I dont know whats the point in your builds guys. Ultimately Id like a build who can hold its own in inferno(not a group char but one that doesnt depend on others), thats why Im going with cheap spells glass cannon kind of build that can spam nonstop.
Disintegrate with Volatility Rune plus Temporal Flux is way to powerful to ignore.
Archon is far to good to omit from any build as far as I'm concerned.
Power Hungry with the ability to Teleport 3 times (Wormhole) and grab 90 AP is way to much fun.
You're essentially looking at a mobile AP machine that can slow enemies from afar, and cause massive AOE with one spell.
Pop diamond skin and you're Disintegrate machine runs on 13 AP per second.
Not to mention this build performs better WITH ORB AND WEAPON builds as it relies heavily on weapon speed, which Blizzard has stated will out perform staves in Inferno.
Just want to get opinion about another inferno build.
From what little beta i tried, it was fun using RoF, specially during SK fight, however I think it might be more fun and increase my dps by having spells that allow me to a lot more mobility while casting.
Im kindof thinking that maximizing damage in a small AOE area will be the most importaint thing. If youre facing 12 enemies its better to have 6 dead and 6 alive then 12 at half HP.
Energy Twister? orly?
Yah the only thing it lacks is good posts.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Disintegrate with Volatility Rune plus Temporal Flux is way to powerful to ignore.
Archon is far to good to omit from any build as far as I'm concerned.
Power Hungry with the ability to Teleport 3 times (Wormhole) and grab 90 AP is way to much fun.
You're essentially looking at a mobile AP machine that can slow enemies from afar, and cause massive AOE with one spell.
Pop diamond skin and you're Disintegrate machine runs on 13 AP per second.
Not to mention this build performs better WITH ORB AND WEAPON builds as it relies heavily on weapon speed, which Blizzard has stated will out perform staves in Inferno.
http://us.battle.net...XQOm!ZcU!abZZbc
For even more Teleporting goodness (which is too much fun grabbing orbs) and Arcane Presence:
http://us.battle.net/d3/en/calculator/wizard#UiXQOm!ZXU!abZZbZ
From what little beta i tried, it was fun using RoF, specially during SK fight, however I think it might be more fun and increase my dps by having spells that allow me to a lot more mobility while casting.
http://us.battle.net/d3/en/calculator/wizard#acYkPQ!XdY!accacZ
The whole point of the new build is mobility which in my opinion should increased dps, vrs a RoF centric build like:
http://us.battle.net/d3/en/calculator/wizard#UZYlSX!XWY!aZcYZc
Ty.
Why use acane dynamo when you do not use any signeture spells?
http://us.battle.net/d3/en/calculator/wizard#UigQSP!cYd!ZbbYZZ
And at least until you can get really strong gear, maximizing defense is also going to be key so I'm probably going with something like this: http://us.battle.net/d3/en/calculator/wizard#UigQSP!cYd!ZbbYZZ