I don't understand why the ability has to sacrifice all dogs at once, in previous videos of the game scroll over specific dogs allowed one to be blown up a time. Once I finally got to play the game I never really thought about this, but once I got sacrifice on the witch doctor I decided to try it out. The skill feels very awkward because when you first get it you suicide all dogs on a 60 second cool down, which just gives good damage, but then your out of dogs for the remainder of the cool down and two skills doing absolutely nothing. I started getting abilities like the passive that summons dogs from enemies dying, but it's not consistent to use for sacrifices.
The sacrifice skill would make a lot more sense to just kill one at a time wouldn't it? You could actually choose the dogs that are already in a good position to sacrifice instead of waiting for them all to run into something. Also this would allow you to sacrifice consistently while still having dogs around to do some tanking. Maybe this becomes negligible once you get just about every ability and rune and passive that summons more dogs, but I find that unlikely because all of them seem to very chance based. If this is true then why wouldn't they introduce the sacrifice skill later in the game when you can use it consistently with out being with out dogs half the time.
Besides my ramblings about why this skill feels awkward, I really want to know why did they change the sacrifice skill from single targeting dogs to killing all of your dogs at once?
Although I agree with you, I do see some method to the madness. I ran with sacrifice for a bit earlier today to try it out. First off, 4 dogs all going boom at 275% weapon dmg can be a HUGE nuke, which is good. but since they sacrifice all the current dogs that are on the field, you have to look at your summon dog timer as the true sacrifice timer. when you have four dogs up, dont sacrifice untill the summon timer is up, that way you will keep all four going all the time.
Secondly, as the poster above said the rebirth rune adds a lot to the skill. 35% procs surprisingly often, I would have runs where I would run into a group of elites, I would sacrifice all 4 dogs, 3 would come back up, sacrifice, then 2, sacrifice, 2 again, sacrifice, then 1 sacrifice and would finally be out. But since I made sure the summon was of CD I could bring all 4 right back up. But you are also correct that it is a very RNG based skill which is why ultimately I don't like it.
Lastly, the passive that has a 5% chance to summon a dog upon the death of an enemy also has a range on it which means you have to be in close when enemies die to even have the 5% chance. its a crappy passive and will have no place in anything beyond normal mode I'm sure.
Even if the damage is good you basically wait 60 seconds per nuke, and the only way to keep using it consistently is the rune that gives 35% chance res on the sacrifice, which really limits any rune choice to the skill. If you could just sacrifice one you could use the slow one or something to cc and still have a couple dogs, if you sacrifice all of them just get a slow that will probably overlap a lot and no dogs. I can understand how timing the dog res is cool and all but I feel like the skill is really restricted by making all the dogs die at once. You could do the same thing when you could single sacrifice dogs, like sacrificing them right when the dogs come off cool down, but it would allow you to make smart choices about sacrificing between that, that wouldn't rely so heavily on making sure you have every possible rune and passive that summons more dogs.
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The sacrifice skill would make a lot more sense to just kill one at a time wouldn't it? You could actually choose the dogs that are already in a good position to sacrifice instead of waiting for them all to run into something. Also this would allow you to sacrifice consistently while still having dogs around to do some tanking. Maybe this becomes negligible once you get just about every ability and rune and passive that summons more dogs, but I find that unlikely because all of them seem to very chance based. If this is true then why wouldn't they introduce the sacrifice skill later in the game when you can use it consistently with out being with out dogs half the time.
Besides my ramblings about why this skill feels awkward, I really want to know why did they change the sacrifice skill from single targeting dogs to killing all of your dogs at once?
Secondly, as the poster above said the rebirth rune adds a lot to the skill. 35% procs surprisingly often, I would have runs where I would run into a group of elites, I would sacrifice all 4 dogs, 3 would come back up, sacrifice, then 2, sacrifice, 2 again, sacrifice, then 1 sacrifice and would finally be out. But since I made sure the summon was of CD I could bring all 4 right back up. But you are also correct that it is a very RNG based skill which is why ultimately I don't like it.
Lastly, the passive that has a 5% chance to summon a dog upon the death of an enemy also has a range on it which means you have to be in close when enemies die to even have the 5% chance. its a crappy passive and will have no place in anything beyond normal mode I'm sure.