I agree , I can't but immagine the disparity of a fully geared wizard vs a fully geared Baba/WD/Wh , they 1 shot shit around while you do Ok..
I just don't know how you can say this. Nobody other than Blizzard can make claims like that, prior to release.
I am very confident that Blizzard have balanced the classes. If they can balance the world's most successful eSport (Starcraft), then they should have no problem balancing D3.
Sure, there might be some skills on some classes that do a slightly higher amount of damage upon careful analysis, but I really doubt that there will be a huge disparity between Wizard and other classes. This is just an insanely bold claim that is backed up by 0 evidence or reasoning.
The fact that people make these ridiculous claims, then abuse me and other members who provide reasoning behind their views, leads me to believe that this community is full of idiots and 12 year olds. Not even trolls. Just genuinely stupid people.
Ok listen, there are people that love to play melee classes, other love to play ranged , you following?
Ok expand that to people that love to play subcategories of melee and subcategories of ranged.. Still following?
Let's say I love playing Ranged , and my subcategory of playing ranged is to feel like I am playing a class that has TONS of damage but dies really quick if cought underguard or overwelmed . This is the definition of a Glass Cannon class, TONS of dps but explodes in 3 hits. It caters to the playerbase that love to feel powerfull yet at the same time feel the rush of being at the edge of dieing really easy.
There is also the other subcategorie of ranged classes, the one that kills slow but lasts for EVER, something like the necro in diablo 2... Lots of summons to tank for you, alot of curses to cure you, the fear on the witch doctor and so on... Small ammount of dps but long lasting... Now, if I were to love the mage playstile and cater to the glass cannon category I would feel gimped by playing the wizard. Infact the glass cannon class in this game is the Demon hunter, a bow character which has nothing to do with magic.
Mages, in EVERY game ever made in history, are the glass cannon class.. Cloth wearer, with magic power exploding out of their...and blowing shits to pieces, very powerfull yet very SQUISHY.
What happens here with diablo 3? The mage, the glass cannon class (It makes me laugh when I think about the passive even carrying the name) is indeed very squishy and cloth wearer... Too bad they forgot the cannon part in the glass cannon definition.
Infact if you grasp a look at the numbers (READ: NUMBERS) on the skills and do some basic calculations you will realize (hopefully) that compared to classes that are NOT the glass cannon, it is behind and by a mile in the dps compartment.
Do you get the point now?
"Wizard should be a glass cannon class because mage is too."
"If I write all the skills of all the classes' wpn% down on a piece of paper, disregard passives, scenarios and synergies... then the average percentage is lower so Wizard sucks."
"Glass cannon (the literal term) is viable in d3 (or any Diablo game, for that matter)."
"Wizard isn't mage so it sucks."
"Mage not in d3. D3 sucks."
Caster classes have always been a late bloomer when it comes to performance in the damage category. Once a wizard reaches level 30 then you have all the base active skills unlocked. After lvl 30 it's just fine tuning by picking your rune effects and passive skills to enhance your character. Once you have the build of your choice then it's on to farming gear that best supports your char.