I am trying to solo GRifts and not able to push past 42, my DPS just seems to low. Can you tell me what gear I should have done better, or is skill holding my back (ie I should be able to push grift xx in my current gear so it has to be user error), or is it just the fact that I need ancient gear?
As far as what I'm doing, I will see mob on corner of screen, cast Blizz, then my 2 hydras (on top of the blizz so I don't waste time moving my mouse), then energy twist (on top of hydras), then electro, then I Blizz, then electro, then hydra, electro, hydra 2, elecrto, energy twist, etc.
A few noticeable things, A. Do NOT drop hydras first, many white packs you won't even need them. I prefer to Twist, then Blizz right after, sometimes blizz first if Winged Assassin's or other charging mobs. Use Hydra last, ideally when you have 5 stacks of Bastion, and always max distance from pack and still hit it because of Zei's. You are missing a LOT of hydra damage casting them as you stated. 60% from Arcane Dynamo which snapshots, x% on Zei's depending on lvl because of range, and half the multiplicative damage from FnR, because you are casting elec after hydra's, again, it snapshots.
IF you can see the pack far enough ahead to drop a hydra between you and them without aggroing it can add dmg, but leet packs and RG, always want FnR buffs both up, 5 stacks of dynamo to buff EACH hydra, and cast hydras as far back as you can and still hit them.
He/She probably took glass to try and up the damage some, Arcane Presence is a good option.
I wouldn't suggest using Elec first on pulls personally, things will aggro and come at you. It does get the FnR buff up faster though, if you do elec first just do it once, the damage from twist and blizz arent really worth the Arcane Dynamo 5 stack, you will die.
It is all very situational though as to which you cast first in my experience. In the end though, damage wise, max the buffs before dropping hydras at range.
A few noticeable things, A. Do NOT drop hydras first, many white packs you won't even need them. I prefer to Twist, then Blizz right after, sometimes blizz first if Winged Assassin's or other charging mobs. Use Hydra last, ideally when you have 5 stacks of Bastion, and always max distance from pack and still hit it because of Zei's. You are missing a LOT of hydra damage casting them as you stated. 60% from Arcane Dynamo which snapshots, x% on Zei's depending on lvl because of range, and half the multiplicative damage from FnR, because you are casting elec after hydra's, again, it snapshots.
IF you can see the pack far enough ahead to drop a hydra between you and them without aggroing it can add dmg, but leet packs and RG, always want FnR buffs both up, 5 stacks of dynamo to buff EACH hydra, and cast hydras as far back as you can and still hit them.
Yes use hydra first. Use dynamo when you can but casting a quick hydra early means it gets to attack while you work on ramping up.
The reason you cant get higher is because you need high GR gearing. That means Unity/Halo of Arlyse/Ancient Parthan Defenders for rings and bracer. If you are still dying you can also do 2 piece firebird in shoulder/boots.
Also, twister turns into teleport calamity, and teleport speed passive is needed, and ofc ice armor for the ring.
How about try changing glass cannon with Arcane dynamo. When playing try using Energy Twist first and then electrocute*5 -> hydra -> Blizz -> electrocute *5 -> hydra -> blizz (yeah forget about powering up blizz with arcane dynamo) and add Energy twist in the middle when ever the monsters start running away.
But really for GR below 45 I don't think hydra is good idea at all. SInce you are facing monsters with low health why don't you try changing hydra with some other skills that can give instant damage?
A few noticeable things, A. Do NOT drop hydras first, many white packs you won't even need them. I prefer to Twist, then Blizz right after, sometimes blizz first if Winged Assassin's or other charging mobs. Use Hydra last, ideally when you have 5 stacks of Bastion, and always max distance from pack and still hit it because of Zei's. You are missing a LOT of hydra damage casting them as you stated. 60% from Arcane Dynamo which snapshots, x% on Zei's depending on lvl because of range, and half the multiplicative damage from FnR, because you are casting elec after hydra's, again, it snapshots.
IF you can see the pack far enough ahead to drop a hydra between you and them without aggroing it can add dmg, but leet packs and RG, always want FnR buffs both up, 5 stacks of dynamo to buff EACH hydra, and cast hydras as far back as you can and still hit them.
Yes use hydra first. Use dynamo when you can but casting a quick hydra early means it gets to attack while you work on ramping up.
The reason you cant get higher is because you need high GR gearing. That means Unity/Halo of Arlyse/Ancient Parthan Defenders for rings and bracer. If you are still dying you can also do 2 piece firebird in shoulder/boots.
Also, twister turns into teleport calamity, and teleport speed passive is needed, and ofc ice armor for the ring.
He is not playing melee Tal's, he is playing ranged Tal's, they are both viable but two completely different things...
Hello,
I am trying to solo GRifts and not able to push past 42, my DPS just seems to low. Can you tell me what gear I should have done better, or is skill holding my back (ie I should be able to push grift xx in my current gear so it has to be user error), or is it just the fact that I need ancient gear?
As far as what I'm doing, I will see mob on corner of screen, cast Blizz, then my 2 hydras (on top of the blizz so I don't waste time moving my mouse), then energy twist (on top of hydras), then electro, then I Blizz, then electro, then hydra, electro, hydra 2, elecrto, energy twist, etc.
Thanks.
http://us.battle.net/d3/en/profile/Krevel-1183/hero/60206192
A few noticeable things, A. Do NOT drop hydras first, many white packs you won't even need them. I prefer to Twist, then Blizz right after, sometimes blizz first if Winged Assassin's or other charging mobs. Use Hydra last, ideally when you have 5 stacks of Bastion, and always max distance from pack and still hit it because of Zei's. You are missing a LOT of hydra damage casting them as you stated. 60% from Arcane Dynamo which snapshots, x% on Zei's depending on lvl because of range, and half the multiplicative damage from FnR, because you are casting elec after hydra's, again, it snapshots.
IF you can see the pack far enough ahead to drop a hydra between you and them without aggroing it can add dmg, but leet packs and RG, always want FnR buffs both up, 5 stacks of dynamo to buff EACH hydra, and cast hydras as far back as you can and still hit them.
He/She probably took glass to try and up the damage some, Arcane Presence is a good option.
I wouldn't suggest using Elec first on pulls personally, things will aggro and come at you. It does get the FnR buff up faster though, if you do elec first just do it once, the damage from twist and blizz arent really worth the Arcane Dynamo 5 stack, you will die.
It is all very situational though as to which you cast first in my experience. In the end though, damage wise, max the buffs before dropping hydras at range.
Thanks all! Very helpful advice. I'll give it another shot tonight.
Good Luck!!! Getting decent rifts with density is key, as always. Just keep trying though and one will be GG.
Yes use hydra first. Use dynamo when you can but casting a quick hydra early means it gets to attack while you work on ramping up.
The reason you cant get higher is because you need high GR gearing. That means Unity/Halo of Arlyse/Ancient Parthan Defenders for rings and bracer. If you are still dying you can also do 2 piece firebird in shoulder/boots.
Also, twister turns into teleport calamity, and teleport speed passive is needed, and ofc ice armor for the ring.
How about try changing glass cannon with Arcane dynamo. When playing try using Energy Twist first and then electrocute*5 -> hydra -> Blizz -> electrocute *5 -> hydra -> blizz (yeah forget about powering up blizz with arcane dynamo) and add Energy twist in the middle when ever the monsters start running away.
But really for GR below 45 I don't think hydra is good idea at all. SInce you are facing monsters with low health why don't you try changing hydra with some other skills that can give instant damage?
He is not playing melee Tal's, he is playing ranged Tal's, they are both viable but two completely different things...
Also, this is interesting http://us.battle.net/d3/en/forum/topic/17085850012#3