffed to run an 80k dps facemelting ranged build in act3.
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Bare minimum? ~250k EHP with prismatic armor (32k HP, 2500 armor, 500 AR before the buff), perhaps a bit less; 3 AP per tick (30% crit + 10 AP per crit, or equivalent); "some" life on hit (200 is enough if your play is tight) - after that, you just want damage to make it go faster, or more defense to let you play more aggressively.
In terms of dps it is possible to clear act3 with as little as 10-15k, but as your gear gets better it will increase naturally since this build is focused on crit anyway.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Myself i scored 60 with Wizard 2 days ago and cleared inferno everything on 5 stacks - my stats are 30K hp/ 800-860 resists/7K armor (with enchantress)/20 AP on crit chance/500 LoH/37.5% crit/25K dps.
Build is extremly fun to play, but your durability goes down a lot against ranged enemies who aren't idly standing in ET/EB/Nova spam. Sometimes i'm catching ranged mobs packed and they die really fast in neverending novas, but other times they spread out well and i've to fight them with ranged spell that spec isn't exelling at. Really wish i could incorporate hydra or something similar to counter such situations better. Even though it's a very nice build (especially for those who don't like dieing in 2-3 hits), it's still not on par with WW/Tornado or Sword&Board barb (my main). I find it funny (and not fair at the same time) how wizards ET hits a lot lower compared to barbarians tornados from sprint.
Also i don't understand Blur passive design (even though i use it heh). It's a passive intended for melee wizards (becouse ranged once are barely getting hit if at all), but for all melee classes i played (barb/monk/wiz) greatest enemies are ranged mobs and elemental dmg affixes. Surprisingly Blur reduces dmg in we're having least problems with... Would totally drop it if there would be anything else worth taking exept cold blooded and critical mass. So tbh i think that Blur should be changed to work on all dmg to offset our disadvantage vs other melee classes (think even WDs have 20% all dmg reduction passive).
P.S. 500 LoH, 600-700 resists, 6K armor should be enough to clear inferno. DPS wise it might be possible with 15K if you're willing to skip some packs, with 25K i skiped one - shielding teleporting mobs spaming meteorites in act 4, couldn't beat their enrage timer since they were avoiding ETs like pros.
http://us.battle.net...22/hero/3153312 (wiz)
http://us.battle.net/d3/en/profile/heavymetal-1322/hero/8654665 (monk)
my twitch feed (just messing around, no super player or anything)
http://www.justin.tv/heavymetalmak
For melee build, LoH>Life Regen. For kiting spec it's the other way around. LoH is just rediculous in the melee spec and I could often see tics for 2-6k with just 1k LoH.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
There quite a few places where you can't bunch them up no matter what (like Bridge to Korsik). And well i'm using a different spec so don't have any dmg spells exept ET and EB, might try out spec without frost nova later when i'll get to 1-1.2K buffed resists but with 800/7K armor can't afford it just yet.
OT: LoH is better compared to live regen since we're already looking for resists+armor+int+CC/IAS/CD/Vit for armor slots i don't see much of a chance to incorporate live regen there. Besides when couple of mobs stand in ET if something cut through diamond skin you're back to full in mere seconds.
Spent at most 1m gold on it (most likely overpaid on alot of items, but was just getting the items)
Only skipped kitey elite groups that are way too fast to stay in my nova spam, maybe a total of 5 groups
The fun thing is being able to tank groups even while they are enraging
A1 farming is a joke with Pony land killing me with bad affix combos, and I did A2 as Blizz/kite so I cant say much there
I have a Life Steal wand but I bought a cheap LoH wand the other day (got a really good deal on a 800 LoH 10 AP on crit weapon) for my CM build. I just tried the Life Steal instead of LoH and it didn't seem to work nearly as well since I still only had like 25k dps with the LS wand and maybe 16k with the LoH one, but that might also be because of the lack of AP on crit on my LS weapon, I'll have to test it a bit more and maybe try short fuse instead of chain reaction to see how it compares.
I think it's actually the twisters that give such high LoH returns from the build. I think it is bugged at the moment as I was getting 500-1k life from a single twister on a single mob with around 1k LoH. Multiply that by how many mobs you have and how many twisters you throw out and 3k ticks are pretty common, if you actually take damage. If I remember, I'll look into it a little more to see just how much life gain I'm getting from WW.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
Lifesteal having a 80% nerf on Inferno, i really don't feel like its anywhere near LoH for anything short of those 80k+ dps builds.
Also, take Spectral Blade Deep Cuts for example, it gets 88% of your LoH Per Hit Per Target. That's CRAZY good.
Healing Blades (Heal on Crit) rune only has a 60% LoH coefficient so even with the healing on crit, you'll get less healing overhall.
Even with the 80% reduction in Inferno, Life Steal greatly out paces LoH for most kiting builds, and in particular builds that utilize Arcane Orb, since the coefficient for AO is 25% - 33% depending on rune. The exact dps it out performs LoH depends on attack speed in addition to dps, but the numbers are floating around one of the forum threads here or can be found on the official forums, I just don't recall which thread. I think the numbers are roughly 50k dps for 1.5 attacks per second or 35k for 2h builds, but again I'm not completely sure.
I agree the coefficient for deeps cuts is oustanding and for CM builds LoH appears to be much much better than Life Steal, unless you have an amazing DPS value (I've seen some with 60k+). I have no idea what the LoH vs LS breakeven points are for the CM abilities, namely deep cuts, explosive blast with whatever rune, or WW.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I prefer my CM Melee setup for act3+, mostly because I just don't have enough resists unbuffed to run an 80k dps facemelting ranged build in act3.