I'm the only one to read that indigo drops smallers meteors as in they won't cover the whole area of a normal meteor meaning that they won't hit 100% of the time.
Without even saying that indigo tends to also increase the width of AoE on a lot of other skills don't you think the spread is increased here too ?
Exactly why this is all theory.
DKR, you multiplied the burn damage by 3, wasn't that assuming dps over 3 seconds? I wouldn't say it's super weak. Meteor has never really been about the burn damage (even in D2, it's more of a perk), it's all about that initial massive burst.
Yea I read it as X damage per second, for 3 seconds total. So I multiplied the damage by 3. I should have divided if I wanted the DPS. Didn't read it correctly.
Ya, guess it is just a perk. Regardless, although I'm hesitant to use it, I really...really want to see it in action.
I am curious what your reasons are for excluding crimson (or alabaster) Slow Time and crimson Mirror Image (assuming RoF, ArcOrb, Storm Armor, and Familiar are non-negotiable; points I would agree with.) I can see an argument for Frost Nova over Slow Time, given that it provides a lasting effect instantly rather than having to drag creatures into a field you place (and alabaster is not good for damage/AP efficiency, even if it might be ok for non-sustained dps.) Mirror Image is a little harder to exclude in my opinion, unless we assume a very unintelligent AI. So long as ArcOrb is providing decent AoE capability, I would think that WoF is unnecessary, even if convenient, so the < 1.4*(15sec/25sec) = 84% damage increase (or, with Evocation, 105%!) would easily trump it. Evocation would also increase the dps output from the Frost Nova debuff, taking you from 1.1*(4sec/12sec) = 36.7% to 1.1*(4sec/9.6sec) = 45.8% increase. (Mirror Image can do, at most, that much increase in straight damage, but probably slightly or substantially less, based on AI behavior.)
Crimson MI may add further value/dps by keeping the Frost Nova debuff up for you sometimes meaning you needn't switch out of your dps spell. I assume MI is not capable of casting MI (since I doubt Blizz wants to risk either self-sustaining Images, or exponentially-growing Images), and if we are lucky, they may even no better than to recast buffs they already have up, meaning they may be limited in a build like this to just your 2 direct dps spells and the Frost-Nova-like utility spells (in this case, only Frost Nova.) If this is the case, their %-of-theoretical-max-damage efficiency may indeed be quite high.
I am curious what your reasons are for excluding crimson (or alabaster) Slow Time and crimson Mirror Image (assuming RoF, ArcOrb, Storm Armor, and Familiar are non-negotiable; points I would agree with.) I can see an argument for Frost Nova over Slow Time, given that it provides a lasting effect instantly rather than having to drag creatures into a field you place (and alabaster is not good for damage/AP efficiency, even if it might be ok for non-sustained dps.) Mirror Image is a little harder to exclude in my opinion, unless we assume a very unintelligent AI. So long as ArcOrb is providing decent AoE capability, I would think that WoF is unnecessary, even if convenient, so the < 1.4*(15sec/25sec) = 84% damage increase (or, with Evocation, 105%!) would easily trump it. Evocation would also increase the dps output from the Frost Nova debuff, taking you from 1.1*(4sec/12sec) = 36.7% to 1.1*(4sec/9.6sec) = 45.8% increase. (Mirror Image can do, at most, that much increase in straight damage, but probably slightly or substantially less, based on AI behavior.)
Crimson MI may add further value/dps by keeping the Frost Nova debuff up for you sometimes meaning you needn't switch out of your dps spell. I assume MI is not capable of casting MI (since I doubt Blizz wants to risk either self-sustaining Images, or exponentially-growing Images), and if we are lucky, they may even no better than to recast buffs they already have up, meaning they may be limited in a build like this to just your 2 direct dps spells and the Frost-Nova-like utility spells (in this case, only Frost Nova.) If this is the case, their %-of-theoretical-max-damage efficiency may indeed be quite high.
I believe the spell slot you are intending to replace with MI is currently being held by MM Golden, which is a strong AP regenerative spell, and doing so will yield a DPS loss that needs to be calculated. The only space in which MI could occupy in this build is the same space as Frost Nova/Slow Time.
To focus the discussion, I believe the next math that needs to be done is to help us choose between Frost Nova, Slow Time and Mirror Images, as well as between Disintegrate Crimson (Alabaster is too random) and Arcane Orb.
Ah; yeah I cannot argue MI for damage vs golden MM for regen really as they are serving different functions. I was looking at the original build which used Wave of Force.
Well, it seems you have galvanizing ward to keep up the armor buffs as well as increase health regen, but Prodigy would increase DPS through better AP regen. Which one are you keeping in your final build?
It does say OVER 3 seconds. Shit, that's pretty weak now.
Well my math was correct. My reading skills are sub-par today though.
Thanks Arcane
Exactly why this is all theory.
DKR, you multiplied the burn damage by 3, wasn't that assuming dps over 3 seconds? I wouldn't say it's super weak. Meteor has never really been about the burn damage (even in D2, it's more of a perk), it's all about that initial massive burst.
Ya, guess it is just a perk. Regardless, although I'm hesitant to use it, I really...really want to see it in action.
(Good thing skills can be changed in D3!)
Crimson MI may add further value/dps by keeping the Frost Nova debuff up for you sometimes meaning you needn't switch out of your dps spell. I assume MI is not capable of casting MI (since I doubt Blizz wants to risk either self-sustaining Images, or exponentially-growing Images), and if we are lucky, they may even no better than to recast buffs they already have up, meaning they may be limited in a build like this to just your 2 direct dps spells and the Frost-Nova-like utility spells (in this case, only Frost Nova.) If this is the case, their %-of-theoretical-max-damage efficiency may indeed be quite high.
I believe the spell slot you are intending to replace with MI is currently being held by MM Golden, which is a strong AP regenerative spell, and doing so will yield a DPS loss that needs to be calculated. The only space in which MI could occupy in this build is the same space as Frost Nova/Slow Time.
To focus the discussion, I believe the next math that needs to be done is to help us choose between Frost Nova, Slow Time and Mirror Images, as well as between Disintegrate Crimson (Alabaster is too random) and Arcane Orb.
I'm not sure what you mean. Galv Ward double armor spell time, Prodigy is an AP-regen passive. Please explain