So I just hopped on the Blizzard/Hydra band wagon after getting sick of temporal flux and arcane orb not working well enough, and am very happy with it, but I have a few questions on a posisble build I was thinking about.
I'm wondering if I get around 20 AP on crit, and around 30% crit chance will the crits from arcane orb allow me to use it as my filler spell? I'm still working on getting the gear together its just realy expensive, with the IAS nerf I dont' want to loose what I have anymore and crit% and crit damage with int and all resists on items is pretty much impossible to afford but is what I need to make improvements as well.
I just feel like I needed a bit more burst damage at times. (Have 31k with glass cannon.)
Next I'm wondering about Force Armor. When I first hit 60 I used the resistances one instead, but when I switched it out for the butcher I noticed that it was working quite well. But my resistances are kinda low at the moment, and Im wonering if the boost it would give me would be more beneficial then the reduction in damage since you pretty much have to avoid everything anyway.
My health is a bit low now as well because I just 2k buying some gloves so I'm using Diamond skin mostly for reflects damage, but I keep hearing that it is pretty useless after ACT I outside of protection from reflects damage, I've thought about what I would replace it with, and I'm thinking I may go mirror image instead of magic weapon, but I'm not sure if the DPS will be of more value then the defensive value of mirror.
I used to use Reversal in teleport as well because I found it to be more useful then teleporting a bunch of times, but because of the weak slow of temporal flux changed to wormhole. But since if you kite back over the pools of poison, I'm thinking that Reversal is the way to go again because you teleport away kite them for a bit then TP back to where you were getting max damage out of your hydra. Am I wrong about this?
Anyway, a bit long, but any suggestions would be welcome. I feel like I have the skill now to dodge enough attacks and such, but want to make sure that my build and gear are in order before I risk all that gold on repairs.
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let's see - since I'm a theory-crafter at heart we should calculate this properly:
I think this should describe what's happening here:
effective arcane power per second = atk-speed * crit-chance * ap-on-crit * mobs-hit - spell-cost * atk-speed + ap-per-second
let's assume: 1.6 atk-speed, 12 ap-per-second, 0.3 (30%) crit-chance, 20 ap-on-crit and let the mob-hit-amount be a variable:
f(x) = 1.6 * 0.3 * 20 * X - 20 * 1.6 + 12
f(1) = -4.64
f(2) = 10.72
f(3) = 26.08
...
as you can see it's enough to hit one 2 mobs to never run out of arcane power - in fact, you have almost the same ap-per-second amount as normal regeneration
hitting 3 mobs regenerates ap more than double as fast as normal regen!
therefore it's quite an overkill to run such a setup ... you're not firing all the time as well - so what about making the atk-speed a bit more realistic (you won't have much IAS having all those crit gear) and lower it to 1.4 and exchange the rune into celestial orb (you have to admit, throwing galaxies is much more fun)
wow - if you manage to hit 3 mobs with your celestial orb you'll almost loose no ap at all. actually, since you won't fire constantly but move around you should regen plenty of ap with this setup if you manage to hit enough mobs
it's not very surprising, having such a huge crit chance coupled with something like 20 ap on crit is a viable setup - at least in theorycrafting
I'm a bit of a theory crafter myself and have been meaning to look into this to see if it's worthwhile to get AP on crit on my hat for my 2h build. While the equation seems sound, I believe your answers are off. I put the same equation and numbers into a spreadsheet and got very different answers.
X, Case 1, Case 2
1, -10.4, -28.6
2, -0.8, -20.2
3, 8.8, -11.8
4, 18.4, -3.4
http://us.battle.net/d3/en/calculator/wizard#clORQX!YXW!YYYbZa
I'm wondering if I get around 20 AP on crit, and around 30% crit chance will the crits from arcane orb allow me to use it as my filler spell? I'm still working on getting the gear together its just realy expensive, with the IAS nerf I dont' want to loose what I have anymore and crit% and crit damage with int and all resists on items is pretty much impossible to afford but is what I need to make improvements as well.
I just feel like I needed a bit more burst damage at times. (Have 31k with glass cannon.)
Next I'm wondering about Force Armor. When I first hit 60 I used the resistances one instead, but when I switched it out for the butcher I noticed that it was working quite well. But my resistances are kinda low at the moment, and Im wonering if the boost it would give me would be more beneficial then the reduction in damage since you pretty much have to avoid everything anyway.
My health is a bit low now as well because I just 2k buying some gloves so I'm using Diamond skin mostly for reflects damage, but I keep hearing that it is pretty useless after ACT I outside of protection from reflects damage, I've thought about what I would replace it with, and I'm thinking I may go mirror image instead of magic weapon, but I'm not sure if the DPS will be of more value then the defensive value of mirror.
I used to use Reversal in teleport as well because I found it to be more useful then teleporting a bunch of times, but because of the weak slow of temporal flux changed to wormhole. But since if you kite back over the pools of poison, I'm thinking that Reversal is the way to go again because you teleport away kite them for a bit then TP back to where you were getting max damage out of your hydra. Am I wrong about this?
Anyway, a bit long, but any suggestions would be welcome. I feel like I have the skill now to dodge enough attacks and such, but want to make sure that my build and gear are in order before I risk all that gold on repairs.
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Source: https://us.battle.net/d3/en/forum/topic/5149154265
Correct me if I'm wrong but isn't that a link for Life on hit coefficients? The topic is about AP on crit.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
I'm a bit of a theory crafter myself and have been meaning to look into this to see if it's worthwhile to get AP on crit on my hat for my 2h build. While the equation seems sound, I believe your answers are off. I put the same equation and numbers into a spreadsheet and got very different answers.
X, Case 1, Case 2
1, -10.4, -28.6
2, -0.8, -20.2
3, 8.8, -11.8
4, 18.4, -3.4
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard