Witch Doctor Build: "The Rainman"

  • #1
    Hey guys this is a guide to the build I used to get my WD to Inferno. Rather than write it out I made a quick YouTube video to describe it in detail. It focuses on using Plague of Toads, Hungry Bats, or Zombie Bears coupled with Big Bad Voodoo and Rain Dance to put out consistently high damage. This was an effort in making a build that used something other than Poison Dart (Splinters) and Firebats (Dire Bats) as primary skills. There are some other builds on my Channel as well.

    http://www.youtube.com/watch?v=wrCqubmwlG8


    Feel free to ask questions + criticize here or in the comments of the video. =)
  • #2
    As someone who is getting frustrated in Hell, this was awesome! Very thorough and concise. Will be testing out very soon!
  • #3
    Ty for this build. It's pretty good. I'm 47 WD and no problem with this build.
  • #4
    I would like to point out that with the first variation of the build you would be better off with Slam Dance rune, since as shown on the video you dont even spend enough mana to chip on you manapool with the rain of toads, therefore the 30% damage buff from Slam Dance runed BBV would make it more useful. Otherwise pretty decent builds, lacked spirit vessel though which is basically a must have on inferno
  • #5
    Interresting video. You have some good points. I have to play around with rain of toads when I get home.

    I do think its funny though, that you discard dire bats. On inferno, thats the only skill I can truely clear near all champion packs with. Obviously it has to be in conjunction with Vision Quest passive and 4 CD skills.

    Dire bats does change the firebat skill, as you say, but its definately for the better. The problem like you point out with firebats is the range, and thats why dire bats is awsome. Its the only hardhitting long range skill the WD have (atleast as far as ive gotten to find out). Dire Bats contine through enemies too, doing aoe that way, witch helps out alot.

    With the rain of toads, how do you actively kite and aim at fast champion packs? Isnt that impossible? Doesnt you need Unbreakable Grasp too?
  • #6
    I use frogs too, but coupled with a heavy-cc build. Act 2 hell, and zombie wall is keeping me alive. That skill is just glorious, especially against melee packs.
  • #7
    Created an account just to say thanks....really helped
  • #8
    I'm kinda surprised how mana friendly this is, with just spiritual attunement and even with PtV I'm getting off plenty of casts with SPirit walk and Darts still waiting in the wings, but i've not gotten in a prolonged battle yet (and i'm only on Hell). the first thing that occured to me though, and maybe it's just that i suck at kiting or something, but i switched in Grasp for Big Bad Voodoo. otherwise yeah, i really like it.
  • #9
    I'm using Acid Rain and Unbreakable Grasp to kinda sorta do the same thing in nightware. how's does Rain of Toads compare to Acid Rain?
  • #10
    Quote from xkill911

    I'm using Acid Rain and Unbreakable Grasp to kinda sorta do the same thing in nightware. how's does Rain of Toads compare to Acid Rain?


    If i had to make a totally backhanded gut check, i'd say more dps, easier on the mana, but a much smaller damage radius.
  • #11
    Quote from xkill911

    I'm using Acid Rain and Unbreakable Grasp to kinda sorta do the same thing in nightware. how's does Rain of Toads compare to Acid Rain?


    I don't think that acid raid can be permaspammed (horrible term, sorry) by constantly clicking its button. Rain of Toads is a channeled spell.
  • #12
    I imagine the key difference is that Acid Rain uses much more mana then Toads, so you would need to build ot accomodate that, probably by using Vision Quest.
  • #13
    Locust swarm kills them in a single cast? Why make it so complicated.
  • #14
    your right Acid cost's alot more mana but i guess it isn't affecting me in nightmare as bad. the health globes/gruesome feast keep me near full. 2 or 3 acid rain's just demolish pack's of mobs!
  • #15
    Your video helped me realize how good blood ritual is thanks for making it! As you say, with a lot of health, you barely see it go down. The two other passives I use are Jungle Fortitude (as you said, mandatory), and Grave Injustice (I have 40+ pickup radius, it's absolutely awesome, I have very short cooldowns on Fetish Army).

    I use acid cloud with 24 yard radius rune, Garg, Firebomb with Flashfire rune, Soul Harvest with heal, Spirit Walk with heal, and Fetish Army with ambush rune.
    http://us.battle.net/d3/en/calculator/witch-doctor#hiUdPT!ZXT!aacZaZ

    On any pack, I just run in, Spirit Walk, Soul Harvest, 1-3x acid cloud, everything is dead. On Elites and rares, I run in, SW + SH, Fetish Army for a crap ton of damage, run away, see what kind of elite I'm dealing with, and then I can spam acid cloud or firebomb until they're dead (the army and garg keep them really busy). If it's an elite (yellow) with minions, the minions usually die on the fetish army pop and one or two clouds. If it's rares (blue name), they're at 75% with the pop of the army.
    The only rares where I have some trouble are the ones that spam AE (plagued, molten, etc) and are vampiric, because I'm spawning a lot of weak fetishes.

    In coop, I just swap the garg for a snare. Zombie Wall is nice, Grasp is cool too. Or use big bad Voodoo to boost everyone, or Hex if they have low survivability.

    I'm in Hell btw, I'm not sure this will be viable in Inferno.
  • #16
    Quote from SubDT

    I would like to point out that with the first variation of the build you would be better off with Slam Dance rune, since as shown on the video you dont even spend enough mana to chip on you manapool with the rain of toads, therefore the 30% damage buff from Slam Dance runed BBV would make it more useful. Otherwise pretty decent builds, lacked spirit vessel though which is basically a must have on inferno


    For endgame you're correct; it took a good portion of the game to be able to spam Rain of Toads indefinitely though. Also, you can absolutely stick Spirit Vessel into the build if you'd like.

    Quote from aghill

    Interresting video. You have some good points. I have to play around with rain of toads when I get home.

    I do think its funny though, that you discard dire bats. On inferno, thats the only skill I can truely clear near all champion packs with. Obviously it has to be in conjunction with Vision Quest passive and 4 CD skills.

    Dire bats does change the firebat skill, as you say, but its definately for the better. The problem like you point out with firebats is the range, and thats why dire bats is awsome. Its the only hardhitting long range skill the WD have (atleast as far as ive gotten to find out). Dire Bats contine through enemies too, doing aoe that way, witch helps out alot.

    With the rain of toads, how do you actively kite and aim at fast champion packs? Isnt that impossible? Doesnt you need Unbreakable Grasp too?


    Dire Bats is a separate build; basically everyone is using Splinters + Dire Bats. This build is meant to be a viable alternative to that. You can cast Rain on fast moving Champions you just need to lead them or tie them up with Fetishes/Gargantuan. A big portion of Inferno as a Witch Doctor is also using Spirit Walk for 2 seconds of invulnerability and then bursting. Grasp of the Dead doesn't do anything to a very fast enemy; they'll just run right through it. If you're having trouble getting Rain on target I would use Hungry Bats or Zombie Bears as variations of the build. I talk about that partway through.

    Quote from xkill911

    I'm using Acid Rain and Unbreakable Grasp to kinda sorta do the same thing in nightware. how's does Rain of Toads compare to Acid Rain?


    Acid Rain costs far more mana and does a lot lower DPS than Rain of Toads. Hungry Bats and Zombie Bears would be better choices as well from my own experimentation.

    Quote from lorien1973

    Locust swarm kills them in a single cast? Why make it so complicated.


    You and I don't appear to be playing the same Hell/Inferno.

    Thanks for the comments guys. =)
  • #17
    Quote from dannyboyhastings
    Dire Bats is a separate build; basically everyone is using Splinters + Dire Bats.


    Splinters, not SPined Darts for mana?
  • #18
    Hey there.

    Loved the video a lot. Great commentary and useful tips. A few thoughts and questions of mine follows*

    I have myself been using Rain of Toads almost exclusively since i got the spell+rune, and have found that using a slow 2-hander makes it a lot more sustainable. Have you tried something similar?

    You did not seem to actually need the rain dance rune on your BBW. I would suspect that for any other build than zombiebears, the 30 % damage would be way superior. Have you tested this? Especially since the extra damage would stack with the attack speed increase, granting godlike damage.

    Personally, what I do is use Grasping instead of a mana recovery spell on the second mouse button, sustained via. the use of Spiritual Attunement and a 2-hand mace (Mace, due to having a .90 Attacks per second speed seems optimal for mana usage). The only times I have been running OOM has been when I was using Grasping for a DPS increase, which honestly can be done away with. Alternately, it can be sustained with Spirit Walk -> Honored Guest. Furthermore, I prioritise having a Vodoo Mask with +Mana and +Mana Regen, both which scales with Spiritual Attunement.

    Grasping also allow me to use more of a kiting game than rely on Fetish Army + Spirit Walk for uptime.

    I often switch out Fear for Soul Harvest-> Health Return. I am still undecided on which is better, although I feel like Horrify may be better in group settings, since 4-6 seconds of fear can save your group when used right.

    Confuse with Paranoia gives a nice amounts of CC/Utility, and the 20 % damage + Confused Enemies + BBW with 30 % damage increase gives some insanely dangerous toads. Best part is, alll of it benefits my party members.

    Last question, you use a shield in your video. For a spec that seems based on having as high damage as possible, why not use a WD OH? Or have you just had poor luck getting one? :>

    My current build, as of lvl 53 Hell Act 2: http://eu.battle.net...XjUQ!Zcb!YcaYcb

    *Experience is based on a lvl 53 WD Hell Act 2, but is built with experience from a DH Act 2 Inferno. So I know how crazy Inferno is compared to Hell. ^^

    - Leh

    EDIT: Wanted to tune in on the Acid Rain discussion. Rain of Toads is far more manageable as well as higher damage. I dropped Acid Rain early act 2 NM entirely.
  • #19
    Testing a variation that uses Spirit Barrage (Also, only lvl 34 so far, no Rain Dance quite yet.)

    http://us.battle.net/d3/en/calculator/witch-doctor#agdUQP!ZbY!bZZZaa
  • #20
    As a Witch Doctor that was struggling in Act III Nightmare, this build has been a tremendous help. I had read enough on the forums that I thought Vision Quest was the way to go. But running around with all of my abilities on cooldown so I could spam Acid Cloud meant that I was gimped whenever I bumped into a champion pack. I was giving no thought to Soul Harvest and Spirit Walk, and I'd discounted Rain of Toads as a weaker version of Acid Cloud with a smaller area of effect. But what Toads lacks in up-front damage it more than makes up, with a relentless proc and superior mana effectiveness.

    One of my favorite things about this build is how the runes can be tailored to suit your equipment. If you have tons of life regen, then your runes can push toward damage or mana regen. The same goes if you have a lot of mana regeneration equipment.

    I've been swapping between 1-handers and 2-handers, but I'm noticing that ceremonial knives at level 50 are starting to include bonuses to specific witch doctor abilities, such as Plague of Toads. Very handy!
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