Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
* Zunimassa 4 Piece Set, to make Summon Fetishes Army Last forever, and also to offer an alternative in-case you haven't been able to find a Tall mans finger.
* Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites
* Cain's 2 Piece Set, to gain a 8% Attack Speed
* Swamp Land Waders: 20% Increased Poison Damage
* Doom Bringer: 20% Increased Physical Damage
* Witching Hour: Critical Hit damage, and Attack speed on Belt Slot
* Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation
* 2 Piece Black Thorne's to help with toughness, and increased Elite damage
Paragon Setup:
Core Prioritization
* 1.Movement Speed until max
* 2.Int
Offensive Prioritization
* 1.Attack Speed
* 2.Crit Chance
* 3.Crit Damage
Defensive Prioritization
* 1.Armor
* 2.Life %
* 3.All Resistance
Utility Prioritization
* 1.Life on hit
* 2.Area Damage
* 3.Resource Cost Reduction
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
* 3.Doom Bringer (Drop Rate: 5.35%)
* 2.Task and Theo (Drop Rate: 1.75%)
* 1.The Witching Hour (Drop Rate: .83%)
Drop rates mean the following:
* The % Chance Drop is for when a legendary drops for that specified slot
* I.E.: A legendary Sword drops, Doom Bringer Drop Rate is Roughly 5-6%, so basically out of every 20 Legendary Swords that drop you "SHOULD IN THEORY", have one of those drops be a Doom Bringer.
* Keep in mind you could go through 40 Legendary Swords, and see no Doom Bringer, then on your next two Legendary Sword drops you get two Doom Bringers in a row, that is what we call "RNG" or Random Number Generator.
With that being said below here is the item list, with what I believe is the best items for that gear slot:
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* Stats wanted: Int, Vit, Sockets (3),Increased Fetish Army Damage
* Part of the 4 Piece set that allows our Fetish Army pets to stay in combat until they die (Meaning they are no longer penalized by the 20 sec. De-spawn timer that normally happens when using this skill) .
* 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude ---> Spirit Vessel
* If you feel your pets have enough toughness, this would offer you a little bit more flexibility in tough situations of High Greater Rift Elite packs, and or Rift Bosses
Jungle Fortitude ---> Grave Injustice
* This variation will allow for a lower CDR on Piranhado, and Horrify
* Running Spirit Vessel with this also decreases spirit walk, and horrify CDR significantly, but this variation would only probably happen if you were using a Hell Fire Amulet
Horrify "Frighting Aspect" ----> Grasp of the Dead "Grouping Eels"
* Strong Dps increase, and has good Synergy with Build
* Piranhado groups monsters into one area, and Grasp/Zombie Charger Damage will be maximized
Their is a lot of variations that can go into the Grin Reaper Build (Physical) , with being said I believe these skills are non Negotiable:
Skills
* Rain of Toads
* Spirit Walk
* Piranhas
* Summon Fetish Army
* Zombie Charger
This leaves 1 Debatable skill open for your choosing.
Passives
* Pierce The Veil
* Fetish Sycophants
* Gruesome Feast
This leaves 1 Debatable passive for your choosing.
Active Skills:
Spirit walk- "Jaunt"
* Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise
* Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.
Fetish Army "Legion of daggers"
* Provides us 8 Fetish at 180% Weapon Damage
* Doesn't Matter that it is Physical Property, CarnEvil Converts the Physical to Poison Damage
Horrify "Frightening Aspect"
* 35% Armor Increase, will provide us additional toughness
* Provides us additional Crowd Control vs Elites, and trash mob packs
* Triggers Bane of the Trapped Gem
Piranhas- "Piranhado"
* 15% Damage increase on targets affected by Piranhas.
* Vortexes enemies into one area, enabling our Darts to pierce through multiple targets at once
Plague of Toads "Rain of toads
* Highest proc co-efficient that generates Fetishes from Fetish Sycophants
* Damage does improve with Swamp Waders, but nothing to impressive here
Zombie Charger "Pile On"
* High Damage hitting AOE Physical Ability
* Works well with Piranhado
* Physical Property, scale off or Increased Physical Damage Gear
Passive Skills
Pierce the Veil
* 20% increased damage, Everyone pretty much runs it,
* Plus increase mana cost, won't affect this build what so ever.
Fetish Sycophants
* Generates Fetish up to 15 additional fetishes that will increase our Damage Dramatically
* Proc co-efficient with Plague of toads, will ensure we can maintain a high amount of Fetishes
Gruesome Feast
* Additional Dps Increase for the Build
* The additional damage will work well with our Fetishes, and Skills Casted
Jungle Fortitude
* Provides additional toughness for our pets, and ourselves
* Getting additional toughness through passive, opens up more DPS options in our gear.
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the Grin Reaper (Physical) Build I have my own personal setup, and the more commonly used setup that Most Witch Doctors use.
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. This is the gem choice if you are running the Poison variant of this build.
Bane of the Trapped
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Everyone knows this gem, its a solid gem that fits into most WD's Builds.
Enforcer
* Base Effect: Increases the damage of your pets by 15%.
* Upgrade rank grants: 0.3% more pet damage per level.
* Rank 25 unlocks: Your pets take 25% reduced damage.
Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases our Fetishes Damage since we are running 23 of them this is pretty much a straight forward decision
Bane of the Powerful
* Base effect: Gain 20% increased damage for 30 seconds after killing an elite pack.
* Increase rank grants: +1 second buff duration.
* Rank 25 unlocks: 15% Increased Damage to Elites.
Overall I feel that this gem is the most well rounded out of all gem selections. At rank 25 the duration is extended 55 seconds, at rank 35 65 Seconds, and at rank 50 80 seconds of 20% increased damage. Not mention the secondary effect adds 15% elite damage. If your stuck on a 3rd option for a legendary gem choice, or want a gem that solid in any build this gem is defiantly it.
Pain Enhancer
* Base Effect: Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds.
* Upgrade rank grants: +30% weapon damage.
* Rank 25 unlocks: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.
This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is. We are running a lot of Physical Damage increase, in this build so it works out well.
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
Grin Reaper (Physical) Guide Patch 2.1.1
General Witch Doctor Build Questions/Info about the build
What element does This Build Benefit the most from
What is the Dps prioritization?
For Stats on Gear:
What set pieces/item make the build work better?
Paragon Setup:
Core Prioritization
Offensive Prioritization
Defensive Prioritization
Gearing list:
The gear list can be different between what you have, and what on the list. I've listed the most commonly used end game pieces that most people use in either group, or solo Greater Rift tier play. As long as you have good rolls on your gear, and farm on a semi regular basis obtaining these items isn't to difficult.
However the hardest items to get are as follows:
Drop rates mean the following:
With that being said below here is the item list, with what I believe is the best items for that gear slot:
Terminology: Key
Gearing list:
Helm: Grin Reaper
Shoulders: Aughilds Power
Gloves: Tasker and Theo
Rings: Ring of Royal Grandeur,Unity, or Stone of Jordan
Unity
Ring of Royal Grandeur
Stone of Jordan
Ring 1: Unity
Ring 1 (Alternative): Stone of Jordan
Ring 2: Royal Ring of Grandeur
Weapon: Doom Bringer
Off Hand: Zunimasssa
Boots: Zunimassa
Pants: Black Thorne's
Belt: The Witching Hour
Chest: Zunimassa
Bracer: Aughilds Power
Necklace: Hell Fire Amulet, Black thornes
Hell Fire Amulet
Black Thornes'
Hell Fire Amulet
Acceptable Passives:
Black Thornes
Skill build breakdown:
The only really skills that I can see that can be altered are as follow:
Jungle Fortitude ---> Spirit Vessel
Jungle Fortitude ---> Grave Injustice
Horrify "Frighting Aspect" ----> Grasp of the Dead "Grouping Eels"
Their is a lot of variations that can go into the Grin Reaper Build (Physical) , with being said I believe these skills are non Negotiable:
SkillsThis leaves 1 Debatable skill open for your choosing.
Passives
This leaves 1 Debatable passive for your choosing.
Active Skills:
Spirit walk- "Jaunt"
Fetish Army "Legion of daggers"
Horrify "Frightening Aspect"
Piranhas- "Piranhado"
Plague of Toads "Rain of toads
Zombie Charger "Pile On"
Passive Skills
Pierce the Veil
Fetish Sycophants
Gruesome Feast
Jungle Fortitude
Legendary Gems
For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.
For the Grin Reaper (Physical) Build I have my own personal setup, and the more commonly used setup that Most Witch Doctors use.
My Top 3 personal Gems
General Top 3 Gems used by most Witch Doctors
Gem of Efficacious Toxin
Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. This is the gem choice if you are running the Poison variant of this build.
Bane of the Trapped
Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Everyone knows this gem, its a solid gem that fits into most WD's Builds.
Enforcer
Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases our Fetishes Damage since we are running 23 of them this is pretty much a straight forward decision
Bane of the Powerful
Overall I feel that this gem is the most well rounded out of all gem selections. At rank 25 the duration is extended 55 seconds, at rank 35 65 Seconds, and at rank 50 80 seconds of 20% increased damage. Not mention the secondary effect adds 15% elite damage. If your stuck on a 3rd option for a legendary gem choice, or want a gem that solid in any build this gem is defiantly it.
Pain Enhancer
This gem starts off a little slow, but by the time it begins to rich the higher ranks, is where this gem truly shines. The physical damage dot scales with Increase Physical% property items, and can be triggered by pets critical attacks. The secondary effect is a little lackluster, but is solid in builds that put you in close proximity of the enemies that you are fighting. Any pet build can benefit from this gem, but it may not always be the best option depending on what pet build it is. We are running a lot of Physical Damage increase, in this build so it works out well.
Video of build in action:
Grin Reaper 2.1 Guide Part 1
Grin Reaper 2.1 Guide Part 2
Grin Reaper 2.1 Guide Part 3
Video of the Future Season 2 Grin Reaper Poison Variant
Grin Reaper 2.1.2 Season 2 Worm Wood Build
These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of Rhen'Ho
Grin Reaper Physical (Out dated)
Grin Reaper Poison (Out dated)