I've been playing around with the skills/runes page. (Come on, who hasn't been?) and I'm trying to get a baseline for AP regeneration, there are lots of abilities that increase it significantly, but without some idea as to what its regen is normally, it's hard to get a good idea as to how necessary those various things are. It appears it's got a default pool of 100 and you can modify that with various skills and abilities and presumably with items as well, but with runes and stuff it appears you can get to the point where you can easily cast things like Frost Ray forever without ever running out of AP which just strikes me as odd.
I remember in D2 making a blowtorch sorc as an amusement with huge skill in Warmth and Inferno and just blazing away at everything, which is sort of what these new abilities are like, but without huge mana regen that wasn't possible. It's strange that the new D3 game will make it even EASIER to keep AP up forever.
I've been playing around with the skills/runes page. (Come on, who hasn't been?) and I'm trying to get a baseline for AP regeneration, there are lots of abilities that increase it significantly, but without some idea as to what its regen is normally, it's hard to get a good idea as to how necessary those various things are. It appears it's got a default pool of 100 and you can modify that with various skills and abilities and presumably with items as well, but with runes and stuff it appears you can get to the point where you can easily cast things like Frost Ray forever without ever running out of AP which just strikes me as odd.
I remember in D2 making a blowtorch sorc as an amusement with huge skill in Warmth and Inferno and just blazing away at everything, which is sort of what these new abilities are like, but without huge mana regen that wasn't possible. It's strange that the new D3 game will make it even EASIER to keep AP up forever.
Any thoughts?
I can't link any proof, but I seem to remember seeing somewhere a default regen of 750/min, which would be 12.5 per second.
Edit: Anyone know if regen is disabled while channeling RoF or Disintegrate though? For example, RoF w/ golden rune drops it to 3 AP/sec, which would be completely offset by your regen. I would assume you can't regen while channeling, but I could be wrong.
I can't link any proof, but I seem to remember seeing somewhere a default regen of 750/min, which would be 12.5 per second.
Edit: Anyone know if regen is disabled while channeling RoF or Disintegrate though? For example, RoF w/ golden rune drops it to 3 AP/sec, which would be completely offset by your regen. I would assume you can't regen while channeling, but I could be wrong.
That's pretty much what I was wondering. If you can regen 20+ total AP per second, AP costs become almost meaningless because there aren't spells that have a casting animation fast enough then to run out of AP. Or at least I haven't figured one out yet.
I think the problem with a resource the regens this fast is that it eliminates having to make the tradeoffs on casting you used to sort of have to make. And these regens are all without items, shrines, gems, whatever. All that I assume will make it even faster.
Watch some of the beta videos. No hard numbers but you get a definite feel for the regen.
At level 8 or 10 onwards, the signature spells don't seem to drain much AP (barely noticeable), but the minute Arcane Orb is cast, its about 20-25% of your AP gone. And even at empty it only takes about 10 seconds to get back your full AP. Of course 10 sec surrounded by mobs is a long time.
Bottomline, even at level 60 I think you will need a signature spell on left click for spamming, or you could resort to using a wand if you've got a good one.
One interesting thing I found, all Wizard skills are fairly cheap and max out at about 60AP per cast. Look at the witch doctor, Poison Darts is 130+ mana per cast. Some even 500+ mana per cast. And at low levels, I his mana pool regen seems to only be slightly slower than a wizards AP. But I think at higher levels with the gap in numbers we'll see a distinct difference in mana/AP regen.
Thanks for that. Now then I guess the last question is "do we know if regen stops during channeled spells" I don't know how I would be able to tell that exactly from watching a youtube video. Is this something anyone has seen or knows how to test?
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I remember in D2 making a blowtorch sorc as an amusement with huge skill in Warmth and Inferno and just blazing away at everything, which is sort of what these new abilities are like, but without huge mana regen that wasn't possible. It's strange that the new D3 game will make it even EASIER to keep AP up forever.
Any thoughts?
I can't link any proof, but I seem to remember seeing somewhere a default regen of 750/min, which would be 12.5 per second.
Edit: Anyone know if regen is disabled while channeling RoF or Disintegrate though? For example, RoF w/ golden rune drops it to 3 AP/sec, which would be completely offset by your regen. I would assume you can't regen while channeling, but I could be wrong.
That's pretty much what I was wondering. If you can regen 20+ total AP per second, AP costs become almost meaningless because there aren't spells that have a casting animation fast enough then to run out of AP. Or at least I haven't figured one out yet.
I think the problem with a resource the regens this fast is that it eliminates having to make the tradeoffs on casting you used to sort of have to make. And these regens are all without items, shrines, gems, whatever. All that I assume will make it even faster.
At level 8 or 10 onwards, the signature spells don't seem to drain much AP (barely noticeable), but the minute Arcane Orb is cast, its about 20-25% of your AP gone. And even at empty it only takes about 10 seconds to get back your full AP. Of course 10 sec surrounded by mobs is a long time.
Bottomline, even at level 60 I think you will need a signature spell on left click for spamming, or you could resort to using a wand if you've got a good one.
One interesting thing I found, all Wizard skills are fairly cheap and max out at about 60AP per cast. Look at the witch doctor, Poison Darts is 130+ mana per cast. Some even 500+ mana per cast. And at low levels, I his mana pool regen seems to only be slightly slower than a wizards AP. But I think at higher levels with the gap in numbers we'll see a distinct difference in mana/AP regen.
Thanks for that. Now then I guess the last question is "do we know if regen stops during channeled spells" I don't know how I would be able to tell that exactly from watching a youtube video. Is this something anyone has seen or knows how to test?