Indigo Meteor is no way better than crimson... Did you add the 990% weapon dmg from the impact? Just take the best wand (think it has 156 attack on it).
Of course I did, did you look at the numbers? Indigo will always out damage any other Meteor rune assuming all 14 hit. Even if only half hit it's still better.
Given how incomplete things are at this point in Beta (they just changed fixed damage to weapon damage, and there are several spells that haven't even been implemented/revealed yet) it seems nearly pointless to compute maximum DPS rotations. Everything will change before release.
To add to this, with the skill to weapon % damage changes incoming, this all seems to have already become obsolete information.
Given how incomplete things are at this point in Beta (they just changed fixed damage to weapon damage, and there are several spells that haven't even been implemented/revealed yet) it seems nearly pointless to compute maximum DPS rotations. Everything will change before release.
To add to this, with the skill to weapon % damage changes incoming, this all seems to have already become obsolete information.
I seriously hope you're not talking about the change from base numbers on spells to the fact that they now use % weapon damage. Because that would mean you didn't even bother to read the OP where you would have realized I was using the new weapon % numbers assuming a base weapon damage of 1000.
In which case I ask, what is this new modification to the %weapon damage that wizard spells are getting?
I'm getting the feeling that a lot of people "reading" this thread are seeing a massive wall of text and only bothering to look at the colored numbers.
This is not a post about maximum damage rotations.
This is not a post saying x spell is better than y spell.
The sole purpose of this thread was to examine the new %weapon damage effect on the spells and how they now relate to each other in a 7 second window.
That's it. Nothing else.
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Unless Meteor hits multiple targets...
I seriously hope you're not talking about the change from base numbers on spells to the fact that they now use % weapon damage. Because that would mean you didn't even bother to read the OP where you would have realized I was using the new weapon % numbers assuming a base weapon damage of 1000.
In which case I ask, what is this new modification to the %weapon damage that wizard spells are getting?
I'm getting the feeling that a lot of people "reading" this thread are seeing a massive wall of text and only bothering to look at the colored numbers.
This is not a post about maximum damage rotations.
This is not a post saying x spell is better than y spell.
The sole purpose of this thread was to examine the new %weapon damage effect on the spells and how they now relate to each other in a 7 second window.
That's it. Nothing else.