So I just had my WD built around IAS more than crit damage and managed to get 2.63 Att per sec and 26% crit and roughly 120% crit damage before the patch hit today. I was doing 66k DPS and expect it to drop to the mid 50's after the patch. No problem, I'll just regear, I'm not mad cos all the IAS gear I have was found myself, I'll just palm it off to others and upgrade to more desirable gear with better stats.
Now I come to a problem. With the new patch reducing IAS by roughly half on gear, how does a WD gear up? Obviously still int stacking with ignoring resists/vit (if going glass cannon build, otherwise going for those stats too) and then what? Stack crit hit to a roughly certain point then crit damage the rest? IAS to a certain attack per second then going crit hit then damage?
To be hoenst I'm just a bit confused. I have been playing around with some of the spread sheets around here and getting some mixed results to say the least (or I'm inputting the wrong data somewhere). I know there is no real 'golden number' to go for with a stat, but what are your feelings regarding how to gear in 1.03 for a PD glass cannon WD?
So I just had my WD built around IAS more than crit damage and managed to get 2.63 Att per sec and 26% crit and roughly 120% crit damage before the patch hit today. I was doing 66k DPS and expect it to drop to the mid 50's after the patch. No problem, I'll just regear, I'm not mad cos all the IAS gear I have was found myself, I'll just palm it off to others and upgrade to more desirable gear with better stats.
Now I come to a problem. With the new patch reducing IAS by roughly half on gear, how does a WD gear up? Obviously still int stacking with ignoring resists/vit (if going glass cannon build, otherwise going for those stats too) and then what? Stack crit hit to a roughly certain point then crit damage the rest? IAS to a certain attack per second then going crit hit then damage?
To be hoenst I'm just a bit confused. I have been playing around with some of the spread sheets around here and getting some mixed results to say the least (or I'm inputting the wrong data somewhere). I know there is no real 'golden number' to go for with a stat, but what are your feelings regarding how to gear in 1.03 for a PD glass cannon WD?
Your thoughts are appreciated.
The value of Crit vs IAS is going to vary based upon your gear. For now, IAS is better for me so I'm going to continue looking for IAS gear over anything else. If there comes a point where Crit becomes better per point, I'll favor that.
Crit is better per point! Crit chance value is going up as you gain crit damage and crit damage value goes up as you gain crit chance, so at start IAS gear will look more appealing when you first start stacking crit, but when you get 30+ crit chance and 200+ crit damage numbers skyrocket to the roof. I don't say that IAS should not be considered but the more crit stats you get, the more deeps you get. At start 1 crit chance was valued at 11 int and crit damage at 1 int while IAS was 12. Now with 37% crit chance and 250% crit damage each crit chance is worth 26 int and crit damage 4 int while IAS stayed at 12.
Crit is better per point! Crit chance value is going up as you gain crit damage and crit damage value goes up as you gain crit chance, so at start IAS gear will look more appealing when you first start stacking crit, but when you get 30+ crit chance and 200+ crit damage numbers skyrocket to the roof. I don't say that IAS should not be considered but the more crit stats you get, the more deeps you get. At start 1 crit chance was valued at 11 int and crit damage at 1 int while IAS was 12. Now with 37% crit chance and 250% crit damage each crit chance is worth 26 int and crit damage 4 int while IAS stayed at 12.
Again, Crit isn't always better per point, nor is IAS. It's entirely dependent upon one's gear. Crit is better for you, IAS is better for me.
Crit is better per point! Crit chance value is going up as you gain crit damage and crit damage value goes up as you gain crit chance, so at start IAS gear will look more appealing when you first start stacking crit, but when you get 30+ crit chance and 200+ crit damage numbers skyrocket to the roof. I don't say that IAS should not be considered but the more crit stats you get, the more deeps you get. At start 1 crit chance was valued at 11 int and crit damage at 1 int while IAS was 12. Now with 37% crit chance and 250% crit damage each crit chance is worth 26 int and crit damage 4 int while IAS stayed at 12.
Again, Crit isn't always better per point, nor is IAS. It's entirely dependent upon one's gear. Crit is better for you, IAS is better for me.
Crit is better per point! Crit chance value is going up as you gain crit damage and crit damage value goes up as you gain crit chance, so at start IAS gear will look more appealing when you first start stacking crit, but when you get 30+ crit chance and 200+ crit damage numbers skyrocket to the roof. I don't say that IAS should not be considered but the more crit stats you get, the more deeps you get. At start 1 crit chance was valued at 11 int and crit damage at 1 int while IAS was 12. Now with 37% crit chance and 250% crit damage each crit chance is worth 26 int and crit damage 4 int while IAS stayed at 12.
Again, Crit isn't always better per point, nor is IAS. It's entirely dependent upon one's gear. Crit is better for you, IAS is better for me.
I was really happy with my AS before the nerf. I was sitting at 1.9 and it seemed perfect. But after the nerfs, I'm not so sure anymore. I'm now at 1.6, and it still seems plenty fast. But I decided to get a bit of crit chance gear to test out, and I noticed that which I only added about 2k damage with it, the damage is more consistent now, and its a great deal faster to kill stuff.
I'm playing with a Monk tank and it's going pretty awesome and we're going to try out ACT II tomorrow. But I'm only at 17.5% crit and it seemed really worth the cost of the items and health that I lost replacing the few pieces that I replaced. So I'm going to continue getting some more. I'm thinking 30% will be perfect for a PD build. That means that most of the time (RNG is still RNG) at least one of the darts will crit, and that will be good enough.
I wish I could afford a weapon with a socket, but I just got a 800+ DPS ceremonial dagger with great stats on it, and hardly ever see one with much more damage, so until I can spend the gold on either a normal dagger, or find one in game, I'll have to do with out.
I do miss my LoH on my old weapon though, reflects damage is much harder to deal with for me now.
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Now I come to a problem. With the new patch reducing IAS by roughly half on gear, how does a WD gear up? Obviously still int stacking with ignoring resists/vit (if going glass cannon build, otherwise going for those stats too) and then what? Stack crit hit to a roughly certain point then crit damage the rest? IAS to a certain attack per second then going crit hit then damage?
To be hoenst I'm just a bit confused. I have been playing around with some of the spread sheets around here and getting some mixed results to say the least (or I'm inputting the wrong data somewhere). I know there is no real 'golden number' to go for with a stat, but what are your feelings regarding how to gear in 1.03 for a PD glass cannon WD?
Your thoughts are appreciated.
The value of Crit vs IAS is going to vary based upon your gear. For now, IAS is better for me so I'm going to continue looking for IAS gear over anything else. If there comes a point where Crit becomes better per point, I'll favor that.
Again, Crit isn't always better per point, nor is IAS. It's entirely dependent upon one's gear. Crit is better for you, IAS is better for me.
Your avatar fits you perfectly.. lol
What's THAT supposed to mean?!?!?
I'm playing with a Monk tank and it's going pretty awesome and we're going to try out ACT II tomorrow. But I'm only at 17.5% crit and it seemed really worth the cost of the items and health that I lost replacing the few pieces that I replaced. So I'm going to continue getting some more. I'm thinking 30% will be perfect for a PD build. That means that most of the time (RNG is still RNG) at least one of the darts will crit, and that will be good enough.
I wish I could afford a weapon with a socket, but I just got a 800+ DPS ceremonial dagger with great stats on it, and hardly ever see one with much more damage, so until I can spend the gold on either a normal dagger, or find one in game, I'll have to do with out.
I do miss my LoH on my old weapon though, reflects damage is much harder to deal with for me now.
Tired of the same regurgitated blue posts? Want more in depth coverage of
the aspects of the game you want to know about? Check us out!