Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
* The Bread for all pet builds, this choice is simple. Large increase to pet damage, sounds like a good idea.
**Shoulders: Aughilds Power**
* Combined with the fact were using Royal Ring ofGrandeur, and Our shoulder/bracer slots are open this is an obvious choice.
* 2 Piece set= 7% Decreased damage from melee/ranged attacks
* Royal Ring ofGrandeurenables 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.
**Gloves: Tasker and Theo**
* Increases attack speed for fetishes, Gargantuan, and Gargantuan Zombie Dog, with MOJ gives us T6 damage potential.
**Ring 1: Tall Mans Finger**
* Combines all our Dogs into one Gargantuan Zombie Dog
**Ring 2: Royal Ring of Grandeur**
* Love it, or Hate it this ring is your best friend. Reduces set cost of all set items by 1, but nothing permitted below 2 set pieces.
* This combined with Tall Mans Finger, is the Best in slot combo (excluding if your running unity/follower combo) in game for this build.
**Weapon: Star metal Kukri**
* Star Metal Kukri: Massive Cool down potential for fetish army, and BBV
* With this weapon it turns our Big Bad Voodoo, into a permanent 30% Damage & 20% Attack increase buff. maximizing our Garg Dog Damage.
**Off Hand: Zunimassa String of Skulls**
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RORG) for a permanent Fetish army that last until they die. **
* This is pretty much non-negotiable
**Boots: Zunimassa's Trail**
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permanent Fetish army that last until they die. **
* This is pretty much non-negotiable **
**Pants: Hexing Pants**
* 25% Increased Damage, and all we have to do is not stop moving? Not a problem. **
* Gives our Fetishes, Gargantuan, and Zombie dogs an insane DPS increase. **
**Belt: Harrington's Belt, Witch Hour**
* Harrington's: Strong Survive ability Stats, and a very strong increase damage effect when triggered
* Witching Hour: Survive ability stats are lacking, but: Attack speed & Crit Damage on a belt make up for it.
* You can Debate which one is better, but the choice is yours, lets not dread to much on this.
**Chest: Zunimassa Marrow**
* One of the three pieces, that enable us to hit our 4 piece set (with the help of RROG) for a permenant Fetish army that last until they die. **
* This is pretty much non-negotiable **
**Bracer: Aughild's Search**
* Combined with the fact were using Royal Ring of Granduer, and Our shoulder/bracer slots are open this is an obvious choice.
* 2 Piece set= 7% Decreased damage from melee/ranged attacks
* Royal Ring of Granduer enables 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.
**Necklace: Any Amulet with Trifecta Stats or Phys Ele% dmg , Int, CC, CHD**
* As long as you have Trifecta stats running, or Ele Crit/Crit dmg amulet this will round out everything. *
**Skill build breakdown:**
Active Skills:
**Spirit walk- "Jaunt"**
* Extended time in the spirit realm by 3 seconds, sounds good to me. Since we don't use alot of mana for this build it is a straight forward decision on this rune choice. **
**Zombie dog- "Fire Dogs"**
* AoE fire damage that hits from 15m-20m per second to all surrounding enemies on top of regular auto attacks, enough said
**Gargantuan- "Wrathful Protector"**
* Ok I know he likes to "herp de derp", and it's a fire property rune, but hey Jerams + Task Theo + Big Bad Voodoo = Explosive Damage vs elites......when not Derping. **
* To aid this I would, advice summoning the Wrathful protector directly next to the elite, to decrease "derping". **
* 2.0 Is coming, and the AI is greatly improved.
**Big Bad Voodoo- "Slam Dance"**
* 30% Increased damage, on top of the 20% increased attack speed? We have our "Elite killing" spell. **
* Combine this with Star Metal, and this spell will rarely be off cool down.
**Fetish Army- "Tiki Torches"**
* 7 fetishes, Fire property, and damage can be increase by: "Increase fetish army" Skill damage rune if wanted.
**Piranhas- "Zombie Piranhas"**
* 15% Damage increase on targets affected by Piranhas, 8 second cool down, will allows us to break open doors.
* The nice thing as well, the piranhas jump very far distances outside of the pool apply the debuff as well.
**Passive Skills**
**Pierce the Veil**
* 20% increased damage, at the cost of 30% increased mana cost? We don't even use mana in this build, sounds like a winner.
**Zombie Handler**
* Increases HP of our Zombie dog, Gargantuan, and personal HP by 20%
* +1 To Zombie dogs = More Dps for our Gargantuan Dog.
**Fierce Loyalty**
* While pets aren't in combat we get a 30% movement speed increase.
* +1 To Zombie dogs = More Dps for our Gargantuan Dog.
**Midnight Feast**
* 50% increase Damage to Gargantuan, and Zombie Gargantuan Dog. Jerams + this skill = 120%-150% Increase damage total.
* +1 To Zombie dogs = More Dps for our Gargantuan Dog.
My Twitch Tag:
spsDebo (http://www.twitch.tv/spsdebo)
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
[Debo's WD Guide on Diablo Fans:]
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/87828-showcased-builds-debos-witch-doctor-guide
**Now that the formalities are out of the way:**
Tall Mans Finger *END GAME* TUTORIAL GUIDE:
Image Link to my gear that I use:
[Tall Mans finger Gear](http://imgur.com/hIrbnZF)
Gearing list:
**Helm: Mask of Jeram**
**Skill build breakdown:**
Active Skills:
**Spirit walk- "Jaunt"**
**Passive Skills**
**Pierce the Veil**
**Video of build in action:**
**These builds were executed on T6**
[Tall Mans Finger end Game Build Tutorial Video](https://www.youtube.com/watch?v=ZqtMjVmFU7U)