That was my gear about a week and a half or so ago. You can't see the 17% movement speed I had in the photo. Since then I've swapped out my boots and rings, which dropped my hp down to 43k but raised my dps to 50k.
I've successfully farmed siegebreaker runs and act 4 elites (haven't killed azmodan or diablo yet, too much effort for no reward) pretty easily. The arcane power on crit is really nice, though it only comes out to about 4.6 AP/swing for me, it tends to help a lot with the luls and peaks in spamming arcane orb. Else, you're just kiting and tossing out an arcane orb to keep them slowed while the hydra does the bulk of the work.
Edit: I wanted to point out that I've been playing with a build which drops diamond skin for Familiar: Sparkflint, and I love it for siegebreaker runs. The familiar has a chance to crit as well, which keeps my AP high, and lets me spam arcane orb much, much more. I've actually been considering trying the Obliterate rune instead of Tap the Source it's such a significant difference. With more crit, and perhaps AP on crit on my source as well, I think I could make an obliterate sig-less build work.
You can see all my item stats in my spreadsheet in another post if you want more details. The stats I cleared acts 3 and 4 with was 38k dps, using Glass Cannon but no Magic Weapon, and 135k EHP (with Force Armor and GC), though I switched my gear quite a bit for Diablo.
I don't understand the green gems in all the weapons here. I had a red gem in my weapon, removed it, and put in a green one, and as suspected, I lost DPS.
I don't understand the green gems in all the weapons here. I had a red gem in my weapon, removed it, and put in a green one, and as suspected, I lost DPS.
What am I missing?
With high weapon damage the crit gem overtakes the red gem since the red only adds a flat amount to the weapon damage while the green effectively adds a dps% which scales much better.
I tank too, so much fun. Still got a good ways to go with my gear.
Yes!, Finally somebody to look upto gear wise.
I'm going tanky/high resistance. Currently at 660 unbuffed, would love to have that resistance.
If you play tanky, try finding a Barb friend to play with. It makes things 10000x easier because Barbarians will give you a 20% Armor and 50% All Resists buff.
It brings your Armor/Resist to crazy levels.
Also, here is my gear with a bit of commentary. The entire set is worth 7 million and it can almost certainly clear Inferno Diablo (it has the stats, I just haven't had the time). I have two offpieces that I use when I don't need the movespeed gear (limited kiting room). They're Int/Vit/All Res pieces like the rest of my stuff.
I'm trying to get a feel for what people are wearing. Im in act 2 and having some issues, as most do.
That was my gear about a week and a half or so ago. You can't see the 17% movement speed I had in the photo. Since then I've swapped out my boots and rings, which dropped my hp down to 43k but raised my dps to 50k.
I use this build for the majority of things.
http://us.battle.net...RQOS!YdX!bbbZYZ
If I get bored and do act 1 I ditch most of my vit gear and go lolarchon in place of blizzard.
For Act 4 I use
http://us.battle.net...RQOS!Ydf!aZbZYZ mostly because it makes diablo easier.
Be aware, the IAS nerf may very well make this build/gear obsolete.
My stats with a couple of key items.
http://us.battle.net...QXOR!XYU!YZYaYb
^My build.
I've successfully farmed siegebreaker runs and act 4 elites (haven't killed azmodan or diablo yet, too much effort for no reward) pretty easily. The arcane power on crit is really nice, though it only comes out to about 4.6 AP/swing for me, it tends to help a lot with the luls and peaks in spamming arcane orb. Else, you're just kiting and tossing out an arcane orb to keep them slowed while the hydra does the bulk of the work.
Edit: I wanted to point out that I've been playing with a build which drops diamond skin for Familiar: Sparkflint, and I love it for siegebreaker runs. The familiar has a chance to crit as well, which keeps my AP high, and lets me spam arcane orb much, much more. I've actually been considering trying the Obliterate rune instead of Tap the Source it's such a significant difference. With more crit, and perhaps AP on crit on my source as well, I think I could make an obliterate sig-less build work.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
What am I missing?
With high weapon damage the crit gem overtakes the red gem since the red only adds a flat amount to the weapon damage while the green effectively adds a dps% which scales much better.
Crusader DPS and EHP Spreadsheet, meant for Crusaders
My Wizard
If you play tanky, try finding a Barb friend to play with. It makes things 10000x easier because Barbarians will give you a 20% Armor and 50% All Resists buff.
It brings your Armor/Resist to crazy levels.
Also, here is my gear with a bit of commentary. The entire set is worth 7 million and it can almost certainly clear Inferno Diablo (it has the stats, I just haven't had the time). I have two offpieces that I use when I don't need the movespeed gear (limited kiting room). They're Int/Vit/All Res pieces like the rest of my stuff.
http://imgur.com/a/D2mNN#0