QQ Hydra

  • #1
    OMG they nerfed my hydra build before I even got to be OP with it.

    Now only one hydra can be summoned at a time...it went from being potentially OP to crap.
    One is never hurt by being given additional choices, only by taking them away.
    A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
  • #2
    skill remake coming soon, shhhhhhhhhhhhhhhhhhhhhhhhhhhhh. Hold your qq till you can actually qq.
    "...We few, we happy few, we band of brothers;
    for he to-day that sheds his blood with me
    shall be my brother..."
  • #3
    What skill remake?
    One is never hurt by being given additional choices, only by taking them away.
    A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
  • #4
    Skill and Rune systems bro.... they still have to be finalised.
  • #5

    Skill and Rune systems bro.... they still have to be finalised.


    yep
    Don`t roll into it!
  • #6
    Even with only one I would not call it crap, since it does last for 15 seconds. The Hydra is very useful as a support skill.

    1. Can be cast in an area that you to explore. If enemies are there it will start shooting (likely at the nearest enemy).
    2. Extra damage done to monsters while you are using other skills for attack.
    3. If you need to escape the Hydra will still be attacking any monsters in range while you are in strategic withdrawal.
  • #7
    Old hydra was really great and powerful, now it's not that great, but still a good spell to cast, I think the best use of the hydra will be in PVP , for casting it around the pillars , when kiting opponents, or in pve, where you can also cast it and avoid ranged missiles and so, gives you the ability to do damage ,while you can also avoid being hit, doing other utility spells ,while doing a certain amount of damage.
  • #8
    I'm hoping for a complete rework of the Hydra spell. Having only one active makes me less willing to use it actively.
    And i do see great potential in this spell.
  • #9
    Hmm nah can't see any real point to this with the numbers it does in damage, just doesn't deserve a spell slot.
    This and it's pal Explosive Blast seem incredibly pointless abilities at the moment.
  • #10
    Damage can be twicked. Besides, it has 3 heads, shoots continiously for quite a long time, and can't be killed. Of course it's damage will be low.

    I approve of the OP's message. 1 hydra at a time is boring. Add a 3 sec cooldown, lower the damage, raise the resource cost, anything would be better than just 1 hydra at a time.
  • #11
    hydra video didn't exactly make it look good
  • #12
    Quote from cryospark

    Hmm nah can't see any real point to this with the numbers it does in damage, just doesn't deserve a spell slot.
    This and it's pal Explosive Blast seem incredibly pointless abilities at the moment.


    As was said there are 3 heads each attacking at the same rate as you can cast continuously!

    1.5 cast per second
    Electric hydra does 30% wpn dmg per head
    3 heads
    15 sec duration


    That means that 1 button you pushed could yield 1.5*30%*3*15 =2025% wpn dmg
    *And this is before any sort of dmg multipliers like glass cannon, magic weapon, etc...

    Which essentially makes the Hydra the best button on your bar for any single target fight which lasted 15+ seconds.

    Of course thats also why it was nefed...it would be insanely OP to let you spam that on a boss.
    One is never hurt by being given additional choices, only by taking them away.
    A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
  • #13
    Quote from jaclashflash

    Quote from cryospark

    Hmm nah can't see any real point to this with the numbers it does in damage, just doesn't deserve a spell slot.
    This and it's pal Explosive Blast seem incredibly pointless abilities at the moment.


    As was said there are 3 heads each attacking at the same rate as you can cast continuously!

    1.5 cast per second
    Electric hydra does 30% wpn dmg per head
    3 heads
    15 sec duration


    That means that 1 button you pushed could yield 1.5*30%*3*15 =2025% wpn dmg
    *And this is before any sort of dmg multipliers like glass cannon, magic weapon, etc...

    Which essentially makes the Hydra the best button on your bar for any single target fight which lasted 15+ seconds.

    Of course thats also why it was nefed...it would be insanely OP to let you spam that on a boss.

    Didn't give it that much looking into just commented based on the feel of it I guess.
    Does seem more interesting put that way for sustained damage.
    Couple Glass cannon an Arcane Hydra with, arcane torrent displacement 15%, enchanted weapon 20%, 15% sparkflint familiar, time warp slow time 20% or 6% crit from energy armor. http://us.battle.net/d3/en/calculator/wizard#aigRVl!YTX!YaZZaa
    If this spell can benefit from arcane dynamos now reading at 75% increase from 5 insight sparks it would be a very high damage DoT. If you can apply Arcane Dynamo to your familiar that would be crazy.

    Setup a frost hydra with glass cannon 15% black ice 20%, blizzard, cold blooded ray of frost, enchanted weapon 20%, familiar 15%, slow time 20%
    Could even try something like frostfire http://us.battle.net/d3/en/calculator/wizard#bigRcl!YeW!ZYZZYa

    Looking at the hydra vid it would not just work for single target it seems to hit with some versions in a bit of a spray.


    Still don't see a point to the explosive blast skill and none of it's runes really do anything creative with it.
  • #14
    I dont see a problem still with that change. Not like you will keep spamming hydra so now you put one, change spell and use something else. When the hydra runs out you can cast another and change to the other spell again
  • #15
    Quote from jaclashflash

    Quote from cryospark

    Hmm nah can't see any real point to this with the numbers it does in damage, just doesn't deserve a spell slot.
    This and it's pal Explosive Blast seem incredibly pointless abilities at the moment.


    As was said there are 3 heads each attacking at the same rate as you can cast continuously!

    1.5 cast per second
    Electric hydra does 30% wpn dmg per head
    3 heads
    15 sec duration


    That means that 1 button you pushed could yield 1.5*30%*3*15 =2025% wpn dmg
    *And this is before any sort of dmg multipliers like glass cannon, magic weapon, etc...

    Which essentially makes the Hydra the best button on your bar for any single target fight which lasted 15+ seconds.

    Of course thats also why it was nefed...it would be insanely OP to let you spam that on a boss.


    You're multiplying the cast rate as damage and the time as if it shoots once per second.

    Its ((3 * 30%) * 10) (1.5 second cast, 15 second duration = 10 casts) for 900% weapon damage, assuming that all 3 heads find a target.
  • #16
    Quote from Ash3r

    I dont see a problem still with that change. Not like you will keep spamming hydra so now you put one, change spell and use something else. When the hydra runs out you can cast another and change to the other spell again


    The problem with skills like that is the Wizard is already crazy starved for spells slots, everything in your build has to do something great or it just isn't worth it. Basically, the slot is too valuable to waste on a support damage skill.
  • #17
    Quote from Ellixmaji

    Quote from jaclashflash

    Quote from cryospark

    Hmm nah can't see any real point to this with the numbers it does in damage, just doesn't deserve a spell slot.
    This and it's pal Explosive Blast seem incredibly pointless abilities at the moment.


    As was said there are 3 heads each attacking at the same rate as you can cast continuously!

    1.5 cast per second
    Electric hydra does 30% wpn dmg per head
    3 heads
    15 sec duration


    That means that 1 button you pushed could yield 1.5*30%*3*15 =2025% wpn dmg
    *And this is before any sort of dmg multipliers like glass cannon, magic weapon, etc...

    Which essentially makes the Hydra the best button on your bar for any single target fight which lasted 15+ seconds.

    Of course thats also why it was nefed...it would be insanely OP to let you spam that on a boss.


    You're multiplying the cast rate as damage and the time as if it shoots once per second.

    Its ((3 * 30%) * 10) (1.5 second cast, 15 second duration = 10 casts) for 900% weapon damage, assuming that all 3 heads find a target.


    Its not a 1.5 second cast....its 1.5 casts pers second. So 22.5 casts over 15 seconds, or you could round that down to 22 if you want, or hell lets call it 20.

    20 casts per head * 3 heads * 30% wpn dmg per cast = 1800% wpn dmg

    So yah...
    One is never hurt by being given additional choices, only by taking them away.
    A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
  • #18
    I can't imagine that they would nerf it down to 1 up at a time without boosting damage at all.
  • #19
    how many peaople will win .. i am couriosly .....just hold on
  • #20
    I liked hydra better when it used to be called guardian -_-
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