"Mage" is the term for any spell-caster.
In D&D, a wizard casts spells that he has prepared at the beginning of each day, selected from the entire list for his level. A sorcerer has a certain number of spells that he can cast spontaneously, but he can only choose from a limited selection of spells, which he determines ahead of time (when he gets more spells, like when he levels up). In addition, wizards usually have to carry around spellbooks.
"Warlock" is another word for wizard, particularly when compared with "witch" (a warlock is a male witch). As far as I know, that term is not used in role-playing games (although there may be a few obscure ones that use it).
I was more concerned about gameplay issues anyway..
My point was that it was rather the Sorcerer and Sorceress who were similar, and the Wizard who is the most different of the three.
As for the name Wizard, I'm pretty sure they're just referring to Hedge Wizards there, as in the Wizard's collegues would call her a (Hedge) Wizard to imply that she disrespects her training and thus doesn't deserve to be called "educated". It's the same as us calling someone names for dropping out of school. The Wizard herself would perhaps keep that name since it reminds her she mostly trained herself, she doesn't need teachers, she's a prodigy after all.
Something like that.
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This signature has been edited by Macros: 25 August 2010 - 04:00 PM
I don't know the exact differences of a Mage (D1) and Wizard, but I'm pretty sure they are the closesly related in some way.;)
Do u reckon the Wizard will be too similar to the mage class? Except for the Time stop and disinigrate spells it may seem this way.
Mainly similar. They're all offensive caster types: glass cannon, powerful ranged attacks, access to strong Area-of-effects, poor defenses, fragile, relies on first strikes and distance from enemies to protect him/herself.
The major difference would be the Wizard's Conjuration skills. That skill tree gives physical damage and close combat options that the Sorceror (D1) and Sorceress (D2) didn't have. Spectral Blade is the basic attack spell for Conjuration, a non-projectile ranged attack that deals physical damage. Magic Weapon enchants a weapon to deal more damage. And while all the Wizard's skill trees give some form of protection and damage mitigation, Conjuration's is the closest to buffing up basic stats and defenses.
Another difference: the Sorceress's skill trees where all elemental magic in nature, while the Wizard has a more mixed set, dealing Lightning (his/her only elemental magic), Arcane (pure magic in most fanatasy world's lore), and even Physical (Conjuration) damage. That means fighting monsters resistant or immune to the various elements won't be so tough.
ya it was sorcerer diablo 1, sorceress diablo 2, now wizard for diablo 3 they did this because...1.They wanted a new character class,2.Wizard goes with both male and female because now you can choose to be male and female
The major spell-casters in Diablo I, Diablo II, and LoD were the Sorcerer and the Sorceress, respectively. The Sorcerer of Diablo I was a Vizjeri Mage (like Drognan in Act II of Diablo II) and the Sorceress of Diablo II was a Zann Esu of the deep jungles (Kurast area kind of).
Lore wise, no, the Wizard so far is nothing like either of these classes. Looks- again, no. Spells- obviously there are a few spells from the old games, but they add a good bit of new ones and mix her skills with the Wind skills of the Druid (and even those don't seem to function the same). I would say spell-wise that the Wizard is similar to the Sorceress (Diablo II) and the Druid (Diablo II: LoD), but, again, those are only in respect to her two skill trees, and even many of those are completely revamped or not even in either the Druid or Sorceress' skills.
But, of course, lore-wise the Wizard was trained in both Zann Esu and Vizjeri spells, so of course some of the skills overlap. This doesn't really explain the similarity with Druid skills, though.
No the Wizard is it's own class and has diffrent skills.and the way those skills are mapped out. A tree called Storm dedicated to lightning frost. arcane pure magic then conjuration physical damages and a hydra summon
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