I just got bored one day and with my obsession of D3 and the wizard, I decided to make potential wizard builds. Please tell me what you think about them. Remember, this is just out of boredom, and the skills may not be set in stone so there might be other skills that will completley change the builds.
Lightning Wizard Build:
-Thunderstruck - 0/15 - crit + 10%
-Lightning Speed - 0/15 - FCR + 3%
-Damage Resistant - 0/15 - Increases armor by 5% and all resistances by 4%. (Conjure Talent)
-Conjured Health - 0/15 - Increases total health by 8% (Conjure Talent)
-Electrocute - 0/1 - Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
-Lethal Energy - 0/15 - Crit of spell & melee dmg + 5%
Optional: Static Charge - 0/15 - 5% dmg taken to mana
Penetrating Skills - 0/15 - Reduces the resistance of your targets to your spells by 8%. (Arcane Talent)
Level required to finish: 76 (91 with optional skills)
Arcane Wizard Build:
-Arcane Power - 0/15 - Arcane damage + 30%
-Efficient Magics - 0/15 - Mana cost of spells -3%
-Penetrating Spells - 0/15 - Resistance of targets - 8%
- Slow Time - 0/1 - Warp space and time, slowing nearby monsters and projectiles.
- Arcane Orb - 0/1 - An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
-Teleport - 0/1 - Teleport
-Damage Resistant - 0/15 - Increases armor by 5% and all resistances by 4%. (Conjure Talent)
-Conjured Health - 0/15 - Increases total health by 8% (Conjure Talent)
Efficient Magics - allows you to spam spells easier (arcane)
* Rank 0/15
* Lowers the mana cost of all spells by 3%.
Spectral Blade - main attack (conjure)
* Rank 0/1
* Mana Cost: 7
* Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
Damage Resistant - raise defense so you can be IN the fight (arcane)
* Rank 0/15
* Increases armor by 5% and all resistances by 4%
Weapon Mastery - increase melee (conjure)
* Rank 0/15
* Increase physical damage done by all weapons by 15%.
Tier 2
Static Charge (storm)
* Rank 0/15
* Converts 5% of all damage taken into mana
Wave of Force - helpful when overburdened (arcane)
* Rank 0/1
* Mana Cost: 25
* Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
Arcane Armor - using stone skin for defense (arcane)
* Rank 0/15
* While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Stone Skin - main form of defense to fight up close (conjure)
* Rank 0/1
* Mana Cost: 12
* Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
* Cooldown: 15 seconds.
Mirror Image - ninja type spell (conjure)
* Rank 0/1
* Mana Cost: 18
* Create an illusionary duplicate of yourself that lasts for 8 seconds.
Conjured Health - help mirror and gives you more health (conjure)
* Rank 0/15
* Increases total health by 8% and the health of your conjured images by 12%.
Tier 3
Lethal Energy - increases melee damage (storm)
* Rank 0/15
* Increases the chance to score critical hits with melee and psell attacks by 5%.
Slow Time - cool ninja-like spell (arcane)
* Rank 0/1
* Mana Cost: 20
* Warp space and time, slowing nearby monsters and projectiles.
* Enemy attack cooldown increase: 1 second(s)
Conjuring Duration - boosting stone armor for defense (conjure)
* Rank 0/15
* Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
Improved Spectral Blade - increases main spell (conjure)
* Rank 0/15
* Increases the damage of Spectral Blade by 14%.
Tier 4
Temporal Armor - helpful when overburdened (arcane)
* Rank 0/1
* Mana Cost: Unknown
* Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks
Teleport - of course (arcane)
* Rank 0/1
* Mana Cost: 23
* Teleport to the selected location up to 40 feet away
Runic Might - should be awesome (arcane)
* Rank 0/15
* Increases the effect of all runes
Magic Weapon - increase weapon damage
* Rank 0/1
* Mana Cost: 10
* Imbue your weapon with magical energy granting it increased damage.
Slowing Strikes - ninja-like spell (conjure)
* Rank 0/15
* Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
Armor Piercing - increases melee damage (conjure)
* Rank 0/15
* Conjured and physical damage decreases the armor of armored enemies.
Here is the basic outline of the tactics:
First you cast stone skin
then you teleport into the middle of the monsters
then you cast mirror image
wave force to push the monsters away
cast slow time bubble
then go after the monster with spectral blade and melee while your mirrors fight as well
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Based at 2009 Blizzcon trees. Since i dont know how many points i ahve i'll just post the skills i would like to have.
-=The Hydra Wizard=-
Conjure Tree
Tier 1 - Spectral Blades: Basic attack to complement hydra's damage. Also needed to go further in the conjure tree.
Tier 2 - Mirror Image: Used to tank enemies while my hydras kill then.
Tier 3 - Stability Control: Certainly this skill don't exist anymore. W/e in this context it looks like a good source of mana regen.
Tier 4 - Hydra: The main skill of this potential build.
Arcane Tree
Tier 1 - Expanded Mind: I already have 3 attack skills so i don't need magic missiles.
Tier 2 - Wave of Force: defensive skill to help me when my images are not tanking everything.
Tier 3 - Arcane Orb: I think it's a good one since it hits in area and wih it i can pick my targets (wich can be usefull since i can't pick then with hydra).
Tier 4 - Slow Time: I think this will be great since my hydras are not slowed. So it slow done enemies, allowing the hydras to taken then off w/o missing to many bolts.
Build Explanation:
The base of this build is the usage of the hydra spell and other spells to make it more efficient. Who played a hydra sorc in D2 knows that the hydra skill have two major disvantages that made the build underpowered compered to others sorc builds.
First it was the terrible delay. Second is the fact that monsters move all the time and the hydra misses alot of bolts.
Because of that i think skills like slow time and mirror image are very synergic with hydras, since they hold enemies in place, allowing then to hit easier.
However this combo don't looks very pratical to be spamed against every single mob. Because of that i choose some other attack skills. Also those skills can be problably good in situation were i've to kill a certain mob first (like a fallen shaman), since i can't pick my hydra's target.
I loved Hydra in Classic D2. No delay but mastery had no effect on the skill.
I will likely build a few Wizards. I will not be using respec and be playing HC.
I didn't played sorc on classic, but i wish they removed or decrease hydra delay on LoD (or trasform it ina cast time, so you could remove it via FCR). It's such a cool, but UP skill =[
I heard respec will be more based at change a few skills on your character, not restart it from the start. Well, at least i hope it works this way.
Comparing the two versions of skill trees i think the old one is alot better. Even through you're more limited through the tiers, you can cleary see a single build have much more option (because of the huge amount of passives that gives different bonuses).
But i kno the whole skill scheme changed alot since 2009. Lets wait for this year's big news.
even if it is a few skills I will not use it. I find that it takes away the enjoyment of creating a character.
I do not mind that it is in.
I understand that =] Sometimes the game have some feature that simply don't pleases you, so why not ignore it ?
I hope the game offers you other ways to use your gold.
Lightning Wizard Build:
-Thunderstruck - 0/15 - crit + 10%
-Lightning Speed - 0/15 - FCR + 3%
-Damage Resistant - 0/15 - Increases armor by 5% and all resistances by 4%. (Conjure Talent)
-Conjured Health - 0/15 - Increases total health by 8% (Conjure Talent)
-Electrocute - 0/1 - Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
-Lethal Energy - 0/15 - Crit of spell & melee dmg + 5%
Optional: Static Charge - 0/15 - 5% dmg taken to mana
Penetrating Skills - 0/15 - Reduces the resistance of your targets to your spells by 8%. (Arcane Talent)
Level required to finish: 76 (91 with optional skills)
Arcane Wizard Build:
-Arcane Power - 0/15 - Arcane damage + 30%
-Efficient Magics - 0/15 - Mana cost of spells -3%
-Penetrating Spells - 0/15 - Resistance of targets - 8%
- Arcane Speed - 0/15 - Cooldown of arcane spells -9%
- Slow Time - 0/1 - Warp space and time, slowing nearby monsters and projectiles.
- Arcane Orb - 0/1 - An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
-Teleport - 0/1 - Teleport
-Damage Resistant - 0/15 - Increases armor by 5% and all resistances by 4%. (Conjure Talent)
-Conjured Health - 0/15 - Increases total health by 8% (Conjure Talent)
Level required to finish: 93
Source of skills: http://www.shacknews.com/featuredarticle.x?id=1020
Tier 1
Lightning Speed - gives you more damage (storm)
* Rank 0/15
* Increases the casting speed by 3%
Efficient Magics - allows you to spam spells easier (arcane)
* Rank 0/15
* Lowers the mana cost of all spells by 3%.
Spectral Blade - main attack (conjure)
* Rank 0/1
* Mana Cost: 7
* Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
Damage Resistant - raise defense so you can be IN the fight (arcane)
* Rank 0/15
* Increases armor by 5% and all resistances by 4%
Weapon Mastery - increase melee (conjure)
* Rank 0/15
* Increase physical damage done by all weapons by 15%.
Tier 2
Static Charge (storm)
* Rank 0/15
* Converts 5% of all damage taken into mana
Wave of Force - helpful when overburdened (arcane)
* Rank 0/1
* Mana Cost: 25
* Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
Arcane Armor - using stone skin for defense (arcane)
* Rank 0/15
* While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
Stone Skin - main form of defense to fight up close (conjure)
* Rank 0/1
* Mana Cost: 12
* Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
* Cooldown: 15 seconds.
Mirror Image - ninja type spell (conjure)
* Rank 0/1
* Mana Cost: 18
* Create an illusionary duplicate of yourself that lasts for 8 seconds.
Conjured Health - help mirror and gives you more health (conjure)
* Rank 0/15
* Increases total health by 8% and the health of your conjured images by 12%.
Tier 3
Lethal Energy - increases melee damage (storm)
* Rank 0/15
* Increases the chance to score critical hits with melee and psell attacks by 5%.
Slow Time - cool ninja-like spell (arcane)
* Rank 0/1
* Mana Cost: 20
* Warp space and time, slowing nearby monsters and projectiles.
* Enemy attack cooldown increase: 1 second(s)
Conjuring Duration - boosting stone armor for defense (conjure)
* Rank 0/15
* Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
Improved Spectral Blade - increases main spell (conjure)
* Rank 0/15
* Increases the damage of Spectral Blade by 14%.
Tier 4
Temporal Armor - helpful when overburdened (arcane)
* Rank 0/1
* Mana Cost: Unknown
* Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks
Teleport - of course (arcane)
* Rank 0/1
* Mana Cost: 23
* Teleport to the selected location up to 40 feet away
Runic Might - should be awesome (arcane)
* Rank 0/15
* Increases the effect of all runes
Magic Weapon - increase weapon damage
* Rank 0/1
* Mana Cost: 10
* Imbue your weapon with magical energy granting it increased damage.
Slowing Strikes - ninja-like spell (conjure)
* Rank 0/15
* Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
Armor Piercing - increases melee damage (conjure)
* Rank 0/15
* Conjured and physical damage decreases the armor of armored enemies.
Here is the basic outline of the tactics:
First you cast stone skin
then you teleport into the middle of the monsters
then you cast mirror image
wave force to push the monsters away
cast slow time bubble
then go after the monster with spectral blade and melee while your mirrors fight as well
Find any Diablo news? Contact me or anyone else on the News team
-=The Hydra Wizard=-
Conjure Tree
Tier 1 - Spectral Blades: Basic attack to complement hydra's damage. Also needed to go further in the conjure tree.
Tier 2 - Mirror Image: Used to tank enemies while my hydras kill then.
Tier 3 - Stability Control: Certainly this skill don't exist anymore. W/e in this context it looks like a good source of mana regen.
Tier 4 - Hydra: The main skill of this potential build.
Arcane Tree
Tier 1 - Expanded Mind: I already have 3 attack skills so i don't need magic missiles.
Tier 2 - Wave of Force: defensive skill to help me when my images are not tanking everything.
Tier 3 - Arcane Orb: I think it's a good one since it hits in area and wih it i can pick my targets (wich can be usefull since i can't pick then with hydra).
Tier 4 - Slow Time: I think this will be great since my hydras are not slowed. So it slow done enemies, allowing the hydras to taken then off w/o missing to many bolts.
Build Explanation:
The base of this build is the usage of the hydra spell and other spells to make it more efficient. Who played a hydra sorc in D2 knows that the hydra skill have two major disvantages that made the build underpowered compered to others sorc builds.
First it was the terrible delay. Second is the fact that monsters move all the time and the hydra misses alot of bolts.
Because of that i think skills like slow time and mirror image are very synergic with hydras, since they hold enemies in place, allowing then to hit easier.
However this combo don't looks very pratical to be spamed against every single mob. Because of that i choose some other attack skills. Also those skills can be problably good in situation were i've to kill a certain mob first (like a fallen shaman), since i can't pick my hydra's target.
I will likely build a few Wizards. I will not be using respec and be playing HC.
I didn't played sorc on classic, but i wish they removed or decrease hydra delay on LoD (or trasform it ina cast time, so you could remove it via FCR). It's such a cool, but UP skill =[
I heard respec will be more based at change a few skills on your character, not restart it from the start. Well, at least i hope it works this way.
Comparing the two versions of skill trees i think the old one is alot better. Even through you're more limited through the tiers, you can cleary see a single build have much more option (because of the huge amount of passives that gives different bonuses).
But i kno the whole skill scheme changed alot since 2009. Lets wait for this year's big news.
I do not mind that it is in.
I understand that =] Sometimes the game have some feature that simply don't pleases you, so why not ignore it ?
I hope the game offers you other ways to use your gold.
waiting for d3.
bnet- ipaniicc
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