I just started melee wizard today so my sustainability is just below 10mil without any buffs (about 9.2mil) (I do get knocked out about 3 times in average inorder to beat GR40) health is 460,000
Currently my CHC is 46 and CHD is 410 while wearing the ancient APD. I am desperate for more sustainability so I feel like I should keep wearing the ancient APD but I really do see the need for CHC cause alot of my meteors are not giving critical hits. What should I do?
Also for melee wizards I would like to ask what is your armor and AR? And how do you confront poison damage champions + bees (the bugs that shoot out baby bees).
If you're having troubles with wasps and poison champions then anciend APD is better becouse of soild poison resist.
Also talking about numbers, when runing melee i've 10M toughtness without buffs, double unity, APD, esoteric alteration - that's enough to clear 45-47 consistently.
Against poison champions - esoteric altertion is your best friend, against wasps - blizzard frozen solid and teleport repositioning. If you're unlucky to run into rift full of them then often the best choice is stacking arcane dynamo then droping hydras to burn them and teleport stuning when they're grouped followed with electrocute for double meteor to nuke group down.
All in all wasps and other elusive ranged mobs are the bane of this build, but on the bright side all those pesky charging and jumping retards won't be a bother unlike for conventional range Tal Rasha.
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which APD is better?
1. ancient
-fire skill damage 20% (re rolled)
-int 600
-vit577
-LPS 8500
secondary
-poison resist 200
2. normal
-arcane skill damage 15%
-int 430
-vit 477
-CHC 6
secondary
-gold find
I just started melee wizard today so my sustainability is just below 10mil without any buffs (about 9.2mil) (I do get knocked out about 3 times in average inorder to beat GR40) health is 460,000
Currently my CHC is 46 and CHD is 410 while wearing the ancient APD. I am desperate for more sustainability so I feel like I should keep wearing the ancient APD but I really do see the need for CHC cause alot of my meteors are not giving critical hits. What should I do?
Also for melee wizards I would like to ask what is your armor and AR? And how do you confront poison damage champions + bees (the bugs that shoot out baby bees).
If you're having troubles with wasps and poison champions then anciend APD is better becouse of soild poison resist.
Also talking about numbers, when runing melee i've 10M toughtness without buffs, double unity, APD, esoteric alteration - that's enough to clear 45-47 consistently.
Against poison champions - esoteric altertion is your best friend, against wasps - blizzard frozen solid and teleport repositioning. If you're unlucky to run into rift full of them then often the best choice is stacking arcane dynamo then droping hydras to burn them and teleport stuning when they're grouped followed with electrocute for double meteor to nuke group down.
All in all wasps and other elusive ranged mobs are the bane of this build, but on the bright side all those pesky charging and jumping retards won't be a bother unlike for conventional range Tal Rasha.