The Witch Doctor has kept to themselves, hidden deep within the Torajan Jungels. However, with the threat upon Sanctuary slowly spreading to his sacred home, the Witch Doctor has decided to join the fight. Using horrific monsters to do his bidding, he can stand in the back and unleash a torrent of fire and poison. When this is not enough, curses and hexes can help him control those who wish him dead. If the Witch Doctor has it his way, he will bring balance back to the Unformed Land.
Resource - Mana: A replenishing pool that fuels his magic.
Skills - Pets, destructive magic, curses and hexes, and battlefield control.
Abilities - Defensive, terror, decay, and voodoo.
Stats - The stat the increases the Witch Doctor's damage is Intelligence.
Witch Doctor Tier Armor Sets
The following video shows off a good deal of the armor tiers available for the Witch Doctor. Its important to note that these are not all of them. This also does not include all unique items and armors.
My first class. Would love a summoning build but I was dissapointed with Zombie dogs in beta. That might change later in the game.
Interesting rune for Mass confusion - Enemies killed while Confused have a 50% chance of spawning a Zombie Dog. That's and interesting rune coupled with your Zombie dogs or Sacrife. Is the amount of maxed dogs 4 or can there be more? Any way. 50% chance to summon ZD in combination of sacrifice Next of Kin -each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog. could be quite interesting.