tal rasha should be by far the most damage output set in 4 people group, or is it?
I am very interested to play with delsere and firebird.
this is my comparison on these sets 4 & 6 pcs bonus, with napkin math
Delsere
(4) Set:
Enemies affected by your Slow Time take 2000% weapon damage every second.
(6) Set:
Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
Tal Rasha
(2) Set:
Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
(4) Set:
Attacks increase your resistance to that damage type by 100% for 6 seconds.
(6) Set:
Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
Firebird
(4) Set:
Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards.
(6) Set:
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
consider that we have all gears we need to reach their full potential. let's assume our weapon damage is 3000
Delsere set will do 2000% AOE every second, and 4 skills damage are up 750%
arcane orb 435%, twister 1525%, if that 750% is multiplicative, and we spam these skills, while everyone is under slow time
it would be 3000*( 2000%+435%*7.5 ) = 157,875 or 3000*( 2000%+1525%/6*7.5 ) = 113,375, per second
Tal Rasha, 2 pcs bonus roughly 0.5 meteor per second, if you could spam meteor at 0.5 meteor each second, that give us 1 meteor per second. that is 740% + 235%(3s), and the 6 pcs, if we could keep it up all time, that is our damage *150% 4 times.
it would be (3000*((740%+3*235%)/3))*1.5*1.5*1.5*1.5 = 73,154 per second, but this is under estimate, since you are using other skills and you could spam 1 meteor each second, that would get damage up to about 100,000 per second for a very large area.
Firebird, if we assume that we could easily manage to keep everyone under 3000% damage per second
3000*3000% = 90,000, seems a bit weak compare to others, but delsere is on cool down, tal rasha could not focus on 1 element, while firebird could easily crank up fire damage, weapon +20%, chest armor +20%, gloves +20%, that is total 60%, and almost no cooldown, that is 144,000 per second.
that makes me wonder, maybe these 3 sets all have potential farming GR 40~50, right?
is there any critical thing I missed in my napkin math?
Well you forgot to add the bonus damage from triumvirate and nifur's boot. Triumvirate can multiply your orb damage up to 4 times, Nilfur's boot can multiply your meteor damage up to 3 times. For Tal Rasha, correct me if I am wrong, but most of the meteor damage comes from fire meteor and arcane meteor, and these meteors output over double the damage of other meteors. I also believe the 6 set bonus from Delsere is actually additive? In addition I believe with people using talrasha set, only half of the damage comes from the meteors and the other half actually comes from mammoth hydra (this is only true if you are using tasker + Theo and serpent sparker and if you are playing at high level GR). Also don't forget a lot of Talrasha set users actually have meteor skill in their settings which means you can span meteor so your calculation with 0.5 meteor per second is kind of wrong. Ofcourse, you also get a huge defensive buff with the 4 set trait.
Because of Triumvirate and Nilfur's boot, Firebird is out of the question. Also firebird set takes time for your damage to go up to 3000% damage per second. But for the other two sets, stacking up the multiplier is actually pretty quick.
But you are right fire bird can be used for farming GR40~50 but why use firebird when farming with Talrasha or Delsere is much faster?
what ffilps said is true. which is why I mentioned previously that for talrasha set using SS and tasker and theo at higher GR, half of the damage output is actually from mammoth hydra (not really exactly half but quite a lot).
Now I start to wonder would arcane orb with 6 set talrasha + triumvirate output more damage or arcane orb with 6set delsere + triumvirate output more damage?
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tal rasha should be by far the most damage output set in 4 people group, or is it?
I am very interested to play with delsere and firebird.
this is my comparison on these sets 4 & 6 pcs bonus, with napkin math
Delsere
(4) Set:
Enemies affected by your Slow Time take 2000% weapon damage every second.
(6) Set:
Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
Tal Rasha
(2) Set:
Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
(4) Set:
Attacks increase your resistance to that damage type by 100% for 6 seconds.
(6) Set:
Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
Firebird
(4) Set:
Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards.
(6) Set:
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
consider that we have all gears we need to reach their full potential. let's assume our weapon damage is 3000
Delsere set will do 2000% AOE every second, and 4 skills damage are up 750%
arcane orb 435%, twister 1525%, if that 750% is multiplicative, and we spam these skills, while everyone is under slow time
it would be 3000*( 2000%+435%*7.5 ) = 157,875 or 3000*( 2000%+1525%/6*7.5 ) = 113,375, per second
Tal Rasha, 2 pcs bonus roughly 0.5 meteor per second, if you could spam meteor at 0.5 meteor each second, that give us 1 meteor per second. that is 740% + 235%(3s), and the 6 pcs, if we could keep it up all time, that is our damage *150% 4 times.
it would be (3000*((740%+3*235%)/3))*1.5*1.5*1.5*1.5 = 73,154 per second, but this is under estimate, since you are using other skills and you could spam 1 meteor each second, that would get damage up to about 100,000 per second for a very large area.
Firebird, if we assume that we could easily manage to keep everyone under 3000% damage per second
3000*3000% = 90,000, seems a bit weak compare to others, but delsere is on cool down, tal rasha could not focus on 1 element, while firebird could easily crank up fire damage, weapon +20%, chest armor +20%, gloves +20%, that is total 60%, and almost no cooldown, that is 144,000 per second.
that makes me wonder, maybe these 3 sets all have potential farming GR 40~50, right?
is there any critical thing I missed in my napkin math?
please help me evaluate and compare these sets.
.. stop wasting your valuable time with this non sense. you know very well (like everyone else ) what is the best set.
iif you want to try the other builds, please do, they still exist for a bunch of reasons, but most certainly not in terms of damage
I am beast, so beastly.
Well you forgot to add the bonus damage from triumvirate and nifur's boot. Triumvirate can multiply your orb damage up to 4 times, Nilfur's boot can multiply your meteor damage up to 3 times. For Tal Rasha, correct me if I am wrong, but most of the meteor damage comes from fire meteor and arcane meteor, and these meteors output over double the damage of other meteors. I also believe the 6 set bonus from Delsere is actually additive? In addition I believe with people using talrasha set, only half of the damage comes from the meteors and the other half actually comes from mammoth hydra (this is only true if you are using tasker + Theo and serpent sparker and if you are playing at high level GR). Also don't forget a lot of Talrasha set users actually have meteor skill in their settings which means you can span meteor so your calculation with 0.5 meteor per second is kind of wrong. Ofcourse, you also get a huge defensive buff with the 4 set trait.
Because of Triumvirate and Nilfur's boot, Firebird is out of the question. Also firebird set takes time for your damage to go up to 3000% damage per second. But for the other two sets, stacking up the multiplier is actually pretty quick.
But you are right fire bird can be used for farming GR40~50 but why use firebird when farming with Talrasha or Delsere is much faster?
I think you are saying that Tal Rasha is the best in terms of damage, right?
other builds, like firebird, exist for speed T6, for example, is that what you are referring to?
kilee you are right, I totally forgot Triumvirate and Nilfur's boot.
Tal Rasha is being so much powerful mostly because of Nifur's boot, gives us 3 times damage output. so it all comes down to Tal vs Delsere.
and than if Delsere 6 pcs bonus is additive, then Tal Rasha is a clear winner.
what ffilps said is true. which is why I mentioned previously that for talrasha set using SS and tasker and theo at higher GR, half of the damage output is actually from mammoth hydra (not really exactly half but quite a lot).
Now I start to wonder would arcane orb with 6 set talrasha + triumvirate output more damage or arcane orb with 6set delsere + triumvirate output more damage?