You can use it for farming up to T9 or even T10, but it is very slow for Grifts (especially in group).
The damage output is pretty consistent over time (1000% weapon damage every second that scales with CHC and CHD and benefits from some multipliers) BUT at the same time it is low AND it is the 6pc effect.
For a comparison the "second worst" wizard set is the Delsere, which gives you 2000% weapon damage per second as the 4pc effect, without build up AND the added effect of slowing the target (obviously with Slow Time). Plus a 750% damage multiplier on some skills.
This said, in high Grifts the Delsere set was and is never used as a complete set, but just as an addendum to the Tal'Rasha's set.
I think that if you REALLY want to push Firebird to the limit, the best you could do is around Grift 50 (by using the legendary gems farmed in high level 4p groups).
So much misinformation... the 6pc bonus of firebird is 3000% wep dmg per sec, not 1000%,
firebird is actually stronger than delsere if played right (for solo)
It can farm t10 really fast if again you know what you're doing, and 50 is def not it's limit specially in season with the new gem.
With that said, the set still needs a buff (stated for 2.4) but for wizards the problem is their skills and not the sets, because let's face it none of the wiz sets are really performing THAT great, tal and vyr's are the best we got, but given the weak state of our skills they are not even close to most of the other classes.
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You can use it for farming up to T9 or even T10, but it is very slow for Grifts (especially in group).
The damage output is pretty consistent over time (1000% weapon damage every second that scales with CHC and CHD and benefits from some multipliers) BUT at the same time it is low AND it is the 6pc effect.
For a comparison the "second worst" wizard set is the Delsere, which gives you 2000% weapon damage per second as the 4pc effect, without build up AND the added effect of slowing the target (obviously with Slow Time). Plus a 750% damage multiplier on some skills.
This said, in high Grifts the Delsere set was and is never used as a complete set, but just as an addendum to the Tal'Rasha's set.
I think that if you REALLY want to push Firebird to the limit, the best you could do is around Grift 50 (by using the legendary gems farmed in high level 4p groups).
So much misinformation... the 6pc bonus of firebird is 3000% wep dmg per sec, not 1000%,
firebird is actually stronger than delsere if played right (for solo)
It can farm t10 really fast if again you know what you're doing, and 50 is def not it's limit specially in season with the new gem.
With that said, the set still needs a buff (stated for 2.4) but for wizards the problem is their skills and not the sets, because let's face it none of the wiz sets are really performing THAT great, tal and vyr's are the best we got, but given the weak state of our skills they are not even close to most of the other classes.
Agreed.
The problem with Wizard is it's intrinsic need for really three things:
1. CC
2. Damage
3. Mobility
With CC nerfs in full swing, Wizards have to gear more defensively. Even with Vyrs for high greater rifts you end up trading in Convention of the Elements for Unity. Furthermore, we're basically required to run one specific set of skills to make Vyrs work (it literally has maybe two or three variations MAX). It's fun don't get me wrong, I do enjoy face tanking shit at 200 stacks but even then that's not enough sometimes.
Furthermore in relation to Tals... You still get pidgeon-holed on abilities. The obvious choice for mobility is the one and only Teleport spell (which only procs on Calamity and only Arcane). This limits ALL THE OTHER arcane abilities that could be used.. Sure you can not run calamity, but you're not going ot have a good time.
Dels/Firebirds are complete shit now. Reason being? Damage reduction. Vyrs obviously provides now the most damage reduction followed by Tal's. These two sets are atrocious because they don't provide the same innate tankiness to make up for the lack of CC in the game now. Also, Dels has only 4 spells that work with the 6 piece. Why is Explosive Blast not included in the 6 piece benefit? Where is a viable interaction with Wave of Force?
So many of our spells are complete shit and unusable. They were originally designed with Critical Mass in mind (LOOKING AT YOU MOLTEN IMPACT) but are now basically useless. It's funny that CM is back in one form through a cubed Obsidian Ring of the Zodiac.
Also last note, and all Wizards know this - you basically play with 4 skills, Teleport and Force Armor / Halo of Arlyse Frost Armor are mandatory. Kind of shitty to be limited to 4 combinations that often end in a spender, Frost Nova, Magic Weapon, and then you pick between primary/another spender/cooldown spell. So shitty.
All wizard sets 2 pieces should buff Lightning Armor/Frost Armor/Energy Armor in some massive way if we're going to be forced to have that slot filled.
I'll get off my podium now.
but given the weak state of our skills they are not even close to most of the other classes.
Yet Wizards are tied with Barbarians at clearing the highest level greater rifts (74 on EU Seasonal)
Well you're right, but they can do that only in solo and thanks to chantodo's dmg + godlike density, it has nothing to do with the wizard skills or even sets.
I'm rank 37 solo wiz NS and i have no chance to get into the 2,3 or 4 man leaderboards playing wizard, and since barbs have no problem doing that (even unranked ones) i would say wizards need a buff.
Obviously chantodo's dmg would be toned down if the archon skill dmg went up, making the player actually deal dmg and not some proc, but what do i know? i play tal'rasha anyway...
You got me thinking though, maybe blizzard balances the game around the same assumptions you are making, that would surely justify the current state of the game, where 3 classes are inferior and have no place on the multiplayer leaderboards.
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So how far behind is fire bird compared to other wiz sets?
firebird is actually stronger than delsere if played right (for solo)
It can farm t10 really fast if again you know what you're doing, and 50 is def not it's limit specially in season with the new gem.
With that said, the set still needs a buff (stated for 2.4) but for wizards the problem is their skills and not the sets, because let's face it none of the wiz sets are really performing THAT great, tal and vyr's are the best we got, but given the weak state of our skills they are not even close to most of the other classes.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
The problem with Wizard is it's intrinsic need for really three things:
1. CC
2. Damage
3. Mobility
With CC nerfs in full swing, Wizards have to gear more defensively. Even with Vyrs for high greater rifts you end up trading in Convention of the Elements for Unity. Furthermore, we're basically required to run one specific set of skills to make Vyrs work (it literally has maybe two or three variations MAX). It's fun don't get me wrong, I do enjoy face tanking shit at 200 stacks but even then that's not enough sometimes.
Furthermore in relation to Tals... You still get pidgeon-holed on abilities. The obvious choice for mobility is the one and only Teleport spell (which only procs on Calamity and only Arcane). This limits ALL THE OTHER arcane abilities that could be used.. Sure you can not run calamity, but you're not going ot have a good time.
Dels/Firebirds are complete shit now. Reason being? Damage reduction. Vyrs obviously provides now the most damage reduction followed by Tal's. These two sets are atrocious because they don't provide the same innate tankiness to make up for the lack of CC in the game now. Also, Dels has only 4 spells that work with the 6 piece. Why is Explosive Blast not included in the 6 piece benefit? Where is a viable interaction with Wave of Force?
So many of our spells are complete shit and unusable. They were originally designed with Critical Mass in mind (LOOKING AT YOU MOLTEN IMPACT) but are now basically useless. It's funny that CM is back in one form through a cubed Obsidian Ring of the Zodiac.
Also last note, and all Wizards know this - you basically play with 4 skills, Teleport and Force Armor / Halo of Arlyse Frost Armor are mandatory. Kind of shitty to be limited to 4 combinations that often end in a spender, Frost Nova, Magic Weapon, and then you pick between primary/another spender/cooldown spell. So shitty.
All wizard sets 2 pieces should buff Lightning Armor/Frost Armor/Energy Armor in some massive way if we're going to be forced to have that slot filled.
I'll get off my podium now.
I'm rank 37 solo wiz NS and i have no chance to get into the 2,3 or 4 man leaderboards playing wizard, and since barbs have no problem doing that (even unranked ones) i would say wizards need a buff.
Obviously chantodo's dmg would be toned down if the archon skill dmg went up, making the player actually deal dmg and not some proc, but what do i know? i play tal'rasha anyway...
You got me thinking though, maybe blizzard balances the game around the same assumptions you are making, that would surely justify the current state of the game, where 3 classes are inferior and have no place on the multiplayer leaderboards.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...