He looks like a unique, bcs in this build i can play as solo and as co-op.
But recently i and my friend think about AoE dmg
Sure i have a good damage on a single target and low aoe (disintegrate+Alabaster RS), nor ever will do good splash damage by disintagrate if mobs will randomly going.
And we think what better will be change Familiar (Crimson +30% damage to all skills) to the Meteor (Indigo RS), will the damage increased by splash=)
And in "Disintegrate" change Alabaster RS on Crimson RS - will do much dmg on single target.
Here new build
Very hard choose for me. Need some commets and help.
By the way, also i think about change passive skill "Glass Cannon" on "Prodigy"
It will increase my regen AP to ~30 per/sec (Electrocute (+8AP by use) + 5 (Prodigy) +12AP self regen AP + bonuses from clothes)
The armor choice seems like the weakest link in that build. It gives crit, but it lowers your arcane power and doesn't do much else since you have glass cannon.
Maybe swap it out for another armor spell?
Ice armor with golden rune would give you more armor for example.
I think your best bet is to swap out energy armor for Diamond armor alabaster runed. This will allow you to get out more AoE damage from the proc of Diamond armor. Other than that I can definitely see your build working out for you.
Ice armor with golden rune would give you more armor for example.
Ice armor will be effective if it use by melee wizard, not range.
For "armoring" i have " Slow Time" and " Wave of Force"
at 7 lvl rank Golden RS on "Slow Time" active downtime = 1-2 sec
I think your best bet is to swap out energy armor for Diamond armor alabaster runed. This will allow you to get out more AoE damage from the proc of Diamond armor. Other than that I can definitely see your build working out for you.
same - it's will good for melee wizard, not range wizard
about Diamond Skin - i think on 7 lvl rank indigo RS will be 12 sec in atcive. With passive "Evocation" active downtime = 0 (15 sec -20% = 12sec)
with Ice Armor - i get good melee splash damage and frost enemys by "Frost Nova" by RS
That would be assuming that ALL the meteors hit a target...Which I am willing to bet, wont happen. Otherwise the ability would far exceed all our others.
Thats not saying its inferior to crimson, but its still too early to judge. My guess is that they might give a boss a considerably larger hitbox, thus allowing a sizable portion of those meteros to land and thus yield more dmg than crimson.On just pure AoE though, I would prob vote for crimson unless it just drastically overkilled, in which case the larger area of indigo would be superior.
I am guessing the idea is to smack meteor and then finish them up with disintegrate to proc corpse explosions.
I like it, though I would probably change the rune on energy armor to maybe prismatic, or at least be open to that idea depending on the inc dmg I am taking.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
That would be assuming that ALL the meteors hit a target...Which I am willing to bet, wont happen. Otherwise the ability would far exceed all our others.
Thats not saying its inferior to crimson, but its still too early to judge. My guess is that they might give a boss a considerably larger hitbox, thus allowing a sizable portion of those meteros to land and thus yield more dmg than crimson.On just pure AoE though, I would prob vote for crimson unless it just drastically overkilled, in which case the larger area of indigo would be superior.
I am guessing the idea is to smack meteor and then finish them up with disintegrate to proc corpse explosions.
I like it, though I would probably change the rune on energy armor to maybe prismatic, or at least be open to that idea depending on the inc dmg I am taking.
It will be very effective, if i use Meteor (Indigo) and then Disintegrate (Alabaster) - insane AoE dmg and probably at single target.
but how u can know, disintegrate cost "per sec" and i will need much of AP...
same as using Meter->Electrocute->Disintegrate, but a little low effective if i use Meteor->Disintegrate
this will depend, in principle,on, on how many mobs you are going to use it.
At the same time to effectively use the meteor with red rune, at other time more effective use with indigo rune...
as you probably saw from the video, a meteor with indigo rune causesa rain of small meteorites, that have acasualty radiusis 1/3 of normal meteor, but a lot of them, they cover more area and cause damage respectively more
this will depend, in principle, on how many mobs you are going to use it. At the same time to effectively use the meteor with red rune, at other time more effective use with indigo rune... as you probably saw from the video, a meteor with indigo rune causes a rain of small meteorites, that have acasualty radiusis 1/3 of normal meteor, but a lot of them, they cover more area and cause damage respectively more
it's hard choose... 1 time - constantly +30% damage to all my skills
2nd time - "sacrifacing "1 time" (+30% dmg to all skills) to Meteor with 1300%+ dmg at 1 time per 6 sec (10AP/sec - self-regen AP)
I like your spell/rune combos in the latest Build, besides Golden Rune in Slow Time spell hehe
But still you will lack Armor i'm afraid and melee minions, if they manage to get to you, could one shot you.
Still after playing the game for real, when it launches, and with your friends, i guess you can adapt your spells to the needed play style pretty quick.
mb, but how u can see in build of barbarian - he will be "tank" with area taunt and he will get (with all baffs) much armor for "tanking"
We certainly can not provide a lot, but in theory we mean that the tank - the tank pulls the mobs themselves through aggression, in the case of unforeseen circumstances, I put him on the slow time.
Since thedelay of timeI will havea muchfastercooldown, thenI can alsoto"hang" at me and use "Wave of Force" which will knockback all enemies/arrorws/spells in 2x times minimum (got Indigo RS) but it would not stun as like with Alabaster RS which has increased distance enemies to knocked back with stuns by 3,5 sec
Maybe on higher difficulty the Monsters will choose to focus down the lower hp enemies.
Or a group of Mobs will send the melee champs to the Barb, while the ranged and casters focus down you.
y, i know, how i say before - very hard for me to choose right skills to get more damage to mobs and get less damage to me
http://us.battle.net...cSPQ!YdU!baabZa
He looks like a unique, bcs in this build i can play as solo and as co-op.
But recently i and my friend think about AoE dmg
Sure i have a good damage on a single target and low aoe (disintegrate+Alabaster RS), nor ever will do good splash damage by disintagrate if mobs will randomly going.
And we think what better will be change Familiar (Crimson +30% damage to all skills) to the Meteor (Indigo RS), will the damage increased by splash=)
And in "Disintegrate" change Alabaster RS on Crimson RS - will do much dmg on single target.
Here new build
http://us.battle.net/d3/en/calculator/wizard#gecSOQ!YdU!bZabYa
Very hard choose for me. Need some commets and help.
By the way, also i think about change passive skill "Glass Cannon" on "Prodigy"
It will increase my regen AP to ~30 per/sec (Electrocute (+8AP by use) + 5 (Prodigy) +12AP self regen AP + bonuses from clothes)
Maybe swap it out for another armor spell?
Ice armor with golden rune would give you more armor for example.
Ice armor will be effective if it use by melee wizard, not range.
For "armoring" i have " Slow Time" and " Wave of Force"
at 7 lvl rank Golden RS on "Slow Time" active downtime = 1-2 sec
same - it's will good for melee wizard, not range wizard
P.S. if i want play melee wizard, by skill build will be
http://us.battle.net...WbiV!gUT!acaacY
about Diamond Skin - i think on 7 lvl rank indigo RS will be 12 sec in atcive. With passive "Evocation" active downtime = 0 (15 sec -20% = 12sec)
with Ice Armor - i get good melee splash damage and frost enemys by "Frost Nova" by RS
better RS for meteor - Indigo. Have a much range of splash dmg and more dmg as % (19 meteors (7lvl rank) each do 122% weapon dmg)
19*122% = 2318% weapon dmg will be damaged
Thats not saying its inferior to crimson, but its still too early to judge. My guess is that they might give a boss a considerably larger hitbox, thus allowing a sizable portion of those meteros to land and thus yield more dmg than crimson.On just pure AoE though, I would prob vote for crimson unless it just drastically overkilled, in which case the larger area of indigo would be superior.
I am guessing the idea is to smack meteor and then finish them up with disintegrate to proc corpse explosions.
I like it, though I would probably change the rune on energy armor to maybe prismatic, or at least be open to that idea depending on the inc dmg I am taking.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It will be very effective, if i use Meteor (Indigo) and then Disintegrate (Alabaster) - insane AoE dmg and probably at single target.
but how u can know, disintegrate cost "per sec" and i will need much of AP...
same as using Meter->Electrocute->Disintegrate, but a little low effective if i use Meteor->Disintegrate
dilemma . . .
At the same time to effectively use the meteor with red rune, at other time more effective use with indigo rune...
as you probably saw from the video, a meteor with indigo rune causesa rain of small meteorites, that have acasualty radiusis 1/3 of normal meteor, but a lot of them, they cover more area and cause damage respectively more
same
this will depend, in principle, on how many mobs you are going to use it.
At the same time to effectively use the meteor with red rune, at other time more effective use with indigo rune...
as you probably saw from the video, a meteor with indigo rune causes a rain of small meteorites, that have acasualty radiusis 1/3 of normal meteor, but a lot of them, they cover more area and cause damage respectively more
2nd time - "sacrifacing "1 time" (+30% dmg to all skills) to Meteor with 1300%+ dmg at 1 time per 6 sec (10AP/sec - self-regen AP)
http://us.battle.net/d3/en/calculator/wizard#cgeOSQ!UdY!YbZYba
and i would play with DH and Barbarian each have a good skill build
like an
Barbarian^
http://us.battle.net/d3/en/calculator/barbarian#gdfbUP!VbS!ZbaZYc
and DH - my friend, i don't remember what he choose))
Since thedelay of timeI will havea muchfastercooldown, thenI can alsoto"hang" at me and use "Wave of Force" which will knockback all enemies/arrorws/spells in 2x times minimum (got Indigo RS) but it would not stun as like with Alabaster RS which has increased distance enemies to knocked back with stuns by 3,5 sec