If you are doing a3 and a4, it wont make much difference, since hydra and blizzard only gain increased damage from ias, not actually faster ticks. Sure, if you are doing a1, you can stand still and spam primary. Depends on how nerfed will a2+ be.
I have cleared everything in inferno 3 weeks ago, i' just looking the fastest way of farming with my monk/barb friend.
I hear now onehand is harder nerfed cause source scales only with ias? idk what to do now but I had 110k dps and it will go down a lot caus of ias nerf
Last they said about it, they are leaning towards lowering the amount of IAS that is found on gear. And that likely won't affect the gear that you already have, just the gear that drops in the future. So nothing is really going to change for people who already have quite a bit of IAS. The real issue is that for people gearing up still, or for those who want to increase other stats on their gear that has the IAS, it's going to be really hard to find upgrades because IAS has a huge effect on your DPS. Of course it all kind of depends on your play style as well, if you don't have the time to take advantage of that attack speed it's just bloating your DPS on your character sheet anyway, and really only helping you for the first attacks of an engagement.
If they do end up going with changing the equations to add in DR, it will be even less of a change. If your around 2 attacks per second, you probably won't see much of a drop. But people closer to 2.5 or maybe not even until your close to 3 will see a decent drop most likely. But they said that they don't like hidden modifiers like this that much so it probaby won't happen.
Rollback Post to RevisionRollBack
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!
Some friends told me that everything people are saying on forums is BS and that the ias nerf on 2h are a good thing for example wizz hydra/bliz build because the base damage goes up? Is this true or will the base damage stay the same and dps will just go lower?
I find it good, makes things more challenging again, game was getting boring. They are also nerfing inferno quite hard though so it will still be easy.
What are your thoughts? I think I will go to onehand and go crithit/damage gear instead of 2h + ias. I feel like 2h will be to slow to be good enough
I recently went back to a 2h and I don't really mind the slow attacks. Right now I only have IAS on my rings for a total of 28% with a 0.9 Attack Speed weapon. Yes I attack pretty slow but it just requires a little adjustment to how you play to get used to. I just move a little sooner instead of trying to eek out 1-2 extra casts like I did when I had a fast 1h. Teleport also helps since teleport seems unaffected by weapon speed and can be cast at any time regardless of damaging casts, i.e., I can cast Teleport 0.25s after I cast my hydra though my attacks per second is below 1.2.
I dont dislike the fact that it may make it less faceroll for pple with gear,
I dislike the fact that people legitimately chosing one path to get 100k dps (ias) will lose 33% dmg while other people also legitimately chosing another path to 100k dps (crit) will stay at 100% of their dmg
capishe?
This I can agree with but I think the issue wasn't that Blizz didn't like the different paths so much as the IAS budget on items gave so much more dps than the crit budget that it just wasn't balanced. Take a ring for example, if you can have 15% IAS or 5% crit, in order for the two values to be remotely close, you have to have some crazy crit damage values already, so IAS almost always came out on top. Before the nerf I'm finding it near impossible to replace my 70 int/15%IAS rings that I paid 20k for because it costs a couple mil to find a ring with equivalent dps, and even then the only way I replaced one was to find a rare with crit AND IAS.
I think both routes will be viable, with the appropriate skills, but now they'll be a lot closer in dps at similar gear levels. On the other hand, at high crit damage levels I forsee crit builds surpassing the IAS builds at higher gear because crit scales much better with stats than IAS once you get a decent amount of crit damage on your gear. For reference I'm around 210% thanks to a whopping 130% on my weapon and my dps per crit% is about 1.8 times the value of my dps per IAS% (23 vs 13). When I had very little crit damage the two dps per % values were nearly equal.
I hear now onehand is harder nerfed cause source scales only with ias? idk what to do now but I had 110k dps and it will go down a lot caus of ias nerf
If they do end up going with changing the equations to add in DR, it will be even less of a change. If your around 2 attacks per second, you probably won't see much of a drop. But people closer to 2.5 or maybe not even until your close to 3 will see a decent drop most likely. But they said that they don't like hidden modifiers like this that much so it probaby won't happen.
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!
http://d3db.com/news/id/268-datamined-10310057-patch-notes-unofficial/
Basically they nerf every item with ias by 55% so ring with +15% as = ring with +7 %
Some friends told me that everything people are saying on forums is BS and that the ias nerf on 2h are a good thing for example wizz hydra/bliz build because the base damage goes up?
Is this true or will the base damage stay the same and dps will just go lower?
I recently went back to a 2h and I don't really mind the slow attacks. Right now I only have IAS on my rings for a total of 28% with a 0.9 Attack Speed weapon. Yes I attack pretty slow but it just requires a little adjustment to how you play to get used to. I just move a little sooner instead of trying to eek out 1-2 extra casts like I did when I had a fast 1h. Teleport also helps since teleport seems unaffected by weapon speed and can be cast at any time regardless of damaging casts, i.e., I can cast Teleport 0.25s after I cast my hydra though my attacks per second is below 1.2.
This I can agree with but I think the issue wasn't that Blizz didn't like the different paths so much as the IAS budget on items gave so much more dps than the crit budget that it just wasn't balanced. Take a ring for example, if you can have 15% IAS or 5% crit, in order for the two values to be remotely close, you have to have some crazy crit damage values already, so IAS almost always came out on top. Before the nerf I'm finding it near impossible to replace my 70 int/15%IAS rings that I paid 20k for because it costs a couple mil to find a ring with equivalent dps, and even then the only way I replaced one was to find a rare with crit AND IAS.
I think both routes will be viable, with the appropriate skills, but now they'll be a lot closer in dps at similar gear levels. On the other hand, at high crit damage levels I forsee crit builds surpassing the IAS builds at higher gear because crit scales much better with stats than IAS once you get a decent amount of crit damage on your gear. For reference I'm around 210% thanks to a whopping 130% on my weapon and my dps per crit% is about 1.8 times the value of my dps per IAS% (23 vs 13). When I had very little crit damage the two dps per % values were nearly equal.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard