Long story short, I copied this build from someone's armory and have been playing around with it, but looking closer I have some questions about whether this really makes sense.
I don't really understand the interaction of various types of damage. It seems most of my damage is fire (burning zombie dogs, wrathful gargantuan) but the guy's gear had only physical damage. I assume this is to benefit the fetishes. Does it also increase the zombie dog's standard melee damage, or is that fire too? Because I do have a significant amount of fire damage should I try to get some fire damage % on my gear as well?
What this all really comes down to is the build just feels all over the place to me. There's physical damage, fire damage, poison damage.. would it not be beneficial to streamline it all into one or two elements? I just came to this character from playing Wizard so I don't really know what I'm doing, but I do have a lot of good fire damage gear like Cindercoat, Magefists, etc. I could use.
Ok so, you were right to wonder what the heck he was doing using +phys and fire skills at the same time .. but it's not hard to fix! Just change the zombie dogs rune to the damage redux one (it's physical), and the garg one to a different rune (if you even want to keep it). +phys will increase all of your skills that are physical in nature, and it will effect the psychos from your passive. Also, it's way easier to spec for your gear, than gear for your spec.. just saying.
Also, for your helm ... while indeed you are wearing a mask of jeram, you are wearing the wrong one! You are looking for the legendary one, NOT the set one. The difference being the legendary one has the +pet dmg affix, and the set one does not .. and itmakes a HUGE difference.
Ok so, you were right to wonder what the heck he was doing using +phys and fire skills at the same time .. but it's not hard to fix! Just change the zombie dogs rune to the damage redux one (it's physical), and the garg one to a different rune (if you even want to keep it). +phys will increase all of your skills that are physical in nature, and it will effect the psychos from your passive. Also, it's way easier to spec for your gear, than gear for your spec.. just saying.
Also, for your helm ... while indeed you are wearing a mask of jeram, you are wearing the wrong one! You are looking for the legendary one, NOT the set one. The difference being the legendary one has the +pet dmg affix, and the set one does not .. and itmakes a HUGE difference.
That's sort of what I suspected. I'm tempted to go fire because I have some good gear I can steal from my wizard but there's no way for me to change the element of my psychos right? I'll switch the entire build over to physical thenso things make a little more sense. About the Mask, I was gambling for a Mask of Jeram, got that one, and got super excited for about three seconds until I realized it's the wrong one. It's still the best helm I've gotten so far though so I'm just using it until I get the right one. Thanks for the advice!
Quote from ManWithHat»
You shouldn't use magefists because you already have the extremely rare T&T which are awesome for a Petdoc. Two other things you should look for are the Tall Man's Finger ( Ring that gives you one big fat zombiedog) and a ceremonialknife called Starkukri Metal which lowers the cd of your Big Bad Vodoo by one sec each time your fetishes deal dmg. In my opinion it is OK to use the wrathful protector as this beast deals tons of dmg no matter if you have %firedmg or not. Especially when his AI gets fixed next patch.
Right, good point. The Tasker and Theo totally slipped my mind. I will keep my eyes out for those items as well as the correct Mask of Jeram. Wrathful Protector certainly does do a lot of damage and the cooldown hasn't been much of an issue thanks to the -cooldown passive. I'll test out a physical runed Gargantuan just for testing's sake then decide from there I guess. Thanks again!
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My armory: http://us.battle.net/d3/en/profile/futility-1576/hero/45302418
I don't really understand the interaction of various types of damage. It seems most of my damage is fire (burning zombie dogs, wrathful gargantuan) but the guy's gear had only physical damage. I assume this is to benefit the fetishes. Does it also increase the zombie dog's standard melee damage, or is that fire too? Because I do have a significant amount of fire damage should I try to get some fire damage % on my gear as well?
What this all really comes down to is the build just feels all over the place to me. There's physical damage, fire damage, poison damage.. would it not be beneficial to streamline it all into one or two elements? I just came to this character from playing Wizard so I don't really know what I'm doing, but I do have a lot of good fire damage gear like Cindercoat, Magefists, etc. I could use.
Any help would be appreciated. Thank you!
Also, for your helm ... while indeed you are wearing a mask of jeram, you are wearing the wrong one! You are looking for the legendary one, NOT the set one. The difference being the legendary one has the +pet dmg affix, and the set one does not .. and itmakes a HUGE difference.
Right, good point. The Tasker and Theo totally slipped my mind. I will keep my eyes out for those items as well as the correct Mask of Jeram. Wrathful Protector certainly does do a lot of damage and the cooldown hasn't been much of an issue thanks to the -cooldown passive. I'll test out a physical runed Gargantuan just for testing's sake then decide from there I guess. Thanks again!