Usually skill damage is multiplicative with other factors, meaning if you grab 30% AO damage from head/boots, you're getting 1.3x damage on your AO after everything else is factored in.
so basically to compare AD with skill dmg, think of it was this way. skill dmg is flat out dmg multuplicitive, and AD scales with density.
assuming 100% of your dmg comes from 1 skill, depending on how much skill dmg inc you have already, its flat dmg.
lets say you have 70% AO dmg already, 170% AO dmg atm, 15% more would put you at 185 AO dmg. thats about bit less than 10% increase in output.
now with AD, it scales with density you have within 10 yd of impact of dmg. Obviously if yoy are fighting 1 target, how much of AD you have gives you 0% dmg increase.
Assuming you have 150% AD. 20% more would put you at 170%. at about 6 mobs. with 150%, 1 AD proc would be 600% of normal dmg, 5*150=750% AD dmg. With 170%, 1AD proc would be 600% normal dmg, and 5*170=850% AD dmg. so 1350% to 1450%, bit less than 10%.
Keep in mind efficiency of AD keeps increasing with density, and that AD wont help you on RG without adds.
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Currently the first person the leaderboard has Arcane orb instead of 6% crit on head and Arcane Orb damage on Off hand instead of AD.
Can someone post the math behind skill damage and area damage and a brief explanation what's better on this build?
Thank you.
Usually skill damage is multiplicative with other factors, meaning if you grab 30% AO damage from head/boots, you're getting 1.3x damage on your AO after everything else is factored in.
I doubt you'd get +30% damage from +6% crit.
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
so basically to compare AD with skill dmg, think of it was this way. skill dmg is flat out dmg multuplicitive, and AD scales with density.
assuming 100% of your dmg comes from 1 skill, depending on how much skill dmg inc you have already, its flat dmg.
lets say you have 70% AO dmg already, 170% AO dmg atm, 15% more would put you at 185 AO dmg. thats about bit less than 10% increase in output.
now with AD, it scales with density you have within 10 yd of impact of dmg. Obviously if yoy are fighting 1 target, how much of AD you have gives you 0% dmg increase.
Assuming you have 150% AD. 20% more would put you at 170%. at about 6 mobs. with 150%, 1 AD proc would be 600% of normal dmg, 5*150=750% AD dmg. With 170%, 1AD proc would be 600% normal dmg, and 5*170=850% AD dmg. so 1350% to 1450%, bit less than 10%.
Keep in mind efficiency of AD keeps increasing with density, and that AD wont help you on RG without adds.