Why are you using a source?? Lol @ 4k armor and zero life on hit...
Oh, and NOBODY uses Safe Passage. Bone Chill is also a waste for elites; Cold Blooded + Cold Snap is more efficient. Short Fuse is also the inferior version of EB compared to Chain Reaction, as the latter does significantly more damage with zero cast time...
Why are you using a source?? Lol @ 4k armor and zero life on hit...
Oh, and NOBODY uses Safe Passage. Bone Chill is also a waste for elites; Cold Blooded + Cold Snap is more efficient. Short Fuse is also the inferior version of EB compared to Chain Reaction, as the latter does significantly more damage with zero cast time...
You have no idea what you are doing.
Tank build is also a viable option which involves:
Shield (try for at least 5 crit chance with all resists, intel, vitality, and with at least 16% block) instead of source which causes a huge dps drop
Life on hit weapon (still try for crit adds AP, with socket) cheaper versions will cause dps to drop significantly
Cold Blooded instead of Bone Chill, another huge dps drop
and Chain reaction instead of Short Fuse. yet another dps dropoff
Obviously some people like to go more tanky. This build does not need life on hit unless you want to exchange dps for tankyness (to just sit there, perma stun, and not kill fast) I find that using a more tanky spec is more expensive and also just leaves me spamming for way too long, not doing enough damage (unless I were to purchase a 20 million or over weapon), and frankly it is just TOO BORING. Explosive Blast with short fuse proves faster burst Damage instead of longer stun duration with chain reaction. Plus if i wanted to sit there for longer I would roll a monk.
for this video I decided the funner, cooler, less expensive version of the build. I may showcase the tank version in a new video.
Again, I do encourage feedback and thank those who have opinions.
Actually Chain Reaction is a dps gain over Short Fuse as long as all three blasts hit the target. What a lot of people don't realize is that if the CD resets on explosive blast you can start another one even if Chain Reaction is "ticking down". This leads to mutiple blasts going off all at once in a machine gun like effect. I'm sure you can get a similar outcome with Short Fuse but since each cast of CR nets you 291% damage (not to mention 3 chances to proc CM/APoC instead of 1) I can't see how it's better dps. Better burst, sure, but there's no way it's more overall damage.
@Maxyim
Bone chill gives you the 15% damage bonus regardless of the number of mobs hit. You are thinking of Deep Freeze which only works if you hit 5+ mobs. I've tried both Bone Chill and Cold Snap and they both have pros and cons. I'd say for solo play Cold Snap is superior because things already die pretty fast and the reduced cd on nova makes it much, much easier to lock down ranged champ packs which are the bane of this build. For team games I use Bone Chill because the 15% damage works for everyone and you have other people to help you vs ranged champions.
I can't see how it's better dps. Better burst, sure, but there's no way it's more overall damage.
In theory you would have to wait 1.5 seconds for the damage of chain reaction to even start, as opposed to the instant burst dps of short fuse. However, I do agree that chain reaction does proc more crits and does do better overall dps in a multiplayer game.
I can't see how it's better dps. Better burst, sure, but there's no way it's more overall damage.
In theory you would have to wait 1.5 seconds for the damage of chain reaction to even start, as opposed to the instant burst dps of short fuse. However, I do agree that chain reaction does proc more crits and does do better overall dps in a multiplayer game.
yeah but chain reaction as said before has no cast animation while short fuse does, I do think though that short fuse is more helpfull against annoying ranged mobs with "fast" affix for example.
chain reaction w/ critical mass works better for me due to the ff:
1. spammable
2. more chances to crit
3. number 2 leads to more AP and faster cooldown of spells
4. More AP leads to more spells
chain reaction w/ critical mass works better for me due to the ff:
1. spammable 2. more chances to crit
3. number 2 leads to more AP and faster cooldown of spells
4. More AP leads to more spells
keep in mind though that chain reaction has a proc% of 11% each of the 3 blasts, while short fuse has 33% proc chance, so its around the same, the big difference is that chain reaction has no casting animation.
Wicked Wind works the best, but you can also use any meteor skill. The meteor dot after it's landing works the same as twister dot. You can achive constant ~1.5 meteor casts per second on any meteor, just make sure you have enough ap to at least cast 2 in a row. Shake the screen!
The stat priority for this to work for locking your opponents go around ApOnCrit/Crit%/IAS%, at some point ias% is better than crit%, but just get both. More they stay put, the more damage you do. So until you can keep everything perma frozen, you want Cold Snap.
Evocation actually gives you 15% more locking duration and increased explosive/diamond shards damage over time. And as before, the more they stay put, the more damage you do and stay alive. Astral presence only gives you little frontloat on your wicked winds, but after you have landed few, it's useless.
Scoundrel +3%crit vs Enchantress 3%ias and +15% armor.
You should have one item with life on hit, as you do extremely a lot of individual hits with this setup. It will make sure you will be topped off and no reflective affix can kill you either.
Can't see that Short Fuse is really that good, even if it gives 3x more proc on hit stuff, it still does far less damage over time than chain reaction. Everything is frozen and not moving anyway.
As diamond skin has no gcd or animation required and having enough defenses, you can take Diamond Shards. It procs on crit stuff, so it helps you.
After getting near perfect gear, you can also drop Energy Armor and get Storm Armor - Shocking Aspect. Beware, at this moment you will spam so much ae around you that the game engine actually has difficulty to cope with your 5 out of 6 skills doing area damage all the time. Fps lag.
Example for using Teleport - Fracture: Avenger Tremors, those are extremely fast, but you can 100% make sure they wont ever hit you. Just teleport close and back off a little. You need plant the fractures close, so they actually stay melee range and take hits for you. While your teleport has landed, you are immune to everything for short while so in theory you can keep quite still while dealing with frozen or arcane monsters.
All of this vs packs, normal monsters are way too easy to compare setups. You want to skip them mostly in the end anyway.
At some points you need to spam so much that you have to ~lock up your body to spam even more (tighten up both sides of your finger muscles to make your fingers ~vibrate more, not good for finger joints), increasing hearthrate, you won't be able to keep this state for long. So with good gear, you might not see the increase for your gameplay as you can't even do stuff fast enough.
I'd like to see this build up against arcane enchanted, desecrate, molten, or fire chains along with frozen or nightmare. No LoH seems like it would really be a problem with these. The elite pack faced in the video was only Illusionist, jailer, vortex, and electrified; perhaps the easiest affix combo ever. Illusionist is the one affix I look with this build because it results in more targets for more crits.
As others have mentioned before, short fuse is not nearly as good as chain reaction for this build simply due to the fact that chain reaction can stack resulting in a much higher hit per second ratio, leading to more crits while the dmg is nearly equal.
The point of this build is to tank, as you said in the video, so using teleport is not really needed. Teleporting will cause the mobs to be more spread out when you actually want them on top of you for your novas and blasts to hit. Try replacing teleport with Slow Time/Time Stretch to gain the additional 10% IAS or even Venom Hydra for single mobs. Remember, any mobs standing in the venom will take damage so it works great for this build as most mobs are permafrozen.
Here's a video of the build I'm using and it's working great. Killed Diablo and farm act 3 on it with 120% magic find. Played zoomed cause I wanted to try something different lol.
Cold Blooded is actually working as a flat 20% damage increase as long as the target is chilled / frozen, regardless of the elemental nature of your attack, which is why it's used so often.
Is it a bug or working as intended?
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http://youtu.be/xjlzGrTk_u8
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
Oh, and NOBODY uses Safe Passage. Bone Chill is also a waste for elites; Cold Blooded + Cold Snap is more efficient. Short Fuse is also the inferior version of EB compared to Chain Reaction, as the latter does significantly more damage with zero cast time...
You have no idea what you are doing.
Tank build is also a viable option which involves:
Shield (try for at least 5 crit chance with all resists, intel, vitality, and with at least 16% block) instead of source which causes a huge dps drop
Life on hit weapon (still try for crit adds AP, with socket) cheaper versions will cause dps to drop significantly
Cold Blooded instead of Bone Chill, another huge dps drop
and Chain reaction instead of Short Fuse. yet another dps dropoff
Obviously some people like to go more tanky. This build does not need life on hit unless you want to exchange dps for tankyness (to just sit there, perma stun, and not kill fast) I find that using a more tanky spec is more expensive and also just leaves me spamming for way too long, not doing enough damage (unless I were to purchase a 20 million or over weapon), and frankly it is just TOO BORING. Explosive Blast with short fuse proves faster burst Damage instead of longer stun duration with chain reaction. Plus if i wanted to sit there for longer I would roll a monk.
for this video I decided the funner, cooler, less expensive version of the build. I may showcase the tank version in a new video.
Again, I do encourage feedback and thank those who have opinions.
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
@Maxyim
Bone chill gives you the 15% damage bonus regardless of the number of mobs hit. You are thinking of Deep Freeze which only works if you hit 5+ mobs. I've tried both Bone Chill and Cold Snap and they both have pros and cons. I'd say for solo play Cold Snap is superior because things already die pretty fast and the reduced cd on nova makes it much, much easier to lock down ranged champ packs which are the bane of this build. For team games I use Bone Chill because the 15% damage works for everyone and you have other people to help you vs ranged champions.
In theory you would have to wait 1.5 seconds for the damage of chain reaction to even start, as opposed to the instant burst dps of short fuse. However, I do agree that chain reaction does proc more crits and does do better overall dps in a multiplayer game.
RG's Youtube Channel a great source for Diablo III Video Tutorials, Tips, Tricks, and overall OWNAGE!
Read this thread for Short fuse vs Chain Reaction
http://us.battle.net/d3/en/forum/topic/5979088235
for some reason there is a slight delay with short fuse during high CM proc rate, as in
cast short fuse > cooldown reset immediately > slight delay of casting the next one.
and this doesn't really happen with Chain reaction.
I prefer the style I'm using:
http://www.youtube.com/watch?v=5OTuazstYa8&list=UU9yG7ooCkbatIekFfANro_g&index=1&feature=plcp
1. spammable
2. more chances to crit
3. number 2 leads to more AP and faster cooldown of spells
4. More AP leads to more spells
keep in mind though that chain reaction has a proc% of 11% each of the 3 blasts, while short fuse has 33% proc chance, so its around the same, the big difference is that chain reaction has no casting animation.
The stat priority for this to work for locking your opponents go around ApOnCrit/Crit%/IAS%, at some point ias% is better than crit%, but just get both. More they stay put, the more damage you do. So until you can keep everything perma frozen, you want Cold Snap.
Evocation actually gives you 15% more locking duration and increased explosive/diamond shards damage over time. And as before, the more they stay put, the more damage you do and stay alive. Astral presence only gives you little frontloat on your wicked winds, but after you have landed few, it's useless.
Scoundrel +3%crit vs Enchantress 3%ias and +15% armor.
You should have one item with life on hit, as you do extremely a lot of individual hits with this setup. It will make sure you will be topped off and no reflective affix can kill you either.
Can't see that Short Fuse is really that good, even if it gives 3x more proc on hit stuff, it still does far less damage over time than chain reaction. Everything is frozen and not moving anyway.
As diamond skin has no gcd or animation required and having enough defenses, you can take Diamond Shards. It procs on crit stuff, so it helps you.
After getting near perfect gear, you can also drop Energy Armor and get Storm Armor - Shocking Aspect. Beware, at this moment you will spam so much ae around you that the game engine actually has difficulty to cope with your 5 out of 6 skills doing area damage all the time. Fps lag.
Example for using Teleport - Fracture: Avenger Tremors, those are extremely fast, but you can 100% make sure they wont ever hit you. Just teleport close and back off a little. You need plant the fractures close, so they actually stay melee range and take hits for you. While your teleport has landed, you are immune to everything for short while so in theory you can keep quite still while dealing with frozen or arcane monsters.
All of this vs packs, normal monsters are way too easy to compare setups. You want to skip them mostly in the end anyway.
At some points you need to spam so much that you have to ~lock up your body to spam even more (tighten up both sides of your finger muscles to make your fingers ~vibrate more, not good for finger joints), increasing hearthrate, you won't be able to keep this state for long. So with good gear, you might not see the increase for your gameplay as you can't even do stuff fast enough.
As others have mentioned before, short fuse is not nearly as good as chain reaction for this build simply due to the fact that chain reaction can stack resulting in a much higher hit per second ratio, leading to more crits while the dmg is nearly equal.
The point of this build is to tank, as you said in the video, so using teleport is not really needed. Teleporting will cause the mobs to be more spread out when you actually want them on top of you for your novas and blasts to hit. Try replacing teleport with Slow Time/Time Stretch to gain the additional 10% IAS or even Venom Hydra for single mobs. Remember, any mobs standing in the venom will take damage so it works great for this build as most mobs are permafrozen.
Here's a video of the build I'm using and it's working great. Killed Diablo and farm act 3 on it with 120% magic find. Played zoomed cause I wanted to try something different lol.
Is it a bug or working as intended?