Sooo... I've tried some builds now, and the one I ended up using now is a mixture of some builds, but the very core I got from somewhere in the comments section on this site. But I thought, I just share it with you guys.
My current stats - unbuffed - are: 3591 int, 2855 vita 580-650 resistances, only my lightning res is standing out with 710 for some reason. I have 54k dmg, 766k toughness and 1310 healing. no crit or crit dmg at all. 276.5 life per hit, 2844 life per kill. health globe bonus 2331. 120k HP.
so, all in all, you see, it's not really special. Due to the low damage I only play torment 1 so far, but when I manage to get some bigger dps upgrades, I'll try the higher difficulties, I'm sure it will be fun there also. I don't use any special legendaries or set items, or use any special +cold dmg or anything. just take what you have. Only thing that is really helping is life on hit, but I don't have THAT much of it either.
Paragon levels, well I am only paragon 38, so there is not much to say. Ive put everything I have into Intelligence, attack speed, resist all and life on hit. if you have more points to spent, I think you can basically do what you want.
For the moment it looks like a standard Spirit Barrage - Rush of Essence Build, which is quite popular these days. and tbh, it somewhat is, but the other spells are quite uncommon, I haven't seen them often. Locust swarm - Searing Locusts: it is a surprisingly hard hitting dot. you really recognize its damage. Since I loved locust swarm the very first moment it was in the first original preview of D3's witch doctor, I just had to have it in that build - the important stuff about this is - you cast int once and then forget about it for 8 seconds, it does its stuff alone. Spirit Walk - Jaunt is the defensive part of the build, and now it gets interesting. Mass Confusion - Mass Hallucination is just OP. even the biggest champions get confused and some spirit does also unattended on his own quite a lot damage. Soul harvest - Vengeful Spirit hits like a truck, and Hex - Angry Chicken just gives it the rest. Transform to a giant (well maybe not THAT giant..actually a minature) chicken, and go all kamikaze into the pack and boom. Plus it is a knockback on explode. Plus it also frees you from jailor. Plus the boom hits like an even bigger truck. especially when you chain use it after soul harvest in the middle of a pack of mobs.
passives: rush of essence is clearly needed for mana management, and to make spirit barrage work for single target spam. Grave injustice is extremely good for big trash packs which die fast. Spirit vessel is just your insurance for not dying once every 90 seconds.
The tactic is currently, run into mobs, soul harvest, hex, explode, locust swarm. if stuff is still alive, spirit barrage them to death. Big, low life packs just spam soul harvest and hex. usually the one has its cooldown reset by the time you have used the second. in the fight with Iskatu at the beginning of Act4 I basically spammed ONLY soul harvest, and by doing so, I made a record of massacre of over 350. Was quite fun... For rares and champions use mass confusion as often as possible and spam-refresh locust swarm, and all other skills. at some point you have to spirit barrage them to death. use hex also to get out of stuff if necessary, spirit walk as well. it's not an unkillable spec, and since I am only playing softcore myself, I can't comment how well it works on hardcore. I usually die every now and then, but it still is fun as hell.
so, why do I like that build so much after all. I drain souls (and get a big damage boost), then spam mobs with locust swarm, and confuse at least half of them, they kill each other while being raped by a giant ass spirit and an exploding chicken, and then that mofo of which doctor goes byebye for three seconds. Hilarious.^^
Hopefully some of you will also have as much fun with that as I have. enjoy
My current stats - unbuffed - are: 3591 int, 2855 vita 580-650 resistances, only my lightning res is standing out with 710 for some reason. I have 54k dmg, 766k toughness and 1310 healing. no crit or crit dmg at all. 276.5 life per hit, 2844 life per kill. health globe bonus 2331. 120k HP.
so, all in all, you see, it's not really special. Due to the low damage I only play torment 1 so far, but when I manage to get some bigger dps upgrades, I'll try the higher difficulties, I'm sure it will be fun there also. I don't use any special legendaries or set items, or use any special +cold dmg or anything. just take what you have. Only thing that is really helping is life on hit, but I don't have THAT much of it either.
Paragon levels, well I am only paragon 38, so there is not much to say. Ive put everything I have into Intelligence, attack speed, resist all and life on hit. if you have more points to spent, I think you can basically do what you want.
now on to the build Itself:
http://eu.battle.net/d3/en/calculator/witch-doctor#ghUdij!Tef!Zcacbc
For the moment it looks like a standard Spirit Barrage - Rush of Essence Build, which is quite popular these days. and tbh, it somewhat is, but the other spells are quite uncommon, I haven't seen them often. Locust swarm - Searing Locusts: it is a surprisingly hard hitting dot. you really recognize its damage. Since I loved locust swarm the very first moment it was in the first original preview of D3's witch doctor, I just had to have it in that build - the important stuff about this is - you cast int once and then forget about it for 8 seconds, it does its stuff alone. Spirit Walk - Jaunt is the defensive part of the build, and now it gets interesting. Mass Confusion - Mass Hallucination is just OP. even the biggest champions get confused and some spirit does also unattended on his own quite a lot damage. Soul harvest - Vengeful Spirit hits like a truck, and Hex - Angry Chicken just gives it the rest. Transform to a giant (well maybe not THAT giant..actually a minature) chicken, and go all kamikaze into the pack and boom. Plus it is a knockback on explode. Plus it also frees you from jailor. Plus the boom hits like an even bigger truck. especially when you chain use it after soul harvest in the middle of a pack of mobs.
passives: rush of essence is clearly needed for mana management, and to make spirit barrage work for single target spam. Grave injustice is extremely good for big trash packs which die fast. Spirit vessel is just your insurance for not dying once every 90 seconds.
The tactic is currently, run into mobs, soul harvest, hex, explode, locust swarm. if stuff is still alive, spirit barrage them to death. Big, low life packs just spam soul harvest and hex. usually the one has its cooldown reset by the time you have used the second. in the fight with Iskatu at the beginning of Act4 I basically spammed ONLY soul harvest, and by doing so, I made a record of massacre of over 350. Was quite fun... For rares and champions use mass confusion as often as possible and spam-refresh locust swarm, and all other skills. at some point you have to spirit barrage them to death. use hex also to get out of stuff if necessary, spirit walk as well. it's not an unkillable spec, and since I am only playing softcore myself, I can't comment how well it works on hardcore. I usually die every now and then, but it still is fun as hell.
so, why do I like that build so much after all. I drain souls (and get a big damage boost), then spam mobs with locust swarm, and confuse at least half of them, they kill each other while being raped by a giant ass spirit and an exploding chicken, and then that mofo of which doctor goes byebye for three seconds. Hilarious.^^
Hopefully some of you will also have as much fun with that as I have. enjoy
are you ignoring crit and crit damage gear? not a good choice if you are