(Recap) Diablo III - The Wizard

  • #1

    Basic Information
    While some dedicate their entire lives to learn the skills of a mage, some are just born naturally talented. This self-proclaimed Wizard was a prodigy and seeks to surpass any magic wielder before them. With the ability to conjure the elements such as lightning, the Wizard has also moved on to control the Arcane itself being able to manipulate both time and space. While others are in the fight to rid the evil from the world, the Wizard is out just to prove her skills are better than any other who oppose her.
    • Resource - Arcane Power: A quickly regenerating fixed pool used to cast magic.
    • Skills - Elemental mastery, area attacks, protective spells, and endless energy.
    • Abilities - Defensive, force, conjuration, and mastery.
    • Stats - The stat that increases the Wizard's damage is Intelligence.
    • Wizard Unique Gear - Wizard Hats (head), Orbs (off-hand), Wands.
    • Lore - A rogue wizard looking to prove their power.



    Rune Videos
    | Ray of Frost | Familiar | Wave of Force | Shock Pulse | Hydra | Teleport | Electrocute | Meteor | Explosive Blast |




    Wizard Skill Affixes
    You can see all the affixes known so far in a nice table format over here, or the Wizard specific ones by pressing the "Show" button below.

    <input type='button' class='bbc_spoiler_show' value='Show affixes' />



    Magic Missile (Sword, Staff, Dagger, Spear, Wand)
    • of Evocation - Tier 1 - Boosts Magic Missile Damage by 3-4%
    • of Evocation - Tier 2 - Boosts Magic Missile Damage by 3-5%
    • of Evocation - Tier 3 - Boosts Magic Missile Damage by 3-5%
    • of Evocation - Tier 4 - Boosts Magic Missile Damage by 4-5%
    • of Evocation - Tier 5 - Boosts Magic Missile Damage by 4-5%
    • of Evocation - Tier 6 - Boosts Magic Missile Damage by 5%
    • of Evocation - Tier 7 - Boosts Magic Missile Damage by 5%
    • of Evocation - Tier 8 - Boosts Magic Missile Damage by 5%
    Energy Twister (Sword, Staff, Dagger, Spear, Wand)
    • of Wild Magic - Tier 1 - Increases Chance for Critical Hit with Energy Twister by 3-4%
    • of Wild Magic - Tier 2 - Increases Chance for Critical Hit with Energy Twister by 3-5%
    • of Wild Magic - Tier 3 - Increases Chance for Critical Hit with Energy Twister by 3-5%
    • of Wild Magic - Tier 4 - Increases Chance for Critical Hit with Energy Twister by 4-5%
    • of Wild Magic - Tier 5 - Increases Chance for Critical Hit with Energy Twister by 4-5%
    • of Wild Magic - Tier 6 - Increases Chance for Critical Hit with Energy Twister by 5%
    • of Wild Magic - Tier 7 - Increases Chance for Critical Hit with Energy Twister by 5%
    • of Wild Magic - Tier 8 - Increases Chance for Critical Hit with Energy Twister by 5%
    Shock Pulse (Orb, Shield)
    • of Ruin - Tier 1 - Boosts Shock Pulse Damage by 3-4%
    • of Ruin - Tier 2 - Boosts Shock Pulse Damage by 3-5%
    • of Ruin - Tier 3 - Boosts Shock Pulse Damage by 3-5%
    • of Ruin - Tier 4 - Boosts Shock Pulse Damage by 4-5%
    • of Ruin - Tier 5 - Boosts Shock Pulse Damage by 4-5%
    • of Ruin - Tier 6 - Boosts Shock Pulse Damage by 5%
    • of Ruin - Tier 7 - Boosts Shock Pulse Damage by 5%
    • of Ruin - Tier 8 - Boosts Shock Pulse Damage by 5%
    Disintegrate (Wizard Hat, Helm)
    • of Entropy - Tier 1 - Reduces Arcane Power Cost for Disintegrate by 1-2
    • of Entropy - Tier 2 - Reduces Arcane Power Cost for Disintegrate by 1-2
    • of Entropy - Tier 3 - Reduces Arcane Power Cost for Disintegrate by 1-2
    • of Entropy - Tier 4 - Reduces Arcane Power Cost for Disintegrate by 1-3
    • of Entropy - Tier 5 - Reduces Arcane Power Cost for Disintegrate by 1-3
    • of Entropy - Tier 6 - Reduces Arcane Power Cost for Disintegrate by 2-3
    • of Entropy - Tier 7 - Reduces Arcane Power Cost for Disintegrate by 2-3
    • of Entropy - Tier 8 - Reduces Arcane Power Cost for Disintegrate by 2-3
    Spectral Blade (Orb, Shield)
    • of Slashing - Tier 1 - Boosts Spectral Blade Damage by 3-4%
    • of Slashing - Tier 2 - Boosts Spectral Blade Damage by 3-5%
    • of Slashing - Tier 3 - Boosts Spectral Blade Damage by 3-5%
    • of Slashing - Tier 4 - Boosts Spectral Blade Damage by 4-5%
    • of Slashing - Tier 5 - Boosts Spectral Blade Damage by 4-5%
    • of Slashing - Tier 6 - Boosts Spectral Blade Damage by 5%
    • of Slashing - Tier 7 - Boosts Spectral Blade Damage by 5%
    • of Slashing - Tier 8 - Boosts Spectral Blade Damage by 5%
    Explosive Blast (Wizard Hat, Helm)
    • of Detonation - Tier 1 - Increases Chance for Critical Hit with Explosive Blast by 3-4%
    • of Detonation - Tier 2 - Increases Chance for Critical Hit with Explosive Blast by 3-5%
    • of Detonation - Tier 3 - Increases Chance for Critical Hit with Explosive Blast by 3-5%
    • of Detonation - Tier 4 - Increases Chance for Critical Hit with Explosive Blast by 4-5%
    • of Detonation - Tier 5 - Increases Chance for Critical Hit with Explosive Blast by 4-5%
    • of Detonation - Tier 6 - Increases Chance for Critical Hit with Explosive Blast by 5%
    • of Detonation - Tier 7 - Increases Chance for Critical Hit with Explosive Blast by 5%
    • of Detonation - Tier 8 - Increases Chance for Critical Hit with Explosive Blast by 5%
    Electrocute (Wizard Hat, Helm)
    • of Striking - Tier 1 - Boosts Electrocute Damage by 3-4%
    • of Striking - Tier 2 - Boosts Electrocute Damage by 3-5%
    • of Striking - Tier 3 - Boosts Electrocute Damage by 3-5%
    • of Striking - Tier 4 - Boosts Electrocute Damage by 4-5%
    • of Striking - Tier 5 - Boosts Electrocute Damage by 4-5%
    • of Striking - Tier 6 - Boosts Electrocute Damage by 5%
    • of Striking - Tier 7 - Boosts Electrocute Damage by 5%
    • of Striking - Tier 8 - Boosts Electrocute Damage by 5%
    Ray of Frost (Wizard Hat, Helm)
    • of Chill - Tier 1 - Increases Chance for Critical Hit with Ray of Frost by 3-4%
    • of Chill - Tier 2 - Increases Chance for Critical Hit with Ray of Frost by 3-5%
    • of Chill - Tier 3 - Increases Chance for Critical Hit with Ray of Frost by 3-5%
    • of Chill - Tier 4 - Increases Chance for Critical Hit with Ray of Frost by 4-5%
    • of Chill - Tier 5 - Increases Chance for Critical Hit with Ray of Frost by 4-5%
    • of Chill - Tier 6 - Increases Chance for Critical Hit with Ray of Frost by 5%
    • of Chill - Tier 7 - Increases Chance for Critical Hit with Ray of Frost by 5%
    • of Chill - Tier 8 - Increases Chance for Critical Hit with Ray of Frost by 5%
    Arcane Orb (Orb, Shield)
    • of Spheres - Tier 1 - Increases Chance for Critical Hit with Arcane Orb by 3-4%
    • of Spheres - Tier 2 - Increases Chance for Critical Hit with Arcane Orb by 3-5%
    • of Spheres - Tier 3 - Increases Chance for Critical Hit with Arcane Orb by 3-5%
    • of Spheres - Tier 4 - Increases Chance for Critical Hit with Arcane Orb by 4-5%
    • of Spheres - Tier 5 - Increases Chance for Critical Hit with Arcane Orb by 4-5%
    • of Spheres - Tier 6 - Increases Chance for Critical Hit with Arcane Orb by 5%
    • of Spheres - Tier 7 - Increases Chance for Critical Hit with Arcane Orb by 5%
    • of Spheres - Tier 8 - Increases Chance for Critical Hit with Arcane Orb by 5%
    Arcane Torrent (Wizard Hat, Helm)
    • of Shooting Stars - Tier 1 - Reduces Arcane Power Cost for Arcane Torrent by 1-2
    • of Shooting Stars - Tier 2 - Reduces Arcane Power Cost for Arcane Torrent by 1-2
    • of Shooting Stars - Tier 3 - Reduces Arcane Power Cost for Arcane Torrent by 1-2
    • of Shooting Stars - Tier 4 - Reduces Arcane Power Cost for Arcane Torrent by 1-3
    • of Shooting Stars - Tier 5 - Reduces Arcane Power Cost for Arcane Torrent by 1-3
    • of Shooting Stars - Tier 6 - Reduces Arcane Power Cost for Arcane Torrent by 2-3
    • of Shooting Stars - Tier 7 - Reduces Arcane Power Cost for Arcane Torrent by 2-3
    • of Shooting Stars - Tier 8 - Reduces Arcane Power Cost for Arcane Torrent by 2-3
    Blizzard (Orb, Shield)
    • of Hail - Tier 1 - Increases Duration of Blizzard Effect by 1
    • of Hail - Tier 2 - Increases Duration of Blizzard Effect by 1
    • of Hail - Tier 3 - Increases Duration of Blizzard Effect by 1
    • of Hail - Tier 4 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 5 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 6 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 7 - Increases Duration of Blizzard Effect by 1-2
    • of Hail - Tier 8 - Increases Duration of Blizzard Effect by 1-2
    Hydra (Wizard Hat, Helm)
    • of the Myriad - Tier 1 - Reduces Arcane Power Cost for Hydra by 2-3
    • of the Myriad - Tier 2 - Reduces Arcane Power Cost for Hydra by 2-4
    • of the Myriad - Tier 3 - Reduces Arcane Power Cost for Hydra by 2-4
    • of the Myriad - Tier 4 - Reduces Arcane Power Cost for Hydra by 2-5
    • of the Myriad - Tier 5 - Reduces Arcane Power Cost for Hydra by 2-5
    • of the Myriad - Tier 6 - Reduces Arcane Power Cost for Hydra by 3-5
    • of the Myriad - Tier 7 - Reduces Arcane Power Cost for Hydra by 3-5
    • of the Myriad - Tier 8 - Reduces Arcane Power Cost for Hydra by 4-5
    Meteor (Orb, Shield)
    • of Comets - Tier 1 - Reduces Arcane Power Cost for Meteor by 1-2
    • of Comets - Tier 2 - Reduces Arcane Power Cost for Meteor by 1-2
    • of Comets - Tier 3 - Reduces Arcane Power Cost for Meteor by 1-2
    • of Comets - Tier 4 - Reduces Arcane Power Cost for Meteor by 1-3
    • of Comets - Tier 5 - Reduces Arcane Power Cost for Meteor by 1-3
    • of Comets - Tier 6 - Reduces Arcane Power Cost for Meteor by 2-3
    • of Comets - Tier 7 - Reduces Arcane Power Cost for Meteor by 2-3
    • of Comets - Tier 8 - Reduces Arcane Power Cost for Meteor by 2-3




    Wizard Spotlight Video
    The Wizard spotlight video shows some back history of the Wizard along with some game play footage.





    Wizard Beta Skill Video
    This video shows some basic game play of the Wizard during the beta. Showcasing each of the abilities the Wizard had at that time.





    Wizard Tier Armor Sets
    The following video shows off a good deal of the armor tiers available for the Wizard. Its important to note that these are not all of them. This also does not include all unique items and armors.





    Wizard Trailer
    At the 2008 Blizzcon, the Wizard class was announced with a trailer explaining the characters background.




    Other Resources and Information
    The info does not stop here, you can head out to the offical site for some more info and tools as well as the wiki article on the DiabloWiki.com - Wizard Wizard





  • #2
    We'll soon see if the Wizard will be the go-to class like the D2 Sorceress for doing magic find runs. Depends how Teleport: Wormhole will function.
  • #3
    Quote from dro0x

    We'll soon see if the Wizard will be the go-to class like the D2 Sorceress for doing magic find runs. Depends how Teleport: Wormhole will function.


    It's known, once you cast it once you got 1s to cast it has much as you want but the 1s countdown continues, so most people expect 2 to 3 cast max before taking a full 15s cooldown.

    Teleport D2 style is something they want to avoid in D3.
  • #4
    Wizard will be the last class I play. Something didn't allire me this class in beta. Seeing some of the later skills in action (Even though they may not be accurate to what's in the final version with it's rune variants) make this class seem interesting but not as interesting as the other 4 I will play before the wizard.
  • #5
    Quote from overneathe

    • Lore - A rouge wizard looking to prove their power.



    Oh great, more overpowdered classes.
  • #6
    Quote from Gettysburg

    Quote from overneathe
    • Lore - A rouge wizard looking to prove their power.



    Oh great, more overpowdered classes.


    Thats kindof the point of the game though.
  • #7
    Quote from dro0x

    We'll soon see if the Wizard will be the go-to class like the D2 Sorceress for doing magic find runs. Depends how Teleport: Wormhole will function.
    pretty sure this is not diablo 2 where you farmed bosses, as said before release rares champions and bosses drop best loot so good luck teleporting through all mobs won't last long in inferno before you die.
  • #8
    Quote from BlackMarch

    Quote from Gettysburg

    Quote from overneathe
    • Lore - A rouge wizard looking to prove their power.


    Oh great, more overpowdered classes.


    Thats kindof the point of the game though.


    woosh
  • #9
    This is so my class! when the boat is in the dock I can't wait for it.
    I'm all Fired UP!
  • #10
    The wizard looks really amazing think its going to be my first class
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