(Recap) Diablo III - The Witch Doctor

  • #1

    Basic Information
    The Witch Doctor has kept to themselves, hidden deep within the Torajan Jungels. However, with the threat upon Sanctuary slowly spreading to his sacred home, the Witch Doctor has decided to join the fight. Using horrific monsters to do his bidding, he can stand in the back and unleash a torrent of fire and poison. When this is not enough, curses and hexes can help him control those who wish him dead. If the Witch Doctor has it his way, he will bring balance back to the Unformed Land.
    • Resource - Mana: A replenishing pool that fuels his magic.
    • Skills - Pets, destructive magic, curses and hexes, and battlefield control.
    • Abilities - Defensive, terror, decay, and voodoo.
    • Stats - The stat the increases the Witch Doctor's damage is Intelligence.
    • Witch Doctor Unique Gear - Voodoo Masks (head), Mojos (off-hand), Ceremonial Knives.
    • Lore - Traveling between the physical and ghost world, the world has been thrown off and must be righted.




    Rune Videos
    | Locust Swarm | Unbreakable Grasp | Acid Cloud | Poison Dart | Firebats |




    Witch Doctor Item Affixes
    You can see all the affixes known so far in a nice table format over here, or the Witch Doctor specific ones by pressing the "Show" button below.

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    Firebats (Voodoo Mask, Helm)
    • of the Deep - Tier 1 - Reduces Mana Cost for Firebats by 1-2
    • of the Deep - Tier 2 - Reduces Mana Cost for Firebats by 1-2
    • of the Deep - Tier 3 - Reduces Mana Cost for Firebats by 1-2
    • of the Deep - Tier 4 - Reduces Mana Cost for Firebats by 1-3
    • of the Deep - Tier 5 - Reduces Mana Cost for Firebats by 1-3
    • of the Deep - Tier 6 - Reduces Mana Cost for Firebats by 2-3
    • of the Deep - Tier 7 - Reduces Mana Cost for Firebats by 2-3
    • of the Deep - Tier 8 - Reduces Mana Cost for Firebats by 2-3
    Haunt (Dagger, Spear, Bow, Crossbow, Ceremonial Knife)
    • of the Wraith - Tier 1 - Boosts Haunt Damage by 3-4%
    • of the Wraith - Tier 2 - Boosts Haunt Damage by 3-5%
    • of the Wraith - Tier 3 - Boosts Haunt Damage by 3-5%
    • of the Wraith - Tier 4 - Boosts Haunt Damage by 4-5%
    • of the Wraith - Tier 5 - Boosts Haunt Damage by 4-5%
    • of the Wraith - Tier 6 - Boosts Haunt Damage by 5%
    • of the Wraith - Tier 7 - Boosts Haunt Damage by 5%
    • of the Wraith - Tier 8 - Boosts Haunt Damage by 5%
    Poison Dart (Shield, Mojo, Bow, Crossbow)
    • of Stinging - Tier 1 - Boosts Poison Dart Damage by 3-4%
    • of Stinging - Tier 2 - Boosts Poison Dart Damage by 3-5%
    • of Stinging - Tier 3 - Boosts Poison Dart Damage by 3-5%
    • of Stinging - Tier 4 - Boosts Poison Dart Damage by 4-5%
    • of Stinging - Tier 5 - Boosts Poison Dart Damage by 4-5%
    • of Stinging - Tier 6 - Boosts Poison Dart Damage by 5%
    • of Stinging - Tier 7 - Boosts Poison Dart Damage by 5%
    • of Stinging - Tier 8 - Boosts Poison Dart Damage by 5%
    Spirit Barrage (Shield, Mojo, Bow, Crossbow)
    • of Phantoms - Tier 1 - Boosts Spirit Barrage Damage by 3-4%
    • of Phantoms - Tier 2 - Boosts Spirit Barrage Damage by 3-5%
    • of Phantoms - Tier 3 - Boosts Spirit Barrage Damage by 3-5%
    • of Phantoms - Tier 4 - Boosts Spirit Barrage Damage by 4-5%
    • of Phantoms - Tier 5 - Boosts Spirit Barrage Damage by 4-5%
    • of Phantoms - Tier 6 - Boosts Spirit Barrage Damage by 5%
    • of Phantoms - Tier 7 - Boosts Spirit Barrage Damage by 5%
    • of Phantoms - Tier 8 - Boosts Spirit Barrage Damage by 5%
    Plague of Toads (Dagger, Spear, Bow, Crossbow, Ceremonial Knife)
    • of the Jungle - Tier 1 - Boosts Plague of Toads Damage by 3-4%
    • of the Jungle - Tier 2 - Boosts Plague of Toads Damage by 3-5%
    • of the Jungle - Tier 3 - Boosts Plague of Toads Damage by 3-5%
    • of the Jungle - Tier 4 - Boosts Plague of Toads Damage by 4-5%
    • of the Jungle - Tier 5 - Boosts Plague of Toads Damage by 4-5%
    • of the Jungle - Tier 6 - Boosts Plague of Toads Damage by 5%
    • of the Jungle - Tier 7 - Boosts Plague of Toads Damage by 5%
    • of the Jungle - Tier 8 - Boosts Plague of Toads Damage by 5%
    Corpse Spiders (Shield, Mojo, Bow, Crossbow)
    • of the Black Widow - Tier 1 - Boosts Duration of Blizzard Effect by 1-2
    • of the Black Widow - Tier 2 - Boosts Duration of Blizzard Effect by 1-2
    • of the Black Widow - Tier 3 - Boosts Duration of Blizzard Effect by 1-2
    • of the Black Widow - Tier 4 - Boosts Duration of Blizzard Effect by 1-3
    • of the Black Widow - Tier 5 - Boosts Duration of Blizzard Effect by 1-3
    • of the Black Widow - Tier 6 - Boosts Duration of Blizzard Effect by 2-3
    • of the Black Widow - Tier 7 - Boosts Duration of Blizzard Effect by 2-3
    • of the Black Widow - Tier 8 - Boosts Duration of Blizzard Effect by 2-3
    Locust Swarm (Voodoo Mask, Helm)
    • of Pestilence - Rank 1 - Increases Chance for Critical Hit with Locust Swarm by 3-4%
    • of Pestilence - Rank 2 - Increases Chance for Critical Hit with Locust Swarm by 3-5%
    • of Pestilence - Rank 3 - Increases Chance for Critical Hit with Locust Swarm by 3-5%
    • of Pestilence - Rank 4 - Increases Chance for Critical Hit with Locust Swarm by 4-5%
    • of Pestilence - Rank 5 - Increases Chance for Critical Hit with Locust Swarm by 4-5%
    • of Pestilence - Rank 6 - Increases Chance for Critical Hit with Locust Swarm by 5%
    • of Pestilence - Rank 7 - Increases Chance for Critical Hit with Locust Swarm by 5%
    • of Pestilence - Rank 8 - Increases Chance for Critical Hit with Locust Swarm by 5%
    Firebomb (Dagger, Spear, Bow, Crossbow, Ceremonial Knife)
    • of Blazing - Tier 1 - Reduces Mana Cost for Firebomb by 1-2
    • of Blazing - Tier 2 - Reduces Mana Cost for Firebomb by 1-3
    • of Blazing - Tier 3 - Reduces Mana Cost for Firebomb by 1-4
    • of Blazing - Tier 4 - Reduces Mana Cost for Firebomb by 1-5
    • of Blazing - Tier 5 - Reduces Mana Cost for Firebomb by 1-6
    • of Blazing - Tier 6 - Reduces Mana Cost for Firebomb by 1-7
    • of Blazing - Tier 7 - Reduces Mana Cost for Firebomb by 1-8
    • of Blazing - Tier 8 - Reduces Mana Cost for Firebomb by 1-9
    Zombie Charger (Shield, Mojo, Bow, Crossbow)
    • of Blind Rage - Tier 1 - Reduces Mana Cost for Zombie Charger by 1-2
    • of Blind Rage - Tier 2 - Reduces Mana Cost for Zombie Charger by 1-3
    • of Blind Rage - Tier 3 - Reduces Mana Cost for Zombie Charger by 1-4
    • of Blind Rage - Tier 4 - Reduces Mana Cost for Zombie Charger by 1-5
    • of Blind Rage - Tier 5 - Reduces Mana Cost for Zombie Charger by 1-6
    • of Blind Rage - Tier 6 - Reduces Mana Cost for Zombie Charger by 1-7
    • of Blind Rage - Tier 7 - Reduces Mana Cost for Zombie Charger by 1-8
    • of Blind Rage - Tier 8 - Reduces Mana Cost for Zombie Charger by 1-9
    Wall of Zombies (Shield, Mojo, Bow, Crossbow)
    • of the Lost - Tier 1 - Reduces Cooldown Time for Wall of Zombies by 1-2
    • of the Lost - Tier 2 - Reduces Cooldown Time for Wall of Zombies by 1-2
    • of the Lost - Tier 3 - Reduces Cooldown Time for Wall of Zombies by 1-2
    • of the Lost - Tier 4 - Reduces Cooldown Time for Wall of Zombies by 1-2
    • of the Lost - Tier 5 - Reduces Cooldown Time for Wall of Zombies by 1-2
    • of the Lost - Tier 6 - Reduces Cooldown Time for Wall of Zombies by 1-3
    • of the Lost - Tier 7 - Reduces Cooldown Time for Wall of Zombies by 1-3
    • of the Lost - Tier 8 - Reduces Cooldown Time for Wall of Zombies by 1-3

    Acid Cloud (Voodoo Mask, Helm)
    • of Corrosion - Rank 1 - Increases Chance for Critical Hit with Acid Cloud by 3-4%
    • of Corrosion - Rank 2 - Increases Chance for Critical Hit with Acid Cloud by 3-5%
    • of Corrosion - Rank 3 - Increases Chance for Critical Hit with Acid Cloud by 3-5%
    • of Corrosion - Rank 4 - Increases Chance for Critical Hit with Acid Cloud by 4-5%
    • of Corrosion - Rank 5 - Increases Chance for Critical Hit with Acid Cloud by 4-5%
    • of Corrosion - Rank 6 - Increases Chance for Critical Hit with Acid Cloud by 5%
    • of Corrosion - Rank 7 - Increases Chance for Critical Hit with Acid Cloud by 5%
    • of Corrosion - Rank 8 - Increases Chance for Critical Hit with Acid Cloud by 5%

    Summon Zombie Dogs (Voodoo Mask, Helm)
    • of Domination - Tier 1 - Reduces Cooldown Time for Summon Zombie Dogs by 1-2
    • of Domination - Tier 2 - Reduces Cooldown Time for Summon Zombie Dogs by 1-2
    • of Domination - Tier 3 - Reduces Cooldown Time for Summon Zombie Dogs by 1-2
    • of Domination - Tier 4 - Reduces Cooldown Time for Summon Zombie Dogs by 1-2
    • of Domination - Tier 5 - Reduces Cooldown Time for Summon Zombie Dogs by 1-2
    • of Domination - Tier 6 - Reduces Cooldown Time for Summon Zombie Dogs by 1-3
    • of Domination - Tier 7 - Reduces Cooldown Time for Summon Zombie Dogs by 1-3
    • of Domination - Tier 8 - Reduces Cooldown Time for Summon Zombie Dogs by 1-3




    Witch Doctor Spotlight Video
    The Witch Doctor spotlight video shows some back history of the Witch Doctor along with some game play footage.





    Witch Doctor Beta Skill Video
    This video shows some basic game play of the Witch Doctor during the beta. Showcasing each of the abilities the Witch Doctor had at that time.





    Witch Doctor Tier Armor Sets
    The following video shows off a good deal of the armor tiers available for the Witch Doctor. Its important to note that these are not all of them. This also does not include all unique items and armors.





    Other Resources and Information
    The info does not stop here, you can head out to the offical site for some more info and tools as well as the wiki article on the DiabloWiki.com - Witch Doctor Witch Doctor

  • #2
    This witch doctor is going to be the most unique class in the game!
  • #3
    My first class. Would love a summoning build but I was dissapointed with Zombie dogs in beta. That might change later in the game.

    Interesting rune for Mass confusion - Enemies killed while Confused have a 50% chance of spawning a Zombie Dog. That's and interesting rune coupled with your Zombie dogs or Sacrife. Is the amount of maxed dogs 4 or can there be more? Any way. 50% chance to summon ZD in combination of sacrifice Next of Kin -each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog. could be quite interesting.
  • #4
    The :wd: has always been my first choice.

    And no, there is no way to have more than 4 dogs no matter what skills/runes/traits you select.

    Find any Diablo news? Contact me or anyone else on the News team  

  • #5
    Who is the best team mate for witch doctor?
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