As a lowbie player with not enough time to have even progressed past nightmare yet, I find these class forums daunting. They're full of people optimizing level 60 inferno builds and play style, and I'm terrified to post anything there because I'm not even level 30 yet, let alone 60.
SO: Post your lowbie leveling builds here. The game is way easier at low levels (or so they tell us), so you probably have a weird build that's fun to play, even if it isn't so effective. For me, I'm using this:
First I buff with magic weapon, then ice armor, and then orb(it)s.
Basically I electrocute everything except champions and bosses, which I disintegrate. Champ packs last an average of 3 seconds, and are often dead before my templar finishes his "hey there's a champ pack" dialogue. Anything I miss or that gets close enough to me (Lakani, grr) one shots themself with the arcane orbs. I also have full arcane power pretty much all the time since most of my spells are "prep" so I can afford to wait 5 seconds after casting them before I run off in search of more things to kill. A very fun, very, very strong feeling build.
Gripe: Why is there no timer icon to show how long magic weapon lasts? Laaaaame.
Edit: Obviously I'm not using the best runes, because, well, I don't have access to them - it's a build for lowbies!
Edit 2: I couldn't beat diablo normal with this build. I didn't realize how much I depend on the passive healing and increased arcane power generation of the templar until that fight. To beat diablo, I swapped out orbs for arcane hydra. I hate playing the sorcy as a kiting queen, but that was the only way I could find to beat D.
Since moving into nightmare I've replaced a few skills with more passive +damage stuff. Ice armor has been replaced with slow time and the rune of +20% damage to slowed mobs. Orb has been replaced with sparkflint familiar for the passive +12% damage (and to better track how long enchanted weapon is up). My nightmare play is almost the same as normal: I pop a slow time bubble, back up slightly, diamond armor (for the cheaper channelling), and then disintegrate the crap out of whatever I'm fighting. So far only "extra health" champions have survived past the initial duration of diamond armor. For the most part this build just melts face, no kiting needed. I'm really excited to push it through to hell and inferno - I like the wiz but I'm really scared about everyone's descriptions of having to play inferno by kiting everything. I hate kiting.
SO: Post your lowbie leveling builds here. The game is way easier at low levels (or so they tell us), so you probably have a weird build that's fun to play, even if it isn't so effective. For me, I'm using this:
http://us.battle.net...iXfcS!Ya!aaZaZa
First I buff with magic weapon, then ice armor, and then orb(it)s.
Basically I electrocute everything except champions and bosses, which I disintegrate. Champ packs last an average of 3 seconds, and are often dead before my templar finishes his "hey there's a champ pack" dialogue. Anything I miss or that gets close enough to me (Lakani, grr) one shots themself with the arcane orbs. I also have full arcane power pretty much all the time since most of my spells are "prep" so I can afford to wait 5 seconds after casting them before I run off in search of more things to kill. A very fun, very, very strong feeling build.
Gripe: Why is there no timer icon to show how long magic weapon lasts? Laaaaame.
Edit: Obviously I'm not using the best runes, because, well, I don't have access to them - it's a build for lowbies!
Edit 2: I couldn't beat diablo normal with this build. I didn't realize how much I depend on the passive healing and increased arcane power generation of the templar until that fight. To beat diablo, I swapped out orbs for arcane hydra. I hate playing the sorcy as a kiting queen, but that was the only way I could find to beat D.
Since moving into nightmare I've replaced a few skills with more passive +damage stuff. Ice armor has been replaced with slow time and the rune of +20% damage to slowed mobs. Orb has been replaced with sparkflint familiar for the passive +12% damage (and to better track how long enchanted weapon is up). My nightmare play is almost the same as normal: I pop a slow time bubble, back up slightly, diamond armor (for the cheaper channelling), and then disintegrate the crap out of whatever I'm fighting. So far only "extra health" champions have survived past the initial duration of diamond armor. For the most part this build just melts face, no kiting needed. I'm really excited to push it through to hell and inferno - I like the wiz but I'm really scared about everyone's descriptions of having to play inferno by kiting everything. I hate kiting.
http://us.battle.net/d3/en/calculator/wizard#UiXgjS!YaX!aZZZaa