There are a lot of speed t10 farm builds around but didn't see many db farm builds, i changed it a little bit. It works great for me and most people in my clan loved it this way. Feel free to comment, suggest or ask any question.
There are a lot of speed farm builds but they can be summed up with the following build fragments:
1) Damage - either straight TalRasha6, or TR6/FB4. TR6 builds will normally use arcane orbit/Trium/Unstable, or Chain Reaction/Wand of Woh. TR tends to use Focus/Restraint, Hybrids tend to use Convention/Defensive Ring (Halo or Unity)
2) Unlimited Teleporting - either Aether Walker + Resource Management or Ingeom
3) Movement Speed - Scramble, Warzechian, Illusionist
4) Defense - Goldwrap/Boon or one of Aquilla or OoID and one of Halo of Aryse or Unity
5) Utility - Sages, or Nemesis Bracers, or Both
Take some combination of 1 through 4 and as much of 5 as you can fit. Tailor skill loadouts to taste.
Tradeoffs Between Fragments
Damage
Hybrid spends less time killing enemies, because with TR6 if you even graze a mob with your fire spell they burn forever and die within a few seconds. Straight TalRasha can actually fit in utility items like the Sage set.
Teleporting
No real tradeoffs here. Aetherwalker requires you to slot in some arcane power management systems, Ingeom does nothing for your offense if you don't run EB as your primary damage source, and requires you to find the first elite before you can infinite teleport, and may fall off while you are collecting loot
Movement Speed
Scramble is in anytime you aren't using Halo for defense. Illusionist is always in. Warzechian competes with Nemesis and I basically always take Nemesis especially in Ingeom builds.
Defense
Goldwrap/Boon is less reliable than Aquilla/Orb in their respective builds, but it takes the lowest commitment of resources. Defense rings are hit or miss, they are the most reliable but straight TR builds usually need Focus/Restraint to get the damage to the point where everything is exploding on contact while FB4 does that for the hybrid builds with the mild inconvenience of occasionally backtracking to pick up a legendary dropped by a white mob who was burning in your wake.
As for your particular flavor, I'd strongly recommend dropping FB2 for Deathwatch Mantle and the TR source so you can use an alternate legendary that a TR or sage piece is currently occupying the slot for, like Nilfur's boots, Shame of Delsere, or a nonset source like Orb of Infinite Depth.
I'd also drop Warzechians for Nemesis Bracers to improve DB yield per run and make Ingeom more reliable at low density.
Yep nemesis is main bracer i misplaced them, if you are running with party and someone else have nemesis you can switch to Warzechians otherwise nemesis is better for db farm for sure. Thanks for correction. And nice summarise i know there are a lot of builds but most new players doesn't know how to combine items or skill variations so i just put my own way of playing to give an idea.
Firecracker - Speed T10 DB Farm Build
There are a lot of speed t10 farm builds around but didn't see many db farm builds, i changed it a little bit. It works great for me and most people in my clan loved it this way. Feel free to comment, suggest or ask any question.
There are a lot of speed farm builds but they can be summed up with the following build fragments:
1) Damage - either straight TalRasha6, or TR6/FB4. TR6 builds will normally use arcane orbit/Trium/Unstable, or Chain Reaction/Wand of Woh. TR tends to use Focus/Restraint, Hybrids tend to use Convention/Defensive Ring (Halo or Unity)
2) Unlimited Teleporting - either Aether Walker + Resource Management or Ingeom
3) Movement Speed - Scramble, Warzechian, Illusionist
4) Defense - Goldwrap/Boon or one of Aquilla or OoID and one of Halo of Aryse or Unity
5) Utility - Sages, or Nemesis Bracers, or Both
Take some combination of 1 through 4 and as much of 5 as you can fit. Tailor skill loadouts to taste.
Tradeoffs Between Fragments
Damage
Hybrid spends less time killing enemies, because with TR6 if you even graze a mob with your fire spell they burn forever and die within a few seconds. Straight TalRasha can actually fit in utility items like the Sage set.
Teleporting
No real tradeoffs here. Aetherwalker requires you to slot in some arcane power management systems, Ingeom does nothing for your offense if you don't run EB as your primary damage source, and requires you to find the first elite before you can infinite teleport, and may fall off while you are collecting loot
Movement Speed
Scramble is in anytime you aren't using Halo for defense. Illusionist is always in. Warzechian competes with Nemesis and I basically always take Nemesis especially in Ingeom builds.
Defense
Goldwrap/Boon is less reliable than Aquilla/Orb in their respective builds, but it takes the lowest commitment of resources. Defense rings are hit or miss, they are the most reliable but straight TR builds usually need Focus/Restraint to get the damage to the point where everything is exploding on contact while FB4 does that for the hybrid builds with the mild inconvenience of occasionally backtracking to pick up a legendary dropped by a white mob who was burning in your wake.
As for your particular flavor, I'd strongly recommend dropping FB2 for Deathwatch Mantle and the TR source so you can use an alternate legendary that a TR or sage piece is currently occupying the slot for, like Nilfur's boots, Shame of Delsere, or a nonset source like Orb of Infinite Depth.
I'd also drop Warzechians for Nemesis Bracers to improve DB yield per run and make Ingeom more reliable at low density.
Yep nemesis is main bracer i misplaced them, if you are running with party and someone else have nemesis you can switch to Warzechians otherwise nemesis is better for db farm for sure. Thanks for correction. And nice summarise i know there are a lot of builds but most new players doesn't know how to combine items or skill variations so i just put my own way of playing to give an idea.