I was never aware of a distinct advantage using a staff over orb in D2, other than freeing up a hand for a shield. I'd like to use a shield in D3. Is there anything I'm potentially 'losing' by using an orb/wand versus using a two handed staff? I'm thinking I'm gaining a great increase in defense that would come in handy in higher difficult levels.
I'm thinking of utilizing a wand and shield for a D3 build. Assuming a weapon damage rating of 100, if I chose Virtuoso for a passive (Increases basic wand attack damage by 100% and grants 15AP for each successful hit) then my wand damage would be 200. Spells would be based off of weapon damage, which should be 200 right? They wouldn't base their calculations off of the original 100 weapon damage right?
I was thinking since it was a PASSIVE that this forever changed the damage stats of your wands. Then any skills would be based off of that stat because it is buffed.
I think Virtuoso would increase any weapon damage reliant on that wand as well which used to just be Spectral Blade. Now that they have made all spells scale from weapon damage, I have a feeling that Virtuoso will change as well.
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I was never aware of a distinct advantage using a staff over orb in D2, other than freeing up a hand for a shield. I'd like to use a shield in D3. Is there anything I'm potentially 'losing' by using an orb/wand versus using a two handed staff? I'm thinking I'm gaining a great increase in defense that would come in handy in higher difficult levels.
I'm thinking of utilizing a wand and shield for a D3 build. Assuming a weapon damage rating of 100, if I chose Virtuoso for a passive (Increases basic wand attack damage by 100% and grants 15AP for each successful hit) then my wand damage would be 200. Spells would be based off of weapon damage, which should be 200 right? They wouldn't base their calculations off of the original 100 weapon damage right?
Numbers, numbers, numbers,
DKR
That was my wish anyway.