Some of the players out there are not so lucky with drops. Maybe you just don't have time to play, or your WD is an alt. Whatever the case, the time may come (for example, in the upcoming Monster Power games) where you want to play with friends but just don't have the damage to support it. That is what this build is for. Please note that this is not meant for the Ubers, but rather for regular gaming. It is not a boss build, nor a soloing one.
The idea is to Hex, Confuse, and Snare enemies everywhere. Between Jinx and Slam Dance, you can greatly amplify the damage output of your allies as well. Several of the skills and runes are flexible. The Dogs run interference, though at lower gear levels a Gargantuan may be better. Those confident in their friends can probably replace the Mass Hysteria rune with Paranoia, etc.
Gearing is simple: go defensive. You want high health, resists, and armor. Damage is secondary here, the idea is that you are helping your allies do it or convincing enemies to do it for you.
Any thoughts? I have used similar builds in the past to assist on run-throughs as well as in the mentioned Undergeared scenario.
This just goes to show how D3 is a ARPG/MMORPG hybrid. By the time things get really competitive (i.e. PvP), people are going to start making teams involving tanks, assassin-like glass cannon DPSers, aoe, support/healers, etc. Or for pre-made farming teams that seek to be the "first" to craft a GG Hellfire Ring or "first" MP10 5 NV stack Inferno Diablo kill.
But hey, I always thought WD/monks have, by far, the best "support" skills. Then again, if you want to play pure support, you'll rarely be able to farm solo. That's unless you own two separate sets of gear. I guess if you're rolling in dough, it'd be fun to try multiple gear sets out.
Don't worry, I don't think you're the first person to think of this. I believe a ton of people have actually attempted to gear up solely for support.
I think grave injustice / horrify would be better than burning dogs. The cooldown reduction from GI is sweet in a build where you want to be firing off CC all the time. Maybe drop Jungle Fort (getting weaker next patch and you really don't have to be in close for this build, just spam toads from far away and carpet the area).
Also, it's worth mentioning the legendary helm "The Grin Reaper" is quite insane in a build like this. 3 skeletons for extra interference, that will all cast your snare for you. I don't think it's very expensive either.
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http://us.battle.net/d3/en/calculator/witch-doctor#WZUjQY!hae!YZabbY
The idea is to Hex, Confuse, and Snare enemies everywhere. Between Jinx and Slam Dance, you can greatly amplify the damage output of your allies as well. Several of the skills and runes are flexible. The Dogs run interference, though at lower gear levels a Gargantuan may be better. Those confident in their friends can probably replace the Mass Hysteria rune with Paranoia, etc.
Gearing is simple: go defensive. You want high health, resists, and armor. Damage is secondary here, the idea is that you are helping your allies do it or convincing enemies to do it for you.
Any thoughts? I have used similar builds in the past to assist on run-throughs as well as in the mentioned Undergeared scenario.
But hey, I always thought WD/monks have, by far, the best "support" skills. Then again, if you want to play pure support, you'll rarely be able to farm solo. That's unless you own two separate sets of gear. I guess if you're rolling in dough, it'd be fun to try multiple gear sets out.
Don't worry, I don't think you're the first person to think of this. I believe a ton of people have actually attempted to gear up solely for support.
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Also, it's worth mentioning the legendary helm "The Grin Reaper" is quite insane in a build like this. 3 skeletons for extra interference, that will all cast your snare for you. I don't think it's very expensive either.