I'm sure you can get rid of either illusionist or evocation to be more aggressive, but I wanted to be extra sure I could have clones around or diamond skin on at all times. Against the mobs in that area, it was amazingly safe. And after spending gobs of money on repairs, I was sick of losing money in ACT III, so went the safe route.
edit - Also I should add that my resists were pretty bad, so I wouldn't go glass cannon passive b/c that would get me killed too fast if one fire chain guy gets around me. I wasn't able to use up my arcane power so any of those passives would be useless. Wasn't using sig spells so none of them were good. I almost think with the style I was using nothing else made sense, except maybe critical mass which amounts to the same thing. Maybe cold dmg passive for blizzard would be nice.
edit2 - And along those lines, when I walk into a new area, I cast Mirror Image beforehand so I don't have to panic if there are a ton of ranged mobs firing all at once. I was able to progress through the dungeon quickly instead of like I was walking on glass. It was very liberating as a mage who usually is spending half of my time avoiding stuff that could kill me in a second with one lag spike or one misclick. I just absolutely love the way the mage plays with so much variety. Love love love it.
I love how everybody re-posts this like it's their original super unique flower build or something when in truth it's one of the most obvious setups out there.
Now, you want to talk arcane dynamo...
Anyway to the people saying wormhole / sparkflint builds or whatever are better for "getting you out of trouble" aren't doing it right.
You're missing the point. Illusionist build is all about staying in trouble, on purpose. In an A2 party I run right next to the tank unless we hit a set of champs that will burn me, and use health regeneration + potions + 1/4 total hp per globe(!) to recharge. I keep the illusions coming constantly.
All res over 480, 33Khp, 30K damage. Charged blast / venom / unrelenting / prismatic / dupes & split.
My mirages continually tank damage for the melee characters, and hold enemies in place of venom pools. They also proc enemy windup attacks, wasting them.They can take three hits from weak enemies, and a big part of what they do is catch arrows mitigating ranged damage. The unrelenting storm gives me more time to fit in more charged blasts, running those at 30% crit chance / 1.6 as / 142% crit.
I often deliberately damage myself for another set of 7 mirages. I also used to have 36k hp, but dropped 3K on purpose because the threshold for triggering my build felt too high.
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edit - Also I should add that my resists were pretty bad, so I wouldn't go glass cannon passive b/c that would get me killed too fast if one fire chain guy gets around me. I wasn't able to use up my arcane power so any of those passives would be useless. Wasn't using sig spells so none of them were good. I almost think with the style I was using nothing else made sense, except maybe critical mass which amounts to the same thing. Maybe cold dmg passive for blizzard would be nice.
edit2 - And along those lines, when I walk into a new area, I cast Mirror Image beforehand so I don't have to panic if there are a ton of ranged mobs firing all at once. I was able to progress through the dungeon quickly instead of like I was walking on glass. It was very liberating as a mage who usually is spending half of my time avoiding stuff that could kill me in a second with one lag spike or one misclick. I just absolutely love the way the mage plays with so much variety. Love love love it.
Now, you want to talk arcane dynamo...
Anyway to the people saying wormhole / sparkflint builds or whatever are better for "getting you out of trouble" aren't doing it right.
You're missing the point. Illusionist build is all about staying in trouble, on purpose. In an A2 party I run right next to the tank unless we hit a set of champs that will burn me, and use health regeneration + potions + 1/4 total hp per globe(!) to recharge. I keep the illusions coming constantly.
All res over 480, 33Khp, 30K damage. Charged blast / venom / unrelenting / prismatic / dupes & split.
My mirages continually tank damage for the melee characters, and hold enemies in place of venom pools. They also proc enemy windup attacks, wasting them.They can take three hits from weak enemies, and a big part of what they do is catch arrows mitigating ranged damage. The unrelenting storm gives me more time to fit in more charged blasts, running those at 30% crit chance / 1.6 as / 142% crit.
I often deliberately damage myself for another set of 7 mirages. I also used to have 36k hp, but dropped 3K on purpose because the threshold for triggering my build felt too high.