This is 125% crit without taking into consideration the bonus received from gear or from precision....
I realize it means nothing, you cant conceivably have more than 100% crit cahnce, I just thought it was interesting, also White Runed Frost Nova is IMBA!!!
This is 125% crit without taking into consideration the bonus received from gear or from precision....
I realize it means nothing, you cant conceivably have more than 100% crit cahnce, I just thought it was interesting, also White Runed Frost Nova is IMBA!!!
This is 125% crit without taking into consideration the bonus received from gear or from precision....
I realize it means nothing, you cant conceivably have more than 100% crit cahnce, I just thought it was interesting, also White Runed Frost Nova is IMBA!!!
its 80% crit chance 125% damage...
Look at the entire build before you respond...
Frost Nova with white Rune gives 45% crit if you hit 5 or more enemies. Now Im assuming that can now stack with the Blizzards 80% crit, so therefore min 125% for Blizzard crit....
there should be diminishing per level right? it was on a post somewhere about numbers and damage out put. I'm not sure if that will directly effect this and how it will go over until we play it, maybe that has to be factored in.
there should be diminishing per level right? it was on a post somewhere about numbers and damage out put. I'm not sure if that will directly effect this and how it will go over until we play it, maybe that has to be factored in.
also i'm sure this will be more effective in pve
Well naturally, there wont be 5 targets in PvP, unless you can count minions even then, if you consider using frost nova in PvP the reduce cooldown would be way more benificial then the increased crit chance.
yup! right right. but i'm still curious about the diminishing value thing. its on one of the threads here about loosing per level, and respectively if thats correct and its a whole percent you loose you should be out 60% by the time your level 60, is it applyed for each skill or an over all? hum.... i guess its one of those we'll never know until its released type things.
You're also assuming crit stacks additively and not multiplicatively. (In case you aren't aware, percentages almost NEVER stack additively in video games). Take into account that we have no idea how large the Blizzard cloud is. Also the fact that Blizzard only does 125% weapon damage.... So on a crit that will be 250%. Arcane Orb hits that hard un-runed.
To me, Alabaster Blizzard is more about the chance to freeze, the extra crit is just a nice perk.
Not sure if you want comments on your overall build or not, but it seems extremely defensive. Is this planned for Hardcore? Ice Armor on anyone other than a Melee wizard is a little silly. The goal is to never get hit as a squishy caster. Then on top of Ice Armor you have Diamond Skin.... I'm sure Mirror Image is mostly for the extra damage form Crimson runes, but that's additional defense as well from your image distractions.
If I were making a build somewhat like this I'd swap out Ice Armor for one of the other armors. (Likely Indigo Energy to allow for lots of Blizzard spam.) You're also entirely reliant on auto attacking with your wand to generate AP which could be fine, it really depends on how fast of an attack speed you can find as opposed to how quickly you can cast spells. (Since a non-melee Wizard should be stacking +%cast speed and not +%attack speed, I'm imagining Sig spell regen will be higher than Virtuoso.)
Side Note: If this build is supposed to be Crit focused why didn't you take Alabaster Energy Armor?
I guess I don't really see it as an issue. 125% crit chance on one (expensive) spell doesn't really hurt the game. I actually think the combo is likely to not matter at all, since I'd expect players to have 20% base crit from gear at max level anyway.
I guess I don't really see it as an issue. 125% crit chance on one (expensive) spell doesn't really hurt the game. I actually think the combo is likely to not matter at all, since I'd expect players to have 20% base crit from gear at max level anyway.
As seen from a previous screen; Base precision (for barbarian) at 60 is 230, and it converts to 2.61% crit. Not knowing how this scales at all (or if it's been changed), even if it happened to be linear, you'd need ~2000 before you'd get around to 20% crit. Many items at lv60 atm, appears to be giving you around ~50-90 of a stat, and gems at rank 14, give you 100 of a stat.
As said before me, % are not (almost never) calculated additive.
Buffs that yield +45% crit, yield 45% crit and not a 45% increase in your precision.
That screenshot just shows that the value of precision drops as you level.
If you used both of those skills, you would have 125% crit + crit from precision.
@OP
A million % chance to critically hit is not superior to 100% chance to critically hit.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Buffs that yield +45% crit, yield 45% crit and not a 45% increase in your precision.
That screenshot just shows that the value of precision drops as you level.
If you used both of those skills, you would have 125% crit + crit from precision.
@OP
A million % chance to critically hit is not superior to 100% chance to critically hit.
This is flat out not true. You have no idea how Blizzard has coded percentages to stack.
Buffs that yield +45% crit, yield 45% crit and not a 45% increase in your precision.
That screenshot just shows that the value of precision drops as you level.
If you used both of those skills, you would have 125% crit + crit from precision.
@OP
A million % chance to critically hit is not superior to 100% chance to critically hit.
This is flat out not true. You have no idea how Blizzard has coded percentages to stack.
You sound very certain, so you must have evidence. I would love to see it.
If not, the description of the skill speaks for itself.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It's true that certain types of percentages don't typically stack multiplicatively... but critical strike chance isn't necessarily one of them. In fact, I think it would be very odd for it to stack multiplicatively.
For what it's worth, there is a shrine that increases your critical strike chance by 25%. And it adds exactly 25% to your base crit chance.
I can't speak for the screen except to say that it's highly unlikely that the scaling there is accurate. On my level 13 barb, I have about 90 precision and my crit chance is 13%. Yes, we know that precision gives less and less crit chance as you level, but with all the crit proc skills and runes and crit damage bonus on gear, does it really make sense that characters would be running around with under 5% crit at max level?
It's true that certain types of percentages don't typically stack multiplicatively... but critical strike chance isn't necessarily one of them. In fact, I think it would be very odd for it to stack multiplicatively.
For what it's worth, there is a shrine that increases your critical strike chance by 25%. And it adds exactly 25% to your base crit chance.
I can't speak for the screen except to say that it's highly unlikely that the scaling there is accurate. On my level 13 barb, I have about 90 precision and my crit chance is 13%. Yes, we know that precision gives less and less crit chance as you level, but with all the crit proc skills and runes and crit damage bonus on gear, does it really make sense that characters would be running around with under 5% crit at max level?
Yup, that shrine says it all right there.
If Frost Nova did not increase you crit chance by 45% additively, then it would not be worded as "you gain 45% chance to critically hit". It would be worded, "Increase your precision by 45%". Just like Energy Armor + Alabaster Rune.
The screen shot shows characters of different levels. It only proves that as your character levels precision diminishes in value. In other words, every time your character levels the amount of precision needed to gain 1% crit goes up. WoW works the exact same way with critical strike rating and similar stats. It has to be done this way, otherwise low level characters would very rarely critically hit.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It's gonna take a lot of convincing to tell me that Stark Winter is NOT the best runestone for Blizzard. Just look at it. It flat out over doubles the damage (which is better than it having 100% crit chance at the original damage) and guarantees it will hit stuff.
Yup, it's more efficient to have 500% weapon damage+300% critical hit damage with 100% chance to crit than 1000% weapon damage +300% critical hit damage with 20% chance to crit.
This is flat out not true. You have no idea how Blizzard has coded percentages to stack.
You sound very certain, so you must have evidence. I would love to see it.
If not, the description of the skill speaks for itself.
Or I'm simply saying that since we don't have access to it, making statements about how things work is ridiculous. The fact neither of us knew how the crit shrine buff worked just goes to further that point. You should be aware by now how vague many of the skill descriptions are. All I'm saying is that you shouldn't be posting things as facts when in reality you have absolutely no idea how they're going to work.
In regards to Stark WInter vs Frozen Solid. Stark says it increases the size to 22 yards, but we have no idea how large the base effect is so it's hard to say how big of an improvement that is. It does indeed do more damage, but Frozen Solid can freeze enemies leaving them trapped in the storm taking damage as opposed to enemies being able to walk out of Stark Winter. As with pretty much everything this will only be decided by actually testing it out and player preference.
So what does this mean?
At sub 20% crit, you need anywhere from +120%Crit Dmg to +219.3%Crit Dmg in order for Frozen Solid to equal to Stark Winter. If you can get more than +219.3%Crit Dmg, Frozen Solid will always be superior to Stark Winter while under 20% critical hit chance.
Equations above 20% crit from gear,
Frozen Solid Dmg = 375*(1.5+x)
Stark Winter Dmg = 900*(1.5+x)*(c/100)+900*(1-c/100)
Set equal and solve,
X=(-50-c)/(2 (-50+c)),
C>=20%
So what does this mean?
When critical hit chance is 25%, you need +300% Crit Dmg for Stark Winter to be equal to Frozen Solid.
- If you gain +%Crit Dmg & %Crit Chance remains the same , Frozen Solid becomes superior.
- If you gain +%Critically Hit & +%Crit Dmg remains the same, then Stark Winter becomes superior.
The closer you get to 41.66% crit, the required amount of +%dmg increases exponentially, and eventually to impossible levels. Once at 41.66% crit, Stark Winter is always superior to Frozen Solid.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Hate to mess with your formulas, but critical strikes actually only do 50% additional damage before gear. They don't hit double damage until you get +50% crit damage bonus.
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This is 125% crit without taking into consideration the bonus received from gear or from precision....
I realize it means nothing, you cant conceivably have more than 100% crit cahnce, I just thought it was interesting, also White Runed Frost Nova is IMBA!!!
its 80% crit chance 125% damage...
Look at the entire build before you respond...
Frost Nova with white Rune gives 45% crit if you hit 5 or more enemies. Now Im assuming that can now stack with the Blizzards 80% crit, so therefore min 125% for Blizzard crit....
also i'm sure this will be more effective in pve
Well naturally, there wont be 5 targets in PvP, unless you can count minions even then, if you consider using frost nova in PvP the reduce cooldown would be way more benificial then the increased crit chance.
To me, Alabaster Blizzard is more about the chance to freeze, the extra crit is just a nice perk.
Not sure if you want comments on your overall build or not, but it seems extremely defensive. Is this planned for Hardcore? Ice Armor on anyone other than a Melee wizard is a little silly. The goal is to never get hit as a squishy caster. Then on top of Ice Armor you have Diamond Skin.... I'm sure Mirror Image is mostly for the extra damage form Crimson runes, but that's additional defense as well from your image distractions.
If I were making a build somewhat like this I'd swap out Ice Armor for one of the other armors. (Likely Indigo Energy to allow for lots of Blizzard spam.) You're also entirely reliant on auto attacking with your wand to generate AP which could be fine, it really depends on how fast of an attack speed you can find as opposed to how quickly you can cast spells. (Since a non-melee Wizard should be stacking +%cast speed and not +%attack speed, I'm imagining Sig spell regen will be higher than Virtuoso.)
Side Note: If this build is supposed to be Crit focused why didn't you take Alabaster Energy Armor?
Buffs that yield +45% crit, yield 45% crit and not a 45% increase in your precision.
That screenshot just shows that the value of precision drops as you level.
If you used both of those skills, you would have 125% crit + crit from precision.
@OP
A million % chance to critically hit is not superior to 100% chance to critically hit.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
This is flat out not true. You have no idea how Blizzard has coded percentages to stack.
You sound very certain, so you must have evidence. I would love to see it.
If not, the description of the skill speaks for itself.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
For what it's worth, there is a shrine that increases your critical strike chance by 25%. And it adds exactly 25% to your base crit chance.
I can't speak for the screen except to say that it's highly unlikely that the scaling there is accurate. On my level 13 barb, I have about 90 precision and my crit chance is 13%. Yes, we know that precision gives less and less crit chance as you level, but with all the crit proc skills and runes and crit damage bonus on gear, does it really make sense that characters would be running around with under 5% crit at max level?
Yup, that shrine says it all right there.
If Frost Nova did not increase you crit chance by 45% additively, then it would not be worded as "you gain 45% chance to critically hit". It would be worded, "Increase your precision by 45%". Just like Energy Armor + Alabaster Rune.
The screen shot shows characters of different levels. It only proves that as your character levels precision diminishes in value. In other words, every time your character levels the amount of precision needed to gain 1% crit goes up. WoW works the exact same way with critical strike rating and similar stats. It has to be done this way, otherwise low level characters would very rarely critically hit.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I think we'll have to see how numbers shake out at max level, but I think either could be competitive.
Straight from the Horse's Mouth!
Or I'm simply saying that since we don't have access to it, making statements about how things work is ridiculous. The fact neither of us knew how the crit shrine buff worked just goes to further that point. You should be aware by now how vague many of the skill descriptions are. All I'm saying is that you shouldn't be posting things as facts when in reality you have absolutely no idea how they're going to work.
In regards to Stark WInter vs Frozen Solid. Stark says it increases the size to 22 yards, but we have no idea how large the base effect is so it's hard to say how big of an improvement that is. It does indeed do more damage, but Frozen Solid can freeze enemies leaving them trapped in the storm taking damage as opposed to enemies being able to walk out of Stark Winter. As with pretty much everything this will only be decided by actually testing it out and player preference.
Equations under 20% crit from gear,
Frozen Solid Dmg = 375*(1.5+x)*((80+c)/100)+450*(1-(80+c)/100)
Stark Winter Dmg = 900*(1.5+x)*(c/100)+900*(1-c/100)
C = Crit% (25% crit = 25)
X = +% Dmg (+100% Crit Dmg = 1)
Set equal and solve,
X=(960+9 c)/(800-14 c),
C<=20%
Solutions
C=0 X=1.2
C=5 X=1.377
C=10 X= 1.591
C=15 X= 1.856
C=20 X= 2.193
So what does this mean?
At sub 20% crit, you need anywhere from +120%Crit Dmg to +219.3%Crit Dmg in order for Frozen Solid to equal to Stark Winter. If you can get more than +219.3%Crit Dmg, Frozen Solid will always be superior to Stark Winter while under 20% critical hit chance.
Equations above 20% crit from gear,
Frozen Solid Dmg = 375*(1.5+x)
Stark Winter Dmg = 900*(1.5+x)*(c/100)+900*(1-c/100)
Set equal and solve,
X=(-50-c)/(2 (-50+c)),
C>=20%
Solutions
C=20 X=2.193
C=25 X=3
C=37 X=12
C=41 X=85
C=41.5 X=349.5
So what does this mean?
When critical hit chance is 25%, you need +300% Crit Dmg for Stark Winter to be equal to Frozen Solid.
- If you gain +%Crit Dmg & %Crit Chance remains the same , Frozen Solid becomes superior.
- If you gain +%Critically Hit & +%Crit Dmg remains the same, then Stark Winter becomes superior.
The closer you get to 41.66% crit, the required amount of +%dmg increases exponentially, and eventually to impossible levels. Once at 41.66% crit, Stark Winter is always superior to Frozen Solid.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!