Imagine you cast a Slow Time bubble under one of those destructible walls, and then collapse it. Does the debris slow down once it enters the bubble?
I know Slow Time isn't in the beta so there's no way to try it out, but maybe we can see it in one of the older videos, I just haven't found any that shows it. It would look really cheap if the falling rocks didn't slow down.
Imagine you cast a Slow Time bubble under one of those destructible walls, and then collapse it. Does the debris slow down once it enters the bubble?
I know Slow Time isn't in the beta so there's no way to try it out, but maybe we can see it in one of the older videos, I just haven't found any that shows it. It would look really cheap if the falling rocks didn't slow down.
Why would it? It's not a projectile attack. That's extra coding for an insanely minimal gain, I'd be extremely surprised if it does.
Considering environmental damage seems to be an auto kill why would you even be casting slow time there?
To marvel at how amazingly awesome and powerful your wizard is. It is a "Slow Time" bubble, so it should slow time, and that includes the speed of falling rocks.
I don't want this as a mechanic, I want it because it makes sense and it would look amazing. I really like the whole "wrap space and time" direction of the wizard, this would reinforce that.
Honestly, Blizzard have had over 5 years in development of this game. So if they don't have it I would wonder what they have been doing for the past 10 years aye? I don't understand how it takes them 5+ years to make this game while its taken the development team of Skyrim to make that game, which is far bigger than Diablo 3 is, in only 3 years.
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I know Slow Time isn't in the beta so there's no way to try it out, but maybe we can see it in one of the older videos, I just haven't found any that shows it. It would look really cheap if the falling rocks didn't slow down.
Why would it? It's not a projectile attack. That's extra coding for an insanely minimal gain, I'd be extremely surprised if it does.
Considering environmental damage seems to be an auto kill why would you even be casting slow time there?
I don't want this as a mechanic, I want it because it makes sense and it would look amazing. I really like the whole "wrap space and time" direction of the wizard, this would reinforce that.
-Andrew Ryan