Some question about wiz build

  • #1
    Some time ago i post my wizard build

    http://us.battle.net...cSPQ!YdU!baabZa

    He looks like a unique, bcs in this build i can play as solo and as co-op.
    But recently i and my friend think about AoE dmg
    Sure i have a good damage on a single target and low aoe (disintegrate+Alabaster RS), nor ever will do good splash damage by disintagrate if mobs will randomly going.
    And we think what better will be change Familiar (Crimson +30% damage to all skills) to the Meteor (Indigo RS), will the damage increased by splash=)
    And in "Disintegrate" change Alabaster RS on Crimson RS - will do much dmg on single target.
    Here new build

    http://us.battle.net/d3/en/calculator/wizard#gecSOQ!YdU!bZabYa

    Very hard choose for me. Need some commets and help.

    By the way, also i think about change passive skill "Glass Cannon" on "Prodigy"
    It will increase my regen AP to ~30 per/sec (Electrocute (+8AP by use) + 5 (Prodigy) +12AP self regen AP + bonuses from clothes)
  • #2
    The armor choice seems like the weakest link in that build. It gives crit, but it lowers your arcane power and doesn't do much else since you have glass cannon.
    Maybe swap it out for another armor spell?
    Ice armor with golden rune would give you more armor for example.
  • #3
    I think your best bet is to swap out energy armor for Diamond armor alabaster runed. This will allow you to get out more AoE damage from the proc of Diamond armor. Other than that I can definitely see your build working out for you.
  • #4
    Quote from MandyMemory

    Ice armor with DiabloWiki.com - golden rune golden rune would give you more armor for example.


    DiabloWiki.com - Ice armor Ice armor will be effective if it use by melee wizard, not range.
    For "armoring" i have "DiabloWiki.com - Slow Time Slow Time" and "DiabloWiki.com - Wave of Force Wave of Force"
    at 7 lvl rank Golden RS on "Slow Time" active downtime = 1-2 sec




    Quote from EmperorBacon

    I think your best bet is to swap out energy armor for Diamond armor alabaster runed. This will allow you to get out more AoE damage from the proc of Diamond armor. Other than that I can definitely see your build working out for you.

    same - it's will good for melee wizard, not range wizard


    P.S. if i want play melee wizard, by skill build will be
    http://us.battle.net...WbiV!gUT!acaacY

    about DiabloWiki.com - Diamond Skin Diamond Skin - i think on 7 lvl rank indigo RS will be 12 sec in atcive. With passive "Evocation" active downtime = 0 (15 sec -20% = 12sec)
    with Ice Armor - i get good melee splash damage and frost enemys by "Frost Nova" by RS
  • #6
    Very nice Build, and indeed as you said it is nice for soloing as well as for grouping up.

    I'd probably replace Energy Armor's Rune to a Crimson Runestone, which would increase all of your resistances by 120%.
    Why this change? Well with your resistances boosted up like this, caster minions would do lesser damage to you for example,
    melee minions you would knockback with your Wave of Force anyway.

    And if you want some high damage AoE ability which is in some certain situations good, then take Crimson Runed Meteor.
    You'll be able to do a really high amount of damage, and the proper aiming you would learn anyway.
  • #7
    http://www.youtube.com/watch?v=KSQ0t43PEIw&feature=player_embedded
    better RS for meteor - Indigo. Have a much range of splash dmg and more dmg as % (19 meteors (7lvl rank) each do 122% weapon dmg)
    19*122% = 2318% weapon dmg will be damaged
  • #8
    Indeed this Meteor could work pretty well with your Build.
    Didn't know that the range would be this huge, thx :)
  • #9
    up
  • #10
    Quote from Subara

    http://www.youtube.com/watch?v=KSQ0t43PEIw&feature=player_embedded
    better RS for meteor - Indigo. Have a much range of splash dmg and more dmg as % (19 meteors (7lvl rank) itch 122% weapon dmg)
    19*122% = 2318% weapon dmg will be damaged

    That would be assuming that ALL the meteors hit a target...Which I am willing to bet, wont happen. Otherwise the ability would far exceed all our others.

    Thats not saying its inferior to crimson, but its still too early to judge. My guess is that they might give a boss a considerably larger hitbox, thus allowing a sizable portion of those meteros to land and thus yield more dmg than crimson.On just pure AoE though, I would prob vote for crimson unless it just drastically overkilled, in which case the larger area of indigo would be superior.


    I am guessing the idea is to smack meteor and then finish them up with disintegrate to proc corpse explosions.
    I like it, though I would probably change the rune on energy armor to maybe prismatic, or at least be open to that idea depending on the inc dmg I am taking.
    One is never hurt by being given additional choices, only by taking them away.
    A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
  • #11
    Quote from jaclashflash

    That would be assuming that ALL the meteors hit a target...Which I am willing to bet, wont happen. Otherwise the ability would far exceed all our others.

    Thats not saying its inferior to crimson, but its still too early to judge. My guess is that they might give a boss a considerably larger hitbox, thus allowing a sizable portion of those meteros to land and thus yield more dmg than crimson.On just pure AoE though, I would prob vote for crimson unless it just drastically overkilled, in which case the larger area of indigo would be superior.

    I am guessing the idea is to smack meteor and then finish them up with disintegrate to proc corpse explosions.
    I like it, though I would probably change the rune on energy armor to maybe prismatic, or at least be open to that idea depending on the inc dmg I am taking.


    It will be very effective, if i use Meteor (Indigo) and then Disintegrate (Alabaster) - insane AoE dmg and probably at single target.
    but how u can know, disintegrate cost "per sec" and i will need much of AP...
    same as using Meter->Electrocute->Disintegrate, but a little low effective if i use Meteor->Disintegrate

    dilemma . . .
  • #12
    So what is the best rune for aoe meteor ?
  • #13
    Quote from Baeldar

    So what is the best rune for aoe meteor ?

    I would say it's Obsidian, which turns the Meteor into a Comet which Deals a Ton of Damage/Slows and adds an DoT.
    This combination of Damage&Slow is very useful in Teamfights.
  • #14
    Quote from Baeldar

    So what is the best rune for aoe meteor ?

    this will depend, in principle,on, on how many mobs you are going to use it.
    At the same time to effectively use the meteor with red rune, at other time more effective use with indigo rune...
    as you probably saw from the video, a meteor with indigo rune causesa rain of small meteorites, that have acasualty radiusis 1/3 of normal meteor, but a lot of them, they cover more area and cause damage respectively more
  • #15
    Quote from Subara

    Quote from Baeldar

    So what is the best rune for aoe meteor ?

    this willdepend, in principle,on, onhow manymobsyou are goingto use it.
    Atthe same timeto effectively usethe meteorwith redrune, at other timeshiseffective useofindigorune...
    as youprobablysawfrom the video, a meteorwith indigorunecausesa rain ofsmall meteorites, that have acasualty radiusis 1/3 ofnormalmeteor, butalot of them,they covermore areaand causedamage respectively more


    Hahah im so sorry dude, but is your spacebar broken or are you a little tipsy ? :D
  • #16
    spacebar stuck...
    same

    this will depend, in principle, on how many mobs you are going to use it.
    At the same time to effectively use the meteor with red rune, at other time more effective use with indigo rune...
    as you probably saw from the video, a meteor with indigo rune causes a rain of small meteorites, that have acasualty radiusis 1/3 of normal meteor, but a lot of them, they cover more area and cause damage respectively more
  • #17
    it's hard choose... 1 time - constantly +30% damage to all my skills
    2nd time - "sacrifacing "1 time" (+30% dmg to all skills) to DiabloWiki.com - Meteor Meteor with 1300%+ dmg at 1 time per 6 sec (10AP/sec - self-regen AP)
  • #18
    Pretty much which Meteor you will want to use greatly depends on the group you play with.
    I'm happy that Blizzard allows us to change Runes at free will. So you can adapt to every random group of players you hop into.

    For example, the Barbarian is very tanky, and you barely ever get hit. Which makes you want to use Crimson Meteor or Indigo Meteor for maximum damage. Maybe even adding Crimson Familiar and getting passive Glass Canon.

    But if your group is very undergeared and you get hit alot and always escape the death by 10%, you will want another Meteor, other passives, and changing some Abilities to get more Defense and survivability.

    So in fact we can't know which one is the best to use, as you will have to adapt to it everytime.
  • #19
    i already change build for
    http://us.battle.net/d3/en/calculator/wizard#cgeOSQ!UdY!YbZYba
    and i would play with DH and Barbarian each have a good skill build
    like an
    Barbarian^
    http://us.battle.net/d3/en/calculator/barbarian#gdfbUP!VbS!ZbaZYc
    and DH - my friend, i don't remember what he choose))
  • #20
    I like your spell/rune combos in the latest Build, besides Golden Rune in Slow Time spell hehe
    But still you will lack Armor i'm afraid and melee minions, if they manage to get to you, could one shot you.
    Still after playing the game for real, when it launches, and with your friends, i guess you can adapt your spells to the needed play style pretty quick.
  • #21
    Quote from atumre

    I like your spell/rune combos in the latest Build, besides Golden Rune in Slow Time spell hehe
    But still you will lack Armor i'm afraid and melee minions, if they manage to get to you, could one shot you.
    Still after playing the game for real, when it launches, and with your friends, i guess you can adapt your spells to the needed play style pretty quick.

    mb, but how u can see in build of barbarian - he will be "tank" with area taunt and he will get (with all baffs) much armor for "tanking"
  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes