GhostPepper's Solo WD Build v1.0 (Critique!)

  • #41
    And 1000 str is low....i originally used 1500, and got a # like 35k.
    Hell the WD gets a 630 int buff
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #42

    And 1000 str is low....i originally used 1500, and got a # like 35k.
    Hell the WD gets a 630 int buff


    ya but its still heavily weapon based since thats what all skills are based on. i just dont think it will be that easy to get that much damage based on how there saying its so hard.
    "once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
  • #43
    Thanks for the input guys. I recently read that petless wd builds are considered unorthox compared to pet builds (meaning pet builds are better for survivability in inferno). Im taking out GotD for Gargantuan with the stun ability. Also taking out spiritual attunement for grave injustice. Thinking about runing SH for the 60%slow rune. Hex can be interchanged with MC or Horrify depending on how they actually work in the game. Also deciding if i want to take out poison dart for Spiders w mana leach (4 spiders x 2 attack each x 3 mana per hit=24 mana gen-5 mana cost=21 mana per jar + cc benefits).

    http://us.battle.net/d3/en/calculator/witch-doctor#bcdTje!ZTX!bYbcYa

    I want to take soul harvest out but I heard it's too good of a skill to give up.
  • #44

    Thanks for the input guys. I recently read that petless wd builds are considered unorthox compared to pet builds (meaning pet builds are better for survivability in inferno). Im taking out GotD for Gargantuan with the stun ability. Also taking out spiritual attunement for grave injustice. Thinking about runing SH for the 60%slow rune. Hex can be interchanged with MC or Horrify depending on how they actually work in the game. Also deciding if i want to take out poison dart for Spiders w mana leach (4 spiders x 2 attack each x 3 mana per hit=24 mana gen-5 mana cost=21 mana per jar + cc benefits).

    http://us.battle.net...dTje!ZTX!bYbcYa

    I want to take soul harvest out but I heard it's too good of a skill to give up.


    Mmm, i don't really see any purpose in taking grave injustice for the abilities you got there.
  • #45
    The build looks decent, But I'd make some rune changes personally. I would feel nervous about not having any real on demand escape or heal at my disposal, especially with the Gargantuan being my only real pet distraction.(Not counting the 12s every 60s you'd have confused enemies helping).

    With Blood Ritual slotted I feel like you would need some more healing available than just the Haunt - Consuming spirit and the 1% proc from Grave Injustice. Personally I'd switch out Languish for Siphon on Soul Harvest, that would give you a potential 10k heal @60, every 15s.

    Perhaps switching out Paranoia for Unstable Realm with Mass confuse to bring the cooldown to 45s for a bit more control also. I feel like Grave injustice is a bit of a wasted passive considering the only skill it will effect for you is the Mass Confusion. Might wanna switch that out for something more useful too.

    Just my 2 gold.
  • #46

    With Blood Ritual slotted I feel like you would need some more healing available [...]


    I don't know about this. Remember that your HP pool is gonna be -alot- higher than your mana pool, so the 15% costs from spells is gonna be overridden easily by the 1% per second HP regen from Blood Ritual.

    Perhaps the mana costs are alot higher than I think, but I think this is pretty much how it will play out :)
  • #47


    With Blood Ritual slotted I feel like you would need some more healing available [...]


    I don't know about this. Remember that your HP pool is gonna be -alot- higher than your mana pool, so the 15% costs from spells is gonna be overridden easily by the 1% per second HP regen from Blood Ritual.

    Perhaps the mana costs are alot higher than I think, but I think this is pretty much how it will play out :)


    You are right, in fact its pretty much impossible for the 15% to cost more than the 1% heal you get.

    I think zombie charger is the most expensive spell you would ever want to spam.
    140 mana

    Lets even assume you are using pierce the veil that increases the mana cost by 30%.

    140 * 1.3 = 182 mana

    Cast speed of a blazing 3 APS
    182 * 3 = 546 mana per second

    Lets ignore the fact you would be out of mana in 2-3 seconds tops.

    Health lost is
    0.15 * 546 = -82 health per second

    Max health needed to compensate for Health per second lost,
    0.01* m = 82

    m = 8200 health

    Now look at
    Sacrifice - For the master = 6200 HP per dog
    8k health obviously aint that much
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
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