Hello there, fellow slayers of demons and monsters alike. Lately I have been obsessed with speed and killing stuff on the move, and that's how this build came to be. It attempts to be moving very quickly most of the time while killing packs of monsters. It's primary aim is to quickly move from elite to elite, chest to chest, Wretched Mother to Wretched Mother etc.
It has no channeling cost so it is great in combination with Pierce the Veil
You can switch this out with any spender you like. It's used to quickly dispatch of elite packs what won't die from the Angry Chicken + Vengeful Spirit combo. Make sure to position yourself correctly before starting to cast because it still costs mana to activate it. RMB: Hex - Angry Chicken
This is the star of the build. You move at great speed and explode for a ton of damage in the face of your enemies. This is also the reason why the build is for a low torment level (or below torment). You should use this to move, explode in a pack of white mobs that'll mostly die instantly and because of Grave Injustice, Tribal Rites and cooldown reduction it should instantly be available again. I suggest you use SH/Vengeful Spirit if any mobs are still alive after the explosion to ensure Hex is back up again.
Skill 1: Spirit Walk - Jaunt Spirit Walk is here because it allows us to move more freely around the battlefield, whereas Angry Chicken is restricted to the physical realm. I use the Jaunt rune just because it allows me to walk longer but Umbral Shock is great too acting pretty much exactly the same as Angry Chicken. You can use any of the other runes but I feel like either Jaunt or Umbral Shock are optimal.
Skill 2: Soul Harvest - Vengeful Spirit
First of all, Soul Harvest in itself is amazing simply because it increases our intellect. By using Vengeful Spirit we can kill mobs while on the move. This skill is to be used either as a damaging spell while using Spirit Walk or to reduce cooldowns on Jaunt and Angry Chicken by killing monsters. I really recommend using the Vengeful Spirit rune because it usually ensures that stuff is dead and you can move on like a mad man pretty much instantly after you arrive leaving behind a ton of dead corpses. Skill 3: Horrify - Stalker
A straight up movement speed buff which I use before I pop Angry Chicken or Jaunt. I don't use this to fear mobs, but if you get overwhelmed and need some space to breath it's a nice skill. You can replace this with other skills but because I'm using this for fast movement I really like this one.
Skill 4: Mass Confusion - Paranoia
Really, this skill is completely optional. I suggest you use a DPS cooldown here to quickly burst down a somewhat tougher mob but you can use any skill you like here like summons or Locust Swarm or anything like that.
Passives
Pierce the Veil
Because this build is not mana intensive at all, having no channeling cost and the only mana drain is from the start of casting Vampire Bats it is a great skill to use. If you have enough DPS I suggest switching to Spirit Vessel to reduce the cooldown on Jaunt, Horrify and Soul Harvest.
Grave Injustice
Bread and butter of the build. Reducing the cooldowns of your skills by 1 second per kill that is in the range is insanely powerful and allows you to spam your cooldowns like mad.
Tribal Rites
Used to reduce the cooldown of Hex and Mass Confusion. From personal experience I prefer this over Spirit Vessel, but you can take that as well.
Gear and Paragon Points
Stat Priorities Attempt to maximize your DPS and have enough toughness to survive the difficulty you want to farm, and then try to squeeze in some cooldown reduction where you can. It is not required for the build at all but it should make it somewhat faster.
Paragon Points You need to reach your movement speed cap (25%) . I reach this cap from gear alone but if you don't put in some points towards it in the Core category. I use Cooldown Reduction in the Offense category. I like to put points in All Resist for defense and Area Damage for Utility but they are up to personal preference.
Thank you for taking the time to read this and I hope you have fun trying this build out.
Introduction
Hello there, fellow slayers of demons and monsters alike. Lately I have been obsessed with speed and killing stuff on the move, and that's how this build came to be. It attempts to be moving very quickly most of the time while killing packs of monsters. It's primary aim is to quickly move from elite to elite, chest to chest, Wretched Mother to Wretched Mother etc.To achieve this, I use the following setup: http://eu.battle.net/d3/en/calculator/witch-doctor#ciUdXj!WTh!ZbacZY
Skills
LMB: Firebats - Vampire BatsI use this skill for two reasons:
This is the star of the build. You move at great speed and explode for a ton of damage in the face of your enemies. This is also the reason why the build is for a low torment level (or below torment). You should use this to move, explode in a pack of white mobs that'll mostly die instantly and because of Grave Injustice, Tribal Rites and cooldown reduction it should instantly be available again. I suggest you use SH/Vengeful Spirit if any mobs are still alive after the explosion to ensure Hex is back up again.
Skill 1: Spirit Walk - Jaunt
Spirit Walk is here because it allows us to move more freely around the battlefield, whereas Angry Chicken is restricted to the physical realm. I use the Jaunt rune just because it allows me to walk longer but Umbral Shock is great too acting pretty much exactly the same as Angry Chicken. You can use any of the other runes but I feel like either Jaunt or Umbral Shock are optimal.
Skill 2: Soul Harvest - Vengeful Spirit
First of all, Soul Harvest in itself is amazing simply because it increases our intellect. By using Vengeful Spirit we can kill mobs while on the move. This skill is to be used either as a damaging spell while using Spirit Walk or to reduce cooldowns on Jaunt and Angry Chicken by killing monsters. I really recommend using the Vengeful Spirit rune because it usually ensures that stuff is dead and you can move on like a mad man pretty much instantly after you arrive leaving behind a ton of dead corpses.
Skill 3: Horrify - Stalker
A straight up movement speed buff which I use before I pop Angry Chicken or Jaunt. I don't use this to fear mobs, but if you get overwhelmed and need some space to breath it's a nice skill. You can replace this with other skills but because I'm using this for fast movement I really like this one.
Skill 4: Mass Confusion - Paranoia
Really, this skill is completely optional. I suggest you use a DPS cooldown here to quickly burst down a somewhat tougher mob but you can use any skill you like here like summons or Locust Swarm or anything like that.
Passives
Pierce the VeilBecause this build is not mana intensive at all, having no channeling cost and the only mana drain is from the start of casting Vampire Bats it is a great skill to use. If you have enough DPS I suggest switching to Spirit Vessel to reduce the cooldown on Jaunt, Horrify and Soul Harvest.
Grave Injustice
Bread and butter of the build. Reducing the cooldowns of your skills by 1 second per kill that is in the range is insanely powerful and allows you to spam your cooldowns like mad.
Tribal Rites
Used to reduce the cooldown of Hex and Mass Confusion. From personal experience I prefer this over Spirit Vessel, but you can take that as well.
Gear and Paragon Points
Stat PrioritiesAttempt to maximize your DPS and have enough toughness to survive the difficulty you want to farm, and then try to squeeze in some cooldown reduction where you can. It is not required for the build at all but it should make it somewhat faster.
Paragon Points
You need to reach your movement speed cap (25%) . I reach this cap from gear alone but if you don't put in some points towards it in the Core category. I use Cooldown Reduction in the Offense category. I like to put points in All Resist for defense and Area Damage for Utility but they are up to personal preference.
Thank you for taking the time to read this and I hope you have fun trying this build out.