Added a link to the build in the OP. Let me know if I got any skills wrong in that.
Seems like a lot of fun. The necromancer was one of my favorite PvE characters in D2, specially in parties.
Some variations of this could include Pyrogeist (Firebomb), since you can also cast and forget it. Big Bad Voodoo also comes to mind, which should be particularly useful against elites - it could replace Hex (the least useful skill imo).
Fetish Sycophants also seems like a good choice, it adds more minions and gives you a reason to constantly refresh those 2 "physical realm" spells of the build - could be put in place of Zombie Handler.
I'd like to ask you something.Do you know which WD skills can crit? IIRC Zombie Dogs and Gargantuan can't crit. But it's been a while since I read something about the WD, so I wouldn't really know.
I'm asking because depending on which abilities can crit, it could be better to focus on high base damage + attackspeed (and add some crit) instead of pure crit chance + crit dmg.
This is not by any means the fastest or most efficient but a very fun build to reminisce the days of the necromancer!
I'd suggest 80k + to not take all day to kill a elite pack.
Max dps gear.
Scoundrel follower Freeze would be nice (Not used in video)
Calculator Link
Seems like a lot of fun. The necromancer was one of my favorite PvE characters in D2, specially in parties.
Some variations of this could include Pyrogeist (Firebomb), since you can also cast and forget it. Big Bad Voodoo also comes to mind, which should be particularly useful against elites - it could replace Hex (the least useful skill imo).
Fetish Sycophants also seems like a good choice, it adds more minions and gives you a reason to constantly refresh those 2 "physical realm" spells of the build - could be put in place of Zombie Handler.
I'd like to ask you something. Do you know which WD skills can crit? IIRC Zombie Dogs and Gargantuan can't crit. But it's been a while since I read something about the WD, so I wouldn't really know.
I'm asking because depending on which abilities can crit, it could be better to focus on high base damage + attackspeed (and add some crit) instead of pure crit chance + crit dmg.