Yah I was very interested in that as well, and I think it definitely needs to be in game, but there is no mention of it in the guide anywhere that I could see.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Taking the actual item database, a ritual dagger + mojo will provide a total of 12 affixes (rare crafted) while 2-handers gives only 6. Those 6 extra affix can reduce the difference DPS wise and mana efficiency wise. Also if you use stuff like Spined Darts or Windowmakers you go into the generator classes cases.
As i see it 1h+mojo will have lower base DPS but better utility (more critical hits, more mana regeneration, more life stolen per hit, more "procs" from weapon affixes and sycomphants) while 2h will have bigger weapon DPS. Because of pets and lack of generators i think WD will use 2h more oftenly then 1h+mojo but some niche builds will opt for the 1h+mojo (when utility stuff matters... An already mentioned exemple is the vision quest builds which might buff the mana regen affixes and reach 224 mana per second).
Its interesting reading this discussion. I recall quite a few threads on this topic both here and on the official WD subforums. Basically what it comes down to is:
highest dps (whether its 1h+oh or 2h) while lvling will most likely be your best bet regardless of which skills you're using
at 60 if you're using instant cast skills (like poison dart, spirit barrage, etc.) 1h+oh (the higher you can get your aps the better) will most likely be ideal
at 60 if you're using damage over time (DoT) skills (like haunt, locusts, etc.) 2h (the higher the min-max dmg the better, so 2h mace/axe/polearm are your best bet) will be more ideal
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Epicurus
As i see it 1h+mojo will have lower base DPS but better utility (more critical hits, more mana regeneration, more life stolen per hit, more "procs" from weapon affixes and sycomphants) while 2h will have bigger weapon DPS. Because of pets and lack of generators i think WD will use 2h more oftenly then 1h+mojo but some niche builds will opt for the 1h+mojo (when utility stuff matters... An already mentioned exemple is the vision quest builds which might buff the mana regen affixes and reach 224 mana per second).