So here is what I am basically thinking regarding this. In Diablo 2, in Hell (let alone the new Inferno mode) most enemies were immune to at least one thing and most elites were immune to at least several things. I have not yet seen any official remarks from Blizzard or anyone here about the subject of resistances and immunities and how they play a part into the new skill system, so here's my take on what I'm expecting. If this topic has already been discussed somewhere, if someone could point me in that direction it would be appreciated.
These thoughts are primarily focused around the Wizard because most of the other classes rely far more heavily on physical damage so resistances are not as big a concern for them I would expect.
With Blizzard giving us 6 skill slots to deal with I would expect to have about 3 of them with utility spells, such as Teleport and 3 with combat spells. Since there are passive abilities that do things for arcane damage spells (slowing) and the like it seems that the most beneficial build would be one where you have at least a couple spells of the same damage type, which would limit you to only having 1-2 different types of damage.
Blizzard has also said that they don't want to force people to be constantly hot swapping skills as that's not a lot of fun so I think we can safely assume that they won't have a lot of triple immmune monsters wandering around because they have to realize that for Wizards that could make them completely invulnerable unless you get out of combat and swap spells, and without the ability to town portal in the middle of combat, that means if a fast triple immune monsters was chasing you around, you might have to run for ages to be able to get in a place safe enough to swap skills. I can't imagine for a second that Blizzard thinks this would be a good idea or any fun.
So that leaves basically two possibilities, one that nothing will be immune to more than one type of damage or that immunities will be completely eliminated and replaced with strictly resistances. In Diablo 2, you couldn't really make yourself totally immune to elemental damage, but you could post huge resistance scores. I have to assume this would be the way Blizzard will set it up.
So if we assume that few monsters have immunity to more than one thing, the next question becomes "how much resistance can we expect monsters to have?" If they have very little resistance it doesn't do much to make the monsters different from each other but if we give them too much you run into a similar problem, I imagine in Inferno the difference between a monster with 95% resistance and 100% resistance is going to be effectively none as you wouldn't be able to kill either monster fast enough to get rid of it before it whacks you.
So how as Wizards are we going to need to prepare for immunities in Inferno? Are we going to have to have 3-4 different skills with different damage types, or can we focus on maximizing one damage type safely?
I'm curious as to other people's thoughts on this and if anyone has any good information on what the state of play is on the resistance/immunity issues. Sorry this was so long, thanks for reading and giving any thoughts or feedback you might have.
I could be 100% wrong.. but wasnt there a post about no full immunities? Even if not.. I am 100% sure they addressed this very issues and said it shouldn't be a problem. But I guess only time will tell how it really plays out in the end.
ah ha.
We're looking at most players having an average of six "active"skills, these are your magic missiles, frost nova, electrocute (to use a few wizard examples), and because you're not just pumping up one single skill - and thus one single damage type, immunities become far less relevant. We're not going to do away with resistances, they still add something, but they're likely to be toned down a bit.
Battle.net (http://forums.battle.net/thread.html?topicId=11296419695&postId=112954736236)
I agree with Molsterr (Why do I read "Molester" when I look at your name? haha).
Mobs will not have 100% immunities. You can do one of two things if you run across a group of mobs that are immune to all of your current spells:
(1) - Attack them and kill them VERY, VERY slowly!
(2) - Run around, teleport through and/or any other way of getting past them!
Seems logical =) I don't think there is any other way of theorycrafting this scenario until the game is released and we run into the problem of mobs being completely immune to a wizard's every possible type of attack. I highly doubt this would happen, but I have to admit I'll laugh to myself if a mob is immune to EVERYTHING I can do to it.
I figured it had to be something like that, thanks for pointing that out. Now I guess the question still is, how much is "not as much" as in D2. Will it be a matter of killing mobs faster or having enough resistance to make killing them significantly more dangerous and difficult?
These thoughts are primarily focused around the Wizard because most of the other classes rely far more heavily on physical damage so resistances are not as big a concern for them I would expect.
With Blizzard giving us 6 skill slots to deal with I would expect to have about 3 of them with utility spells, such as Teleport and 3 with combat spells. Since there are passive abilities that do things for arcane damage spells (slowing) and the like it seems that the most beneficial build would be one where you have at least a couple spells of the same damage type, which would limit you to only having 1-2 different types of damage.
Blizzard has also said that they don't want to force people to be constantly hot swapping skills as that's not a lot of fun so I think we can safely assume that they won't have a lot of triple immmune monsters wandering around because they have to realize that for Wizards that could make them completely invulnerable unless you get out of combat and swap spells, and without the ability to town portal in the middle of combat, that means if a fast triple immune monsters was chasing you around, you might have to run for ages to be able to get in a place safe enough to swap skills. I can't imagine for a second that Blizzard thinks this would be a good idea or any fun.
So that leaves basically two possibilities, one that nothing will be immune to more than one type of damage or that immunities will be completely eliminated and replaced with strictly resistances. In Diablo 2, you couldn't really make yourself totally immune to elemental damage, but you could post huge resistance scores. I have to assume this would be the way Blizzard will set it up.
So if we assume that few monsters have immunity to more than one thing, the next question becomes "how much resistance can we expect monsters to have?" If they have very little resistance it doesn't do much to make the monsters different from each other but if we give them too much you run into a similar problem, I imagine in Inferno the difference between a monster with 95% resistance and 100% resistance is going to be effectively none as you wouldn't be able to kill either monster fast enough to get rid of it before it whacks you.
So how as Wizards are we going to need to prepare for immunities in Inferno? Are we going to have to have 3-4 different skills with different damage types, or can we focus on maximizing one damage type safely?
I'm curious as to other people's thoughts on this and if anyone has any good information on what the state of play is on the resistance/immunity issues. Sorry this was so long, thanks for reading and giving any thoughts or feedback you might have.
ah ha.
Mobs will not have 100% immunities. You can do one of two things if you run across a group of mobs that are immune to all of your current spells:
(1) - Attack them and kill them VERY, VERY slowly!
(2) - Run around, teleport through and/or any other way of getting past them!
Seems logical =) I don't think there is any other way of theorycrafting this scenario until the game is released and we run into the problem of mobs being completely immune to a wizard's every possible type of attack. I highly doubt this would happen, but I have to admit I'll laugh to myself if a mob is immune to EVERYTHING I can do to it.
Die fr00b, die~
See quote.
Die fr00b, die~