Use electrocute to get 5 stacks of Arcane Dynamo and then use your spenders. Hydras get nice boost from this. Use Meteor when full Arcane Power and 5 stacks of AD.
I am still missing my Ancient SS. Tal'rasha set, TnT, Pauldrons of Skeleton king for another second chance
Use electrocute to get 5 stacks of Arcane Dynamo and then use your spenders. Hydras get nice boost from this. Use Meteor when full Arcane Power and 5 stacks of AD.
I am still missing my Ancient SS. Tal'rasha set, TnT, Pauldrons of Skeleton king for another second chance
As long as star pact double-dips on arcane dynamo that build seen above is the best by far. You can sub in pretty much any cold spell you like, some use blizzard, I like glacial spike. If you have perfect IAS and don't need stretch time to hit the BP, then you can swap out for time warp rune.
As long as star pact double-dips on arcane dynamo that build seen above is the best by far. You can sub in pretty much any cold spell you like, some use blizzard, I like glacial spike. If you have perfect IAS and don't need stretch time to hit the BP, then you can swap out for time warp rune.
How do people manage to survive without force armor nor a defensive passive? Don't you pretty much die when something looks at you scary?
I tend to question how usefull that starpact meteor is. By casting it you drain your full AP meaning that the following TR procced meteor will not get the bonus, meaning that you effectively pay your full AP pool for a normal meteor (no bonus from AP).
If you're in a group with a crusader + WD you take very little damage in grifts. Typically, they go ahead and lock mobs down. If you play smart and in a constant group I think it is completely possible.
Plus we're talking 800+ paragon for resists and probably one high level defensive gem.
How do people manage to survive without force armor nor a defensive passive? Don't you pretty much die when something looks at you scary?
I tend to question how usefull that starpact meteor is. By casting it you drain your full AP meaning that the following TR procced meteor will not get the bonus, meaning that you effectively pay your full AP pool for a normal meteor (no bonus from AP).
Doesn't matter that the star pact from tal's gets gimped, your casted star pact hits so much harder than any other spell it is still the best option, and there is no room in your skills to add another arcane spell anyway. Did you notice the part where I said that it currently double-dips on arcane dynamo? 1.6*1.6
And also, no matter what armor you have on, in grift lvl 60+ you'll get one-shot anyway. You're there for DPS, make your crusaders/witch doctors pull their weight and keep you alive...grouping and locking down ranged mobs and such. Meanwhile you have to do your job and dodge any projectile/melee mob that they leave behind.
ive tried all varations for group build and i find it hard to decide which one is the best , using 6pc TR ss + TandT.
skill wise and gem wise please , thanks.!
well as u say , i heared that build alot before yesterday we did 56 with zdps crus dh and wd with that build the dmg output was insane tbh.
thats my gear meanwhile , not perfect but decent : http://eu.battle.net/d3/en/profile/michainf-2132/hero/59406490
http://us.battle.net/d3/en/calculator/wizard#UPiaSg!cTRY!YZcZZc
As long as star pact double-dips on arcane dynamo that build seen above is the best by far. You can sub in pretty much any cold spell you like, some use blizzard, I like glacial spike. If you have perfect IAS and don't need stretch time to hit the BP, then you can swap out for time warp rune.
Can do 60+ with my current setup
Might have to try that Star Pact setup and see how that performs
My Wizard (Season)
How do people manage to survive without force armor nor a defensive passive? Don't you pretty much die when something looks at you scary?
I tend to question how usefull that starpact meteor is. By casting it you drain your full AP meaning that the following TR procced meteor will not get the bonus, meaning that you effectively pay your full AP pool for a normal meteor (no bonus from AP).
If you're in a group with a crusader + WD you take very little damage in grifts. Typically, they go ahead and lock mobs down. If you play smart and in a constant group I think it is completely possible.
Plus we're talking 800+ paragon for resists and probably one high level defensive gem.
My Wizard (Season)
Doesn't matter that the star pact from tal's gets gimped, your casted star pact hits so much harder than any other spell it is still the best option, and there is no room in your skills to add another arcane spell anyway. Did you notice the part where I said that it currently double-dips on arcane dynamo? 1.6*1.6
And also, no matter what armor you have on, in grift lvl 60+ you'll get one-shot anyway. You're there for DPS, make your crusaders/witch doctors pull their weight and keep you alive...grouping and locking down ranged mobs and such. Meanwhile you have to do your job and dodge any projectile/melee mob that they leave behind.
http://www.diablofans.com/builds/55618-ultimate-meteor-spammer-a-4-man-group-wizard-build
That's what i use, cleared a 63 first try, going for 64 tonight.