Fire build - I Locust Swarm and Haunt (Haunt is cold damage)a few times and then spam Firebomb
Mobility with Spirit Walk and Pets for DPS and Survivability
Passives: Pierce The Veil gives me DPS, Fetish gives me tons of pets from spamming Firebomb, Creeping Death makes it so I don't have to recast much - especially because Pierce uses a lot of mana, and midnight adds pet DPS
I have almost all fire damage on what pieces I can, along with Firebomb and Locust Swarm increases
Plus damage includes 27% Locust Swarm, 23% Firebomb, and 21% fire damage
I am in mostly rares, the few legs I have aren't of any note, but definitely an increase over pretty much any rare
This is a hardcore toon - I do use a shield
192K damage, 14 mil toughness, 13k healing
I only have 12% crit with 50% crit damage - I am thinking this is my problem
I have spent every forgotten soul I have to try and get a weapon socket, still working on it, but its 2,300 DPS with 9% damage on it, not the worst as it
I am fairly new to the game, like I said I am sure this is me, but what to alter/fix
I know 192K dps is low on paper, but I feel I have a good amount of +skill and +fire damage
Also, Firebats - Vampire bats seems good, its fire so maybe I can incorporate it
This is a pretty standard pet based build I used for HC T1, though I've since switched to a dot based build. Fire damage buffs your personal dmg with bats as well as your garg's burst damage. Summon him at packs and he should be able to 1-2 shot them once you get a little higher dps. Pirahnado a group to get them together and channel bats until they're dead. You just have to channel bats to get fetishes to spawn, not necessarily hit anything. Your pets should be doing the bulk of your damage for you. 14k Toughness is definitely overkill for t1, I feel safe at 5-6m but I have more dps as well. Anything over 8k probably is unnecessary. I wouldn't recommend using a shield, you're missing out on too much potential damage from a mojo.
As for blood shards, invest all of them into helmets until you get a Mask of Jeram. That will nearly double your effective dps by itself.
If you like bbvd, consider dropping soul harvest for pirahnado. Pirahnado is great in terms of utility. Group mobs up for easy dmg spread with bats (and your group members) and add 15% dmg to the mobs, its utility is really great.
drop the shield for an off hand man. and if you feel squishy, jungle fortitude with zombie dogs life link will mitigate a lot of dmg. Also a good way to dps elites is spirit barrage well of souls with the passive rush of essence. mana will be a problem for a whole until you can find some mana regent gear. The 4 piece jade set helps a lot with that. Good luck
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I feel like I do no DPS in comparison to most people I group with, and I feel it is my build/choice of gear
Build: http://us.battle.net/d3/en/calculator/witch-doctor#SheUYT!WVSR!acZaYa
Fire build - I Locust Swarm and Haunt (Haunt is cold damage)a few times and then spam Firebomb
Mobility with Spirit Walk and Pets for DPS and Survivability
Passives: Pierce The Veil gives me DPS, Fetish gives me tons of pets from spamming Firebomb, Creeping Death makes it so I don't have to recast much - especially because Pierce uses a lot of mana, and midnight adds pet DPS
I have almost all fire damage on what pieces I can, along with Firebomb and Locust Swarm increases
Plus damage includes 27% Locust Swarm, 23% Firebomb, and 21% fire damage
I am in mostly rares, the few legs I have aren't of any note, but definitely an increase over pretty much any rare
This is a hardcore toon - I do use a shield
192K damage, 14 mil toughness, 13k healing
I only have 12% crit with 50% crit damage - I am thinking this is my problem
I have spent every forgotten soul I have to try and get a weapon socket, still working on it, but its 2,300 DPS with 9% damage on it, not the worst as it
I am fairly new to the game, like I said I am sure this is me, but what to alter/fix
I know 192K dps is low on paper, but I feel I have a good amount of +skill and +fire damage
Also, Firebats - Vampire bats seems good, its fire so maybe I can incorporate it
This is a pretty standard pet based build I used for HC T1, though I've since switched to a dot based build. Fire damage buffs your personal dmg with bats as well as your garg's burst damage. Summon him at packs and he should be able to 1-2 shot them once you get a little higher dps. Pirahnado a group to get them together and channel bats until they're dead. You just have to channel bats to get fetishes to spawn, not necessarily hit anything. Your pets should be doing the bulk of your damage for you. 14k Toughness is definitely overkill for t1, I feel safe at 5-6m but I have more dps as well. Anything over 8k probably is unnecessary. I wouldn't recommend using a shield, you're missing out on too much potential damage from a mojo.
As for blood shards, invest all of them into helmets until you get a Mask of Jeram. That will nearly double your effective dps by itself.
I have since gotten a few upgrades and gotten away from locust swarm and firebomb
http://us.battle.net/d3/en/calculator/witch-doctor#cTdUYQ!aeVT!ZbcaYb
Now using a Grave Injustice build as recommended, using Garg cooldown and BBVD, spamming firebats
Farming as a T1 group gets the cooldown super low on Garg and BBVD
I got up to 320K damage and still around 13k toughness, rolling armor on some of the previous locust items
I think I like BBVD more than Pirahnado, especially with most people still outgearing me
Still looking for more forgotten souls to get a gem in my weapon, but I did get a Thing Of The Deep with a pretty decent roll
749 int, 719 vit, 13% life and 9% crit - helped a lot with this build, love that pickup radius
Thanks again for the advice, has helped me a lot with this toon