Free Teleport every 0.51s

  • #41
    Quote from DaZScRiLa

    Ridiculous. "It is also very important to keep in mind this is from the beta client and may easily change once the game is released."

    To give you an idea of what these videos are about, and how they are not actually real game time:

    Here is a Wizard Casting METEOR, which costs 60AP. The max Arcane Power a wizard can have is 140 Arcane Power. See how many times he casts Meteor before he has to stop:

    http://www.youtube.com/watch?v=KSQ0t43PEIw

    This is from the same origional video series, the same series as the teleport video you are refering too.

    If you could spam teleport every second (1 cast) why have a cooldown? Bashiok talks about implimenting cooldowns to eliminate spamming of abilities, and quite frankly, spamming teleport even once a second means we will be able to skip mobs and farm bosses.

    Cheers!


    He also said that bosses won't provide the best drops, so there is little incentive to farm them. And yes, mana costs on some skills on the emulator are not what they should be, but that does not mean that the effects are not accurate. From a programmatic standpoint, the developers of the emulation server are not rewriting the actual code, they're just making sure it implements correctly. They're not going to dive into the D3 source and modify how a skill works. I highly suspect that we can expect wormhole to work the same way on release.

    @ dro0x: Where are you getting the +2.8 AP per second regen from Prism? Prism reduces mana cost of spells, it doesn't increase your AP generation.
  • #42
    Quote from DaZScRiLa

    Ridiculous. "It is also very important to keep in mind this is from the beta client and may easily change once the game is released."

    To give you an idea of what these videos are about, and how they are not actually real game time:

    Here is a Wizard Casting METEOR, which costs 60AP. The max Arcane Power a wizard can have is 140 Arcane Power. See how many times he casts Meteor before he has to stop:

    http://www.youtube.com/watch?v=KSQ0t43PEIw

    This is from the same origional video series, the same series as the teleport video you are refering too.

    If you could spam teleport every second (1 cast) why have a cooldown? Bashiok talks about implimenting cooldowns to eliminate spamming of abilities, and quite frankly, spamming teleport even once a second means we will be able to skip mobs and farm bosses.

    Cheers!


    Where do you get 140 max AP from?

    According to the Datamined Affixes... you can get up to +15 per item... on 4 different item types. You also have the Passive that gives +20 max AP, and the Energy Tap of Energy armor (+20).

    End Game (with Perfect max AP gear) you will be able to have ~ 200 AP.

    Couple that with +AP regen gear, the +2 from the passive, the +2 from the familiar... you could easily hit 20-30 AP a second... letting you cast 4-6 meteors before emptying your pool.
  • #43
    @ dro0x: Where are you getting the +2.8 AP per second regen from Prism? Prism reduces mana cost of spells, it doesn't increase your AP generation.


    You're right. I really should read the skill descriptions more carefully, had +7 regen in mind. So with constant Prism usage that would be:
    • 6 seconds of: 5 AP (Teleport) / 14 AP (regen) = Teleport every 0.36s
    • 9 seconds of: 12 AP (Teleport) / 14 AP (regen) = Teleport every 0.86s
    So on average one could teleport every (6s * 5 AP / 14 AP + 9s * 12 AP / 14 AP) / 15s = 0.66s? Not sure if I can just take the arithmetic mean.
  • #44
    Quote from dro0x

    @ dro0x: Where are you getting the +2.8 AP per second regen from Prism? Prism reduces mana cost of spells, it doesn't increase your AP generation.


    You're right. I really should read the skill descriptions more carefully, had +7 regen in mind. So with constant Prism usage that would be:
    • 6 seconds of: 5 AP (Teleport) / 14 AP (regen) = Teleport every 0.36s
    • 9 seconds of: 12 AP (Teleport) / 14 AP (regen) = Teleport every 0.86s
    So on average one could teleport every (6s * 5 AP / 14 AP + 9s * 12 AP / 14 AP) / 15s = 0.66s? Not sure if I can just take the arithmetic mean.


    Yea, that works out. This assumes of course that you rigorously cast Prism every time it's cooldown wears off, and that you're able to cast it and then teleport again without trigger wormhole's cooldown.
  • #45
    Quote from DaZScRiLa

    Ridiculous. "It is also very important to keep in mind this is from the beta client and may easily change once the game is released."

    To give you an idea of what these videos are about, and how they are not actually real game time:

    Here is a Wizard Casting METEOR, which costs 60AP. The max Arcane Power a wizard can have is 140 Arcane Power. See how many times he casts Meteor before he has to stop:

    http://www.youtube.com/watch?v=KSQ0t43PEIw

    This is from the same origional video series, the same series as the teleport video you are refering too.

    If you could spam teleport every second (1 cast) why have a cooldown? Bashiok talks about implimenting cooldowns to eliminate spamming of abilities, and quite frankly, spamming teleport even once a second means we will be able to skip mobs and farm bosses.

    Cheers!


    So what? That proves nothing.... they intentionally alter things to spam the skill to showcase the skill.

    Not intentionally change the skill to confuse people who can't read.
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #46
    Has noone asked on the official forums? Maybe a developer or someone could give you an answer.
    a shade of timelessness~
  • #47
    Quote from dust

    Has noone asked on the official forums? Maybe a developer or someone could give you an answer.


    This man may be on to something!
  • #48
    "Some thought this meant each Teleport reset the 2.0 second delay, so a Wizard could cast infinite Teleports as long as each new one was within 2 seconds of the last. (Arcane Power permitting.) Others felt that it meant the Wizard had 2.0 seconds to cast as many Teleports as possible, before teh 18s cooldown began. The latter were correct. After casting the spell you have 2 seconds to cast Teleport as many times as you want/can. From my experiences, that was about 4 times. Four times was more then enough to get you to the other side of the arena and then some."

    Source: http://diablo.incgam...demo-the-wizard
  • #49
    I think Antirepublican's first post hit the nail on the head.... aside from just being annoying on pvp which I'm sure is a good enough reason for someone... why.
  • #50
    Quote from Mac_an_tSaoir

    Quote from Antirepublican

    Quote from Gebby

    Quote from Mac_an_tSaoir

    That video is from an emulated server, there are no rules on emulated servers. The ability will work as such

    You cast it as many times as you can in 1s, then there will be a CD. Reading comprehension skills are key when you're only given 1-2 lines of text

    AFTER you use teleport, there is a delay of 1s before the CD begins. in this 1s you can cast teleport again (possibly twice or even 3 times pending AS[FCR]). After this 1s string of teleports you will have to wait until the cooldown on teleport ends.

    Welcome to D3, enjoy your stay.


    Glad someone understood it the same way that I did.
    You just called yourself stupid....

    #1 There is a video
    Who cares if its an emulated server? Its not like they reprogrammed the skills or something... This is not even a valid argument.

    #2 It would not be OP.
    This is not D2. There is not a whole lot of reward in just jumping around and scouting an area, especially with the penalty to switching skills.

    #3 The wording is quite clear.

    "After casting teleport, there is a 1 second delay before the cooldown begins, allowing you to teleport again."

    Notice how it doesn't say anything about after the first teleport?
    After casting teleport (Any teleport)
    There is a 1 second delay before the CD begins
    Thus allowing you to cast teleport again.


    There is no video, its an emulated server, as i explained to you, there is no rules on the emulated server. The only point of showing them on the emulated server is to show the visual effects of the abilities. Most of the runes are wrong, and most have had their values changed drastically since they started coming out. I'll bet you 500k gold, the ability acts the way im telling you it will act.

    Sumsaar if you want that bet too, take it. Im going to be rich of these people.


    No it doesnt....with a slow weapon that is at best 1 extra TP. Even with a fast weapon you would need a lot of increased attack speed to get off a 3rd teleport.

    The instant you push the button the cast animation and 1 second timer beings.
    That means you have to pull off 2 casts in less than a second to get 3 teleports....

    With timing that extreme you might as well just stipulate that you can cast twice in a row.


    PS: Your assumptions on emulated servers are completely off as well.
    Do you want to get scammed? Perhaps a nice keylogger?
    "Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
  • #51
    I see some people forgetting that if the Wizard is casting teleport every second, he's not casting those big 35-40 AP spells, because his regen wouldn't be able to support both.

    So while I think it could still be possible that a Wizard can teleport that much (and I sincerely hope that theory turns out to be true), we probably won't see a lot of use for it in the higher difficulties - maybe to search for rares and skip weaklings.

    Also, to farm the lower difficulties an infinite teleport would be awesome :P
  • #52
    Quote from Mysticjbyrd

    Quote from Mac_an_tSaoir

    Quote from Antirepublican

    Quote from Gebby

    Quote from Mac_an_tSaoir

    That video is from an emulated server, there are no rules on emulated servers. The ability will work as such

    You cast it as many times as you can in 1s, then there will be a CD. Reading comprehension skills are key when you're only given 1-2 lines of text

    AFTER you use teleport, there is a delay of 1s before the CD begins. in this 1s you can cast teleport again (possibly twice or even 3 times pending AS[FCR]). After this 1s string of teleports you will have to wait until the cooldown on teleport ends.

    Welcome to D3, enjoy your stay.


    Glad someone understood it the same way that I did.
    You just called yourself stupid....

    #1 There is a video
    Who cares if its an emulated server? Its not like they reprogrammed the skills or something... This is not even a valid argument.

    #2 It would not be OP.
    This is not D2. There is not a whole lot of reward in just jumping around and scouting an area, especially with the penalty to switching skills.

    #3 The wording is quite clear.

    "After casting teleport, there is a 1 second delay before the cooldown begins, allowing you to teleport again."

    Notice how it doesn't say anything about after the first teleport?
    After casting teleport (Any teleport)
    There is a 1 second delay before the CD begins
    Thus allowing you to cast teleport again.


    There is no video, its an emulated server, as i explained to you, there is no rules on the emulated server. The only point of showing them on the emulated server is to show the visual effects of the abilities. Most of the runes are wrong, and most have had their values changed drastically since they started coming out. I'll bet you 500k gold, the ability acts the way im telling you it will act.

    Sumsaar if you want that bet too, take it. Im going to be rich of these people.


    No it doesnt....with a slow weapon that is at best 1 extra TP. Even with a fast weapon you would need a lot of increased attack speed to get off a 3rd teleport.

    The instant you push the button the cast animation and 1 second timer beings.
    That means you have to pull off 2 casts in less than a second to get 3 teleports....

    With timing that extreme you might as well just stipulate that you can cast twice in a row.


    PS: Your assumptions on emulated servers are completely off as well.


    Efilons posts further reinforces what I said, and no, what i said about emulated servers is actually 100% true, I've been on a private emulated server, 2 actually. One was an actual attempt to recreate D3, the other was just a fuck around.

    It's extremely unbalanced, and in no way a direct representation of how things work. Even the server that was attempting to recreate d3. The mobs had braindead AI, the abilities were way off, it was boring, and dull, and did not feel or behave like d3. The only benefit was getting to see the visuals of the runes. Most of those that had visuals were already covered in previous videos on youtube, or have been covered with Blizzards skill rotation. Most rune effects are in game, but the visuals are way off.

    I've been on 2 emulated servers, im not making assumption, im giving you observations based on my play experience, I was on emulated servers for SC2 as well. It was the same there, the emulation made it playable, but not enjoyable after the first 1-2 hours. It wasn't until later in the sc2 emulation where we could set up LAN games that it was fun, by that point SC2 was like 2ish weeks away, and it was still crap anyways.

    those that hack and emulate are amazing individuals ( I dont myself but have access to those that do ) and they do a lot for giving us spoilers and a taste, but the only thing you can take from emulated servers is visuals, everything else, you take it with a grain of salt. As it is more than likely NOT a direction representation of the game itself.
    "...We few, we happy few, we band of brothers;
    for he to-day that sheds his blood with me
    shall be my brother..."
  • #53
    On the emulated server argument:

    Look in the video at the wizard using teleport for every other rune for this skill and the un-runed version of the skill. When the wizard uses teleport with these runes, it initiates a cooldown. Ergo, if the rune in question did initiate a cooldown after 1.5 seconds, it would do so in the video. Case closed.

    I am as surprised as any of you, because I also believed that you only had 1.5 seconds (it's now 1 second) before the cooldown would begin regardless of how many times you teleported in that 1.5 seconds, but I guess not (unless Blizzard has changed the way the runes works since this video was made).
  • #57
    Keep the topic on track please.
    I just want a little bit of tenderness :(

  • #58
    Quote from Tsukishima

    I'm pretty a blue commented back when that wormhole allows for infinite teleport so long as arcane power lasts. Yes things could have change since then and yes I haven't found the actual post to link.

    .


    It's a rather old blue post, but it's ambiguous as well.
    https://twitter.com/...433388149424131


    @Bashiok Teleport question. If I put Alabaster on it does that 1.2 sec delay mean I can keep casting over and over before 1.2 sec?

    @jbdent11 Correct!
    Added so my posts are readable.
  • #59
    The tallying and numbers game is all handled server side, so yes that emulated server totally did make up some math and numbers just to make a "demo" playable. That info is not kept in the client data.

    Also a note on hypocrisy:
    To antitrepublican -
    If you show a random emulated video, and call it proof (based on the costs and how a skill acts, especially on an emu server), please don't turn around when you see the next video that AMOUNTS TO THE SAME THING and say "so what? That proves nothing." It offends my sensibilities.

    "Live long and perspire"
  • #60
    -That vid is on a private servers

    -The 2011 arena wizard had teleport with wormhole which I played and started cooldown after 1.5 sec has passed since I casted the first teleport regardless of how many times I cast it during that timeframe. so unless blizz decided to drastically change the function of the rune between that time I'd say it's safe to say that the private server is not accurately showing how the rune works in actual game


    just for those 'blind and biased people who can't read or see straight'
    -------------------------------------------------------
  • #61
    Back when wormhole's 'grace period' was 2 seconds, or maybe even 1.5 seconds, I can understand it potentially functioning that way. But why on earth would they reduce the period to 1 sec if that's how they wanted it to work? It basically says 'here you can teleport twice in a row.' That's stupid.
  • #62
    You people are seriously smoking the conspiracy theory crack pipe.

    Completely delusional...
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #63
    I don't see how my actual play experience has anything to do with 'smoking the conspiracy theory crack pipe'
    -------------------------------------------------------
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes