Welcome to Projax WD guide topic where i will post new builds (OP/funny/solo/group) And you can discuss here all your builds aswell.
The first step of succesfull witch doctor
GEARING UP When you level up to 70 as first thing you should do is to go and kill malthael because he guarantees one legendary item (1st kill only) and thats prety good start and if you get realy lucky you can get some bis item
Next step is to move to the bounties asap (the highest diff possible for your gear - for some its torment I for some Master)
when you have about 40 rift keyshards your gear should be enought to be able to do torment I since WD got good utilities to do so.
Rifts are the most efficient way to get gear fast. It has better chance to drop legendaries then all other runs and ofc killing boss awards you with 40-60 blood shards which can be exchange (gamble) for relatively good items (sometimes legendaries)
Blood shards gamble priorities: since there are alot of items that can be trade there. You want to make it as efficient as you can. so here is the priority list
1: Helms - WD got super overpowered voodoo mast so untill you get one or atleast legendary helm you should aim for that slot
mask to look for : Mask of Jeram ( 90 % dmg boost to pets), Quatzecoil or whats the name (haste buff for dots)
2: Mojos - as for mask we get some good mojos too and they give some realy good things trade untill you get the good mojo
mojos to look for: Thing of the deep (solid mojo with +20 pickup radius that is importnant for some passives), Homonculus (ingored mojo that got realy good proc (summon zombie dog every 6 sec) you can use sacrifice rune with it (5%dmg boost for 30sec for each sacrificed dog)
3: rings - we want to get Stone of Jordan asap since its the most dmg boost of all items but still mojos and mask are more importnant
4: the rest
The preset item build that I highly recommand since its supereasy to play and you can clear up to torment IV if your gear is good enought (without need of set items)
Firebats -Vampire bats (main spender that cost some mana and then has no chaneling cost, It is also your fetish spawner and the fetishes are your great source of dps) Gargantuan - Wrathful protector (main dps cd - summon powerfull gargantuan for 15sec which vaporize enemy - beware of the knockbacks) Piranhas-Piranhado (your DPS boosting and CC skill which also can be done as combo - Piranhas + soul harves which can kill most of the white mobs) Soul Harvest- Vengeful spirit (Good spell for minor boost dps + very solid aoe dmg specialy oriented towards white mobs with piranha combo) Spirit walk - rune up to you ( self cd immunity to everything for 2-3sec)
Sacrifice - provoke the pack (only if you have homonculus - increase your dmg by 5% for sacrificed dog for 30sec) - If you dont have homonculus you can go for whatever spell you wish - totem, zombie dogs etc.
Gruesome feast - boosting ehp and dps and also good for mana regen but we use it mainly for dps boost
Grave injustice - Great synergy since it reduces cds by 1sec for every enemy killed ( that makes us to use our skills more often so we dont need cd reduction from items)
MIdnight feast - increase numbesr of zombie dogs and mainly increase the dmg of gargantuan by 50%
Fetish sycophants - Summons fetishes while channeling bats ( prety much the most importnant passives of all)
the gameplay is described and shown in the video but here is a little summary of how it works
The build is based on summoning fetishes from firebats and also using op gargantuan to zerg down the rares. With homonculus we can have Sacrifice with Provoke the pack (which perma increase our dmg by 20%) but if you dont have homonculus you can go starndart zombie dogs or any other skill you want
The fetishes deeals so much dmg that makes you able to micro alot or move alot and you dont loose that much dps aswell there are some new legendaries that greatly works together and that will be included in the next video where I try to describe realy good items that helps you to get to the higher torments
Grave injustice makes you to use Gargantuan on every rare pack (almost). He crits for a huge numbers for example mine can zerg torment III rare just withing 3-4 hits if he has lucky crits (around 60-90mil crits) And thats the huge adventage of the build. Its very easy to play and even if your gear suck as hell the pets will do the job for you so you dont have to play any kind of acid raind / zombie bear build which basicaly is only good for torment I and thats not much rewarding.
edit: the original post is moved down as there are many new things to get done with
Once I logged in I was pretty decided to go the "dot spec" whitch I did but it turned out to be realy "low dps one" but still i managed do torment III group clear without big problems. After 5hour break i came back fresh into the game and started to theorycraft about new possibilities and synergies to make solo build which is strong also in party. and here we go
THE POOL JUMPERS (v1.0)
The build itself is based on very strong nuke with ability to "control" enemies during the nuke.
Spirit barage(rune optional)- combo rush essence (strong single target dps with insane mana regen mechanic)
Zombie charger(pile on)- Main nuke (Insane aoe dps output with piranhado combo = blue rare dead withing seconds)
Piranha(piranhado)- Control/15%dpsbuff (combo with zombiecharge spell to clear everything within seconds)
Soul Harvest(rune optional)- DPS buff + dps output when specced
Spirit walk(horrable guest)- Self cd+ mana regen CD
Big Bad Voodoo(Slam dance)- DPS cooldown
gruesome feast - great mana regen and dps boost ability
grave injustice - killing returns mana and reduce cds of our abilities
rush of essence - our primary mana regen passive thah generates 100 per each cast of spirit barrage, soul harvest, spirit walk and piranhas
Blood ritual - extra mana reduce passive with good healing effect
The build is once again based on pickup radius passives (gruesomefeast and graveinjustice - both do great things when you can kill enemy fast (thats what we can) You will reduce cd of skills by 1sec by 1 enemy killed and you will gain 10% mana and 10% inteligence boost from redblobs.
Basic rotation on every group of mobs / rares is just to put down piranhado to suck the mobs inside and then Zombiecharge them to deatdh (if you run out of mana go spirit walk or do few spirit barages.
Everytime chose templar its the most tanky one and it gives you great boost (hp regen + mana regen and it taunts the enemies and also he is able to stun them) So dont forget to gear your Templar
everything else what you should know is in the video
This build is all about speed - you use SW+horrify to move between groups of mobs, SH as many as possible and ideally 1-shot most trash by doing so, finish off with some bears. If the group was large enough your SW & horrify cooldown should be reset and you can repeat. If not (or if distance to next mobs is longer), use angry chicken for the small movement speed gain and explode on them, again hoping to 1-shot. Use splinters to get those annoying succubi and shamans that are quite a pain to kill with bears. Never bother to pick off stray mobs and never backtrack.
Only thing that can kill me are reflect minions, but those will get fixed in 1.0.7. Those i usually kite with splinters.
Gearing for this build is also really cheap, since the focus is only on average damage - minimum damage in particular. While getting crit chance & crit damage will boost your paper dps by a lot, the aim is to 1-shot as much as possible with SH, so that you don't have to use another skill but move on to the next group. To achieve this your lowest damage needs to 1-shot. Look for low APS/high average damage black weapons (spear, mace), get at least 100 min dmg frog, high average damage on all jewels and as much INT as possible. Some attack speed will help stutter-stepping with bears, but isn't really necessary
You can effectively do this on MP2 with under 10mil budget.
With higher budget going into cc/cd (on top of the initial average dmg, never give that up) and survivability this build remains viable up to MP5-6. You won't 1-shot as much, but can still have great speed.
EDIT: forgot to mention 2 things
- 4 piece zuni set and mana regen zuni helm really help when using PtV passive. Haven't tried this w/o the 4 piece, but I don't think it works.
- the build can also work with a high dmg/high int 2-hander, if you can get the 20 PU radius on other items
Thanks for all the work you've put into the Witch Doctor.
Started with D3 a few weeks ago after a long break once again as a Archon Wizard and got some lucky drops,
but somehow it wasn't that entertaining.
Your Acid Armageddon WD is a blast to play, tried a little one with ~10m budget and it's such a wonderful
and entertaining class, I guess I should put the rest of my gold into it, too. Works like a charm AND is awesome to play.
Nice videos, nice guide, thumbs up.
Dont see it mentioned in this guide, but could add a note to the behaviour or zombie bears. Placing yourself in a corner or against a wall will affect the route your bears take.
ie; If youre in a corner with 2 walls left and right (from your characters pov) from where you fire your bears, they will move in a straight line rather than in 3ish lanes like they normally do. This pretty much destroys most (melee) elites incredibly fast.
I have a build that is incredibly fast on mp7+
Granted it is quite gear dependent but more on the mana regen side
Primary attack - spirit barrage - well of souls
Second attack - z bears
Spirit walk - life or mana regen (this is dep on ur gear and base mana)
Soul harvest - siphon
Dogs - life - if u have more life regen u could swap this for garg for more damage but I like the distraction of 3 pets over 1 vs damage
Last rune is change able I like to use voodoo simply because I dnt need it but when I do use it the time on elites is cut in half.
Passive - spiritual attune, rush of essence, g-feast or blood rites
Last rune depends on what ur doing.
I prefer feast as with my gear setup mobs die so fast that the health globes give more than enough resources back
If u don't have the base mana blood rites will keep me 100% manna up with out s-walk and in fact if I just cast well of souls I'm gaining mana due to higher regen rate I only start to loose mana when I throw bears in
I only have 29k health which if I had more I would be godly with this build do working on it.
But this build allows if u attack rite to cast bears and spirit barrage at the same time due to cast animation timers. And not loose much mana. Rush of essence paired with these runes puts me over 130 mana/s then if I really need swalk is there.
Basically I clear mp 7 as fast. Very fast. Bears I hate never wanted to use it lol but you just can't avoid it... This build isn't easy as some times on the brink of death but thanks to life steal and crazy dps I can stay up.
I'll work on a vid later this week check out my build on d3.com
This in my opinion is the strongest WD build and with blood rites on can be used in übers for crazy damage I've long fights never loosing mana...
Love the WD so any info I can add on my play experience helps me and the community. Take a look and let me know what u think.
For bears and well of souks to be cast same time:
Start channelling with Right click or left holding shift. Then while holding it down spam click well of souls watch as the animations over lap allowing the cast of both same time.
Thanks allot!!!! this kind of stuff we need on diablo forums more regulary!! New specs that are refreshing new and actually works.
I'm all over testing new WD spec now, just at the time i feelt the bore starting to crippling.
Glad you like it!
I've been crafting and I got lucky with a 9.5cc,88cd int Ammy so It motivated me to look at the other crafts and lead me to some very interesting findings!
If you already have the cash and decent gear and your rolling for that 1% roll it's def worth the gamble and roll gloves of vitality over int. it may take a lot more rolls but by rolling vit gloves you have a much higher potential to roll vit and only loose 30int in the long run...
Gloves of vitality = int 300 / vit 330
Gloves of intellect = int 330 / vit 200
Max main stat possible roll.
A trifecta in vit gloves with int would be sexy...
I'm actually gonna drop Zuni chest for the new craft chest due to the vitality rolls on the archon of int pattern.
I'd loose 20 mana/sec but my base is 90.6 so 70 isn't much of a loss if I gain 7k dps and 15k life...
Basically the new crafts look like they have the potential to put a WD at 80k health with over 230k unbuffed dps. My long term goal.
Diablo.incgamers.com has an indepth article on the crafts front page just scroll down a bit.
This thread has helped me greatly. I've been farming a bunch of portal devices on MP6 using the spider+bears combo, but I am reluctant to use them because I can't really do mp10 ubers worth a darn. I'd rather not risk doing them on mp 6/7 and not getting the item, because the last 7 or so wardens I've killed (even on mp6) have not dropped keys, so you just never know.
I recently finally found a few decent items and have ~230 million gold to spend on upgrades. If anyone could help me make the most of the gold I have, and suggest a build for mp10 ubers, please do so. I'll be doing the ubers with my brother's CMWW wizard, who has a relatively low damage output ("~110k").