Frost Nova
Requires Level: 1
An explosion of ice freezes nearby enemies for X seconds, dealing Cold damage.
Magic Missile
Requires Level: 1
Fires a missile of energy, causing Arcane damage.
Ice Armor
Requires Level: 2
Surrounds the Wizard in a barrier of ice that increases armor by a percentage, freezes attackers, and causes Cold damage. You can only be affected by one armor spell at a time.
Shock Pulse
Requires Level: 3
No Skill Description
Wave of Force
Requires Level: 4
Summons a wave of pure force that deals Physical damage and knocks nearby enemies back and repels projectiles.
Spectral blade
Requires Level: 5
Summons a Spectral Blade that strikes enemies in front of the Wizard, causing Physical damage with each hit.
Electrocute
Requires Level: 6
Lightning arcs from the Wizard's fingertips towards an enemy, dealing Lightning damage.
Magic Weapon
Requires Level: 7
Imbues the Wizard's weapon with magical energy, granting increased damage.
Arcane Orb
Requires Level: 8
Conjures an orb of pure energy that explodes on contact with enemies, dealing Arcane damage to all enemies in the blast area.
Diamond Skin
Requires Level: 9
Turns the Wizard's skin to diamond for X seconds absorbing damage from incoming attacks.
Energy Twister
Requires Level: 11
Summon an energy twister that deals Arcane damage per second to everything in its path.
Disintegrate
Requires Level: 12
Emanate a beam of pure energy, dealing Arcane damage per second and disintegrating enemies it kills.
Storm Armor
Requires Level: 13
Surround yourself in electrical energy. Electric bolts are automatically fired at attackers, dealing Lightning damage. You can only be affected by one armor spell at a time.
Explosive Blast
Requires Level: 14
Builds up energy around the Wizard that explodes after X seconds, causing Physical damage in a small radius.
Mirror Image
Requires Level: 15
Creates an illusory duplicate of the Wizard that has a percentage of the caster's health.
Slow Time
Requires Level: 16
Warps space and time, slowing nearby monsters and projectiles for X seconds.
Teleport
Requires Level: 18
Teleport instantly to the selected location.
Hydra
Requires Level: 19
Creates a multi-headed Hydra that attacks your enemies with bolts of fire, dealing Fire damage per attack for X seconds.
Ray of Frost
Requires Level: 21
Project a beam of frost that deals Cold damage per second to hostile targets, slowing their movement and attack speed.
Energy Armor
Requires Level: 22
Creates a enrgy shield that absorbs damage at the cost for Arcane Power
Arcane Torrent
Requires Level: 23
Arcane meteorites pelt the targeted region, dealing Arcane damage per second.
Meteor
Requires Level: 24
Summons a massive meteor from the sky that causes Fire damage to all enemies in the affected area and leaves a pool of fire that does additional fire damage per second.
Blizzard
Requires Level: 26
Call down shards of ice around an area, dealing Cold damage per second.
Familiar
Requires Level: 27
Creates a companion that fights alongside the Wizard. The Familiar cannot be targeted or damaged by enemies.
I realize that all of these were posted in one giant thread by Doomscream, but I thought it made more sense to have the class specific stuff for each class in the appropriate class discussion area as well. If any of the mods have an issue with this, feel free to let me know. If people think it's a good idea I can do a quick drop for the other four classes as well.
This is not any of my work, Doomscream did all of this, I did copy&paste. So any awesomeness is his, any mistakes are entirely mine.
I did this mostly because the current stickies for the Wizard is data that's almost two years out of date and that's just ridiculous this close to the Beta, but instead of editing that I thought making a new post made more sense.
My plan is, as more information is learned, tier the skills and provide as much information as we have on each skill as opposed to just the brief description we currently have.
i.e. Tier 1, Magic Missile: Does X, is useful for Y, don't try to use it again Z, it doesn't work.
Anyone have suggestions to my plan, or do people think it won't be useful to them?
Edit: And I just had a thought, would it make sense to people to have skills sorted by cooldown or by type? Both have problems, because with Runes, a single target damage spell could become AoE, and a spell with a certain cooldown could have that changed. It's just hard to categorize the current spells in my opinion. I am open for suggestions.
I did this mostly because the current stickies for the Wizard is data that's almost two years out of date and that's just ridiculous this close to the Beta, but instead of editing that I thought making a new post made more sense.
I'll see if we can fix this by next week.
Being so close to the beta also means that any new thread might get completely outdated once it begins (since things might have changed from the press event too).
In the meantime, the best place to check information such as class' active and passive skills would be the wiki - it has a ton of information well put together, and a cool interface too. http://www.diablowiki.com/Wizard#Active_Skills
I did this mostly because the current stickies for the Wizard is data that's almost two years out of date and that's just ridiculous this close to the Beta, but instead of editing that I thought making a new post made more sense.
I'll see if we can fix this by next week.
Being so close to the beta also means that any new thread might get completely outdated once it begins (since things might have changed from the press event too).
In the meantime, the best place to check information such as class' active and passive skills would be the wiki - it has a ton of information well put together, and a cool interface too. http://www.diablowiki.com/Wizard#Active_Skills
It does have a cool interface, but not as much space to actually talk about the abilities. I'm still trying to figure out what the magic weapon spell will do for a wizard. I guess maybe it increases the attack rating which increases all damage done, not just weapon damage.
Anyways, if you want to delete these when you do something with the sticky posts that's fine. Thanks!
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Frost Nova
Requires Level: 1
An explosion of ice freezes nearby enemies for X seconds, dealing Cold damage.
Magic Missile
Requires Level: 1
Fires a missile of energy, causing Arcane damage.
Ice Armor
Requires Level: 2
Surrounds the Wizard in a barrier of ice that increases armor by a percentage, freezes attackers, and causes Cold damage. You can only be affected by one armor spell at a time.
Shock Pulse
Requires Level: 3
No Skill Description
Wave of Force
Requires Level: 4
Summons a wave of pure force that deals Physical damage and knocks nearby enemies back and repels projectiles.
Spectral blade
Requires Level: 5
Summons a Spectral Blade that strikes enemies in front of the Wizard, causing Physical damage with each hit.
Electrocute
Requires Level: 6
Lightning arcs from the Wizard's fingertips towards an enemy, dealing Lightning damage.
Magic Weapon
Requires Level: 7
Imbues the Wizard's weapon with magical energy, granting increased damage.
Arcane Orb
Requires Level: 8
Conjures an orb of pure energy that explodes on contact with enemies, dealing Arcane damage to all enemies in the blast area.
Diamond Skin
Requires Level: 9
Turns the Wizard's skin to diamond for X seconds absorbing damage from incoming attacks.
Energy Twister
Requires Level: 11
Summon an energy twister that deals Arcane damage per second to everything in its path.
Disintegrate
Requires Level: 12
Emanate a beam of pure energy, dealing Arcane damage per second and disintegrating enemies it kills.
Storm Armor
Requires Level: 13
Surround yourself in electrical energy. Electric bolts are automatically fired at attackers, dealing Lightning damage. You can only be affected by one armor spell at a time.
Explosive Blast
Requires Level: 14
Builds up energy around the Wizard that explodes after X seconds, causing Physical damage in a small radius.
Mirror Image
Requires Level: 15
Creates an illusory duplicate of the Wizard that has a percentage of the caster's health.
Slow Time
Requires Level: 16
Warps space and time, slowing nearby monsters and projectiles for X seconds.
Teleport
Requires Level: 18
Teleport instantly to the selected location.
Hydra
Requires Level: 19
Creates a multi-headed Hydra that attacks your enemies with bolts of fire, dealing Fire damage per attack for X seconds.
Ray of Frost
Requires Level: 21
Project a beam of frost that deals Cold damage per second to hostile targets, slowing their movement and attack speed.
Energy Armor
Requires Level: 22
Creates a enrgy shield that absorbs damage at the cost for Arcane Power
Arcane Torrent
Requires Level: 23
Arcane meteorites pelt the targeted region, dealing Arcane damage per second.
Meteor
Requires Level: 24
Summons a massive meteor from the sky that causes Fire damage to all enemies in the affected area and leaves a pool of fire that does additional fire damage per second.
Blizzard
Requires Level: 26
Call down shards of ice around an area, dealing Cold damage per second.
Familiar
Requires Level: 27
Creates a companion that fights alongside the Wizard. The Familiar cannot be targeted or damaged by enemies.
Requires Level: 29
No Skill Description
This is not any of my work, Doomscream did all of this, I did copy&paste. So any awesomeness is his, any mistakes are entirely mine.
I did this mostly because the current stickies for the Wizard is data that's almost two years out of date and that's just ridiculous this close to the Beta, but instead of editing that I thought making a new post made more sense.
My plan is, as more information is learned, tier the skills and provide as much information as we have on each skill as opposed to just the brief description we currently have.
i.e. Tier 1, Magic Missile: Does X, is useful for Y, don't try to use it again Z, it doesn't work.
Anyone have suggestions to my plan, or do people think it won't be useful to them?
Edit: And I just had a thought, would it make sense to people to have skills sorted by cooldown or by type? Both have problems, because with Runes, a single target damage spell could become AoE, and a spell with a certain cooldown could have that changed. It's just hard to categorize the current spells in my opinion. I am open for suggestions.
Being so close to the beta also means that any new thread might get completely outdated once it begins (since things might have changed from the press event too).
In the meantime, the best place to check information such as class' active and passive skills would be the wiki - it has a ton of information well put together, and a cool interface too.
http://www.diablowiki.com/Wizard#Active_Skills
It does have a cool interface, but not as much space to actually talk about the abilities. I'm still trying to figure out what the magic weapon spell will do for a wizard. I guess maybe it increases the attack rating which increases all damage done, not just weapon damage.
Anyways, if you want to delete these when you do something with the sticky posts that's fine. Thanks!