If this could be moved to the feedback on set forum I would really appreciate it. I'm on mobile and it's a little tough to do it.
This is not form on numerical data but based on how it feels to play this set compared to other wizard sets. I'll like to say that I find the DOT from the finishing the set doesn't really feel epic for it to be as the 6th tier, it feels as it should be 2th or 4th. The play style behind is best described as slow and tedious, why? Because the whole set builds up to a dot and once it's applied it feels nice but doesn't make me feel as powerful as other sets. The new set in the PTR i got to test briefly and it created a new sense of playstyle were I had control of the field with slow bubbles all around and the ability to use different abilities that were increase in dmg by the set felt fun and was varied. With that being said, I feel that firebird set need something along the same lines,ex. Enemy that take dmg from fire will take 500% from fire spender spell (meteor,AO,Blizzard,black hole, etc.) something along the line like this would make the set feel explosive (see what I did there) and fun. Not so much focused on getting the dot and running till it does from it. Thanks for listing and let me know who you guys feel about it
I agree with you that the 6set doesn't have any particular special brand or feeling, because its a stacking dot which make blizzard the only choice for mass wide application. That being said, its clearly epic in the overall damage it deals because its the only thing that can get wizards into deep GR's. Hopefully this will change with 2.2. I think what you are having trouble with is the play style, the set as we have agreed upon is pretty hands off and the fact that we are forced to use it in endgame could totally make people who don't like that play style feel bored, or lacking in interaction. I don't think the 6 set needs any changes and with the addition of the new 4set bonus there might be more of an epic feeling with mobs exploding in fire dmg, although its no more interactive then whats currently there.
whats desperately needed (for all classes) is OPTIONS, we need viable alternatives to further increase the choice of style that can compete with each other in endgame GR's. I by no means am a blizz fanboy but 2.2 is clearly a step in the right direction if they can balance the viability of the new sets. This problem right now isn't just with wizard either but with every class. I played a WD for a long time before getting into wizard for S2. The harvester set felt really interactive and unfortunately until 2.2 comes out your only option is to look at the endgames of each class and choose which seem the best for you. If you are sticking with wizard then your only friend right now will be patience. I personally only focus on one class per season so I can't wait for 2.2 unless 2.2 releases along with a new season in which case I will changing classes to try and keep the game fresh for me.
If this could be moved to the feedback on set forum I would really appreciate it. I'm on mobile and it's a little tough to do it.
This is not form on numerical data but based on how it feels to play this set compared to other wizard sets. I'll like to say that I find the DOT from the finishing the set doesn't really feel epic for it to be as the 6th tier, it feels as it should be 2th or 4th. The play style behind is best described as slow and tedious, why? Because the whole set builds up to a dot and once it's applied it feels nice but doesn't make me feel as powerful as other sets. The new set in the PTR i got to test briefly and it created a new sense of playstyle were I had control of the field with slow bubbles all around and the ability to use different abilities that were increase in dmg by the set felt fun and was varied. With that being said, I feel that firebird set need something along the same lines,ex. Enemy that take dmg from fire will take 500% from fire spender spell (meteor,AO,Blizzard,black hole, etc.) something along the line like this would make the set feel explosive (see what I did there) and fun. Not so much focused on getting the dot and running till it does from it.
Thanks for listing and let me know who you guys feel about it
I agree with you that the 6set doesn't have any particular special brand or feeling, because its a stacking dot which make blizzard the only choice for mass wide application. That being said, its clearly epic in the overall damage it deals because its the only thing that can get wizards into deep GR's. Hopefully this will change with 2.2. I think what you are having trouble with is the play style, the set as we have agreed upon is pretty hands off and the fact that we are forced to use it in endgame could totally make people who don't like that play style feel bored, or lacking in interaction. I don't think the 6 set needs any changes and with the addition of the new 4set bonus there might be more of an epic feeling with mobs exploding in fire dmg, although its no more interactive then whats currently there.
whats desperately needed (for all classes) is OPTIONS, we need viable alternatives to further increase the choice of style that can compete with each other in endgame GR's. I by no means am a blizz fanboy but 2.2 is clearly a step in the right direction if they can balance the viability of the new sets. This problem right now isn't just with wizard either but with every class. I played a WD for a long time before getting into wizard for S2. The harvester set felt really interactive and unfortunately until 2.2 comes out your only option is to look at the endgames of each class and choose which seem the best for you. If you are sticking with wizard then your only friend right now will be patience. I personally only focus on one class per season so I can't wait for 2.2 unless 2.2 releases along with a new season in which case I will changing classes to try and keep the game fresh for me.