When I tested it, it seemed that the big dog does a bit more than x3 as much as the others combined (scaling with # of dogs you would have had).
The auras are not affected afaik, just the bite is tripled. Though if you would have had 5 dogs before putting on the ring - his fire aura will be base 100% weapon damage (five dogs x 20% each), but it is not multiplied again by the additional ~320% the ring gives. Leeching beast still just give x1 life on hit though.
In other words, it's best to use whatever kind of dogs you have +elemental gear for. Fire dog's bite now is fire since this patch(tested and confirmed this), poison dog's bite should be poison, and the others physical.
example: with my crappy gear and what would be 5 dogs (with a tiny bit of +fire). Melee bite crit 40million, fire-aura crit 5 million. it's pretty obvious the aura is not getting the ring buff from that, otherwise it would be doing ~15-18M.
Ghom T6
Poison big Rabid zombie dog kill time 7 seconds, hardest hit 235M damage
Fire big burning zombie dog kill time 14 seconds, hardest hit 215M damage
Physical big leeching beasts dog kill time 16 seconds, hardest hit 244M damage
Of course, the hardest hit damage is not 100% accurate because of the gear plus minus elemental damage and main stat but this gives you a rough range of the 3 different elemental big dogs damage.
Really amazed to see that big rabid zombie dog killing speed, the 3 seconds poison ticks do over 100M damage. So excited to try out poison big rabid dog carnevil build now!
@Justusy thanks for testing out the fire burning dogs. Although the fire aura is not getting the full ring buff, but still possible to hit over 40M or more.
I did a full T6 run with big Rabid Zombie Dog Sycophant build in 10 mins and hardest hit 179M damage using 2 passive skills zombie handler and midnight feast. Is really fun and effective. Video:
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
I did a full T6 run with big Rabid Zombie Dog Sycophant build in 10 mins and hardest hit 179M damage using 2 passive skills zombie handler and midnight feast. Is really fun and effective. Video:
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
Skills build for this video: http://us.battle.net/d3/en/calculator/witch-doctor#lWYUQT!WVdR!cYacbY
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
Running with so-called "big dog" ring simply reducing my damage by half... Why would i like to cut my own effectivness ? To watch some big numbers ? Yesterday i was playing only for about 1 hour (1 h 10 min mayby, dont know exactly) - and did 9 x T6 rifts (2 "full" visits into Kadala's shop of crap ).
As a solo player i'm finding this bulid / spec worse then my usuall one at least by a half so i'm not sure who is closed minded here
I would like to see your "EFFECTIVE" build and speed of clearing T6 video. Oh and don't forget to type "I'm Zabtak from diablofans in the chat" to proof that is you.
@sweeperd3
Not going to happen - i'm using my own bulid, based on physical damage but way more different then every "cookie cutter" posted here on forums. It's stupidly overpowered but somehow noone posted it before so... good luck with testing
ps. I'm not using anything rare like SMK dagger, any long cooldown skills or Unity ring exploit.
Oh I see good............ for you than :). /sarcasm off
Game is not broken at all. They nerfed the 2 crusader builds because it was too op for t6. But did nothing with WD. Wich can clear t6 with gear for t3. Pets do way to much dmg and should have been nerfed in 2.0.5.
I can clear t6 with my WD. A WD ive hardly played on. 1/10th of the playtime i have on my crusader. Thats just sad
Thanks sweeperd, already went physical (reroll jordan like 20 times to get physical btw)!!
I hate Gargun too, noticed he just stood there half the time, especially in party. I actually replace gargun by grasp of dead - rain of corpses since it's physical and match with piranhas 8 secs cd.
Thanks sweeperd, already went physical (reroll jordan like 20 times to get physical btw)!!
I hate Gargun too, noticed he just stood there half the time, especially in party. I actually replace gargun by grasp of dead - rain of corpses since it's physical and match with piranhas 8 secs cd.
Welcome Johnte, yeah I have bad luck with enchanting sojs for CHD too haha but glad you got it. Yeah sometimes I hate garg too but somehow his tankyness makes me forgive his day dreaming habits.
This looks like a very promising build. Do you reckon it will work with the fetish syco passive and SMK as well instead of rheno flayer and than swap 1 dog passive with the sycophant?
Yes smk work well with fetish sycophants, but the con side of using smk may reduce the spawning rates of sycophants, because rhen'ho makes a toad explode twice and therefore 2 chances of spawning a fetish. But smk will have BBV almost constantly up so the speed may make up for the it. I don't have a smk yet so I can't test it. But I'm sure it will work well too.
Not sure what passive skills you using but you can use PTV, Fetish sycophants, zombie handler (more hp) and midnight feast (50% damage). If you gonna swap out 1 dog passive the big dog damage will decrease alot but still can do t6 effectively.
i think if you're going by the fetish passive, rhen'ho is better. also kind of shown by BigDaddyden on youtube.otherwise i would suggest like the following:
for fire dogs:
you could use a RoRG intead of soj and therefore replace aughilds armor with cindercoat (best would be ofc ~20%fire, 3sock, int, +%zombie dogs). that is like possible ~35% more damage for firedogs and still the full bonus from aughilds.
as weapon it is also possible to use burning axe of sankis, or devastator (if right name?) for extra fire damage (of dog & burning aura) + explosive toads.
as gloves magefist would also be possible, but i also think the faster attackspeed of dog from tasker&theo is better than +15-20% fire.
so all in all you could split the fire damage from soj and get even more of it with RRoG
items with fire% would be:
weapon
cindercoat
amulet
bracers (aughild)
didn't came to test it though, but gonna do it, when i can craft better fire bracers of aughilds and shoulders with %.
i think this way (and in video of BigDaddyDen) the aura hits way more, and thus giving more aoe-damage.
@sweeperd3
Not going to happen - i'm using my own bulid, based on physical damage but way more different then every "cookie cutter" posted here on forums. It's stupidly overpowered but somehow noone posted it before so... good luck with testing
ps. I'm not using anything rare like SMK dagger, any long cooldown skills or Unity ring exploit.
So basically what you're saying is: "Your Build sucks, mine is sooo much better but I'm not showing it to you." That's the way to contribute to a community!
More or less, yes. And why would i want to share it ? Pointless There is a lot of items in Diablo that really are game-changing - like dev's said they are. Or to be more specific - combinations of those But enough of this spoilers - make your own discovery.
By posting with your ingame name you are already sharing your build.
Link to build guide:http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/88046-wd-burn-them-pets-build
Profile:http://eu.battle.net/d3/en/profile/Aneij-2307/hero/611197
As can be seen, not the best gear ^^ But find the build both fun and effective both solo and in group
profile: http://eu.battle.net/d3/en/profile/sOuLii-2351/hero/175440
The auras are not affected afaik, just the bite is tripled. Though if you would have had 5 dogs before putting on the ring - his fire aura will be base 100% weapon damage (five dogs x 20% each), but it is not multiplied again by the additional ~320% the ring gives. Leeching beast still just give x1 life on hit though.
In other words, it's best to use whatever kind of dogs you have +elemental gear for. Fire dog's bite now is fire since this patch(tested and confirmed this), poison dog's bite should be poison, and the others physical.
example: with my crappy gear and what would be 5 dogs (with a tiny bit of +fire). Melee bite crit 40million, fire-aura crit 5 million. it's pretty obvious the aura is not getting the ring buff from that, otherwise it would be doing ~15-18M.
http://www.youtube.com/watch?v=O5wZyJumXNc
Big Rabid zombie dog Gear setup (poison):
http://i.imgur.com/lVpqrAR.jpg
Big Burning zombie dog Gear setup (fire):
http://i.imgur.com/clSLy5f.jpg
Big Leeching beasts zombie dog Gear setup (physical):
http://i.imgur.com/r051jG0.jpg
Ghom T6
Poison big Rabid zombie dog kill time 7 seconds, hardest hit 235M damage
Fire big burning zombie dog kill time 14 seconds, hardest hit 215M damage
Physical big leeching beasts dog kill time 16 seconds, hardest hit 244M damage
Of course, the hardest hit damage is not 100% accurate because of the gear plus minus elemental damage and main stat but this gives you a rough range of the 3 different elemental big dogs damage.
Really amazed to see that big rabid zombie dog killing speed, the 3 seconds poison ticks do over 100M damage. So excited to try out poison big rabid dog carnevil build now!
@Justusy thanks for testing out the fire burning dogs. Although the fire aura is not getting the full ring buff, but still possible to hit over 40M or more.
One question though, shouldn't fire dog be the favorite since +fire boost gargun dmg as well? or is there not much difference?
http://www.youtube.com/watch?v=BJGbJedR3hs
To some players that are so closed minded, the moment you saw using 3 dog passive skills you immediately assumed that is not gonna work in T6 full run. Well, open up and use some creativity and tweaking so that you can further improve your WD and at the same time having fun and doing T6 effectively.
Skills build for this video:
http://us.battle.net/d3/en/calculator/witch-doctor#lWYUQT!WVdR!cYacbY
Big Rabid zombie dog Gear (poison) setup for this video:
http://i.imgur.com/59Bvsba.jpg
@johnte: Thanks, yes fire dog/build should be the most player favorite and the +fire damage gear will further enhance garg wrathful protector damage, but I just don't like to use him although he can do massive damage, just hate to recast every 15 secs and his AI sucks. To each his own, I prefer physical dog (for healing) and poison dog (for the 3 secs poison ticks towards single target elites) build more. Just play whichever element you like :).
I can clear t6 with my WD. A WD ive hardly played on. 1/10th of the playtime i have on my crusader. Thats just sad
I hate Gargun too, noticed he just stood there half the time, especially in party. I actually replace gargun by grasp of dead - rain of corpses since it's physical and match with piranhas 8 secs cd.
Not sure what passive skills you using but you can use PTV, Fetish sycophants, zombie handler (more hp) and midnight feast (50% damage). If you gonna swap out 1 dog passive the big dog damage will decrease alot but still can do t6 effectively.
for fire dogs:
you could use a RoRG intead of soj and therefore replace aughilds armor with cindercoat (best would be ofc ~20%fire, 3sock, int, +%zombie dogs). that is like possible ~35% more damage for firedogs and still the full bonus from aughilds.
as weapon it is also possible to use burning axe of sankis, or devastator (if right name?) for extra fire damage (of dog & burning aura) + explosive toads.
as gloves magefist would also be possible, but i also think the faster attackspeed of dog from tasker&theo is better than +15-20% fire.
so all in all you could split the fire damage from soj and get even more of it with RRoG
items with fire% would be:
i think this way (and in video of BigDaddyDen) the aura hits way more, and thus giving more aoe-damage.
SoJ - 20 fire, 30 Elite Damage
Cinderocat - 20 fire, 15% dogs (no vit roll)
Shoulders - 15 dogs / Bracers - 20 fire
Max values with RoRG - 20 fire / 15 elite / 30 dog (no Vit sacrifice)
3pc Augs - 15 elite (and elite resist)
Chest - 15 dog dmg / Shoulders - 15 dog dmg / Bracers - 20 fire
More defense with Augs and RoRG, more damage with Cindercoat and SoJ - assuming your primary ring is a Tall Man's Finger.
http://eu.battle.net/d3/en/profile/Zabtak-2387/hero/9017435